Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am aware, and it's not what I'm asking. Thank you regardless.
Its expanded, but not fixed. It still spawns wars around you and the odd patrol of factions or mutants.
NOT A-Life.
Was just doing the next main mission at night, almost pitch black, and before arriving on location about 150yds away I had several NPCs spawn in with instance awareness of me. Though they ran past about 50m away. 2 of them moving ahead of me, the other 2 suddenly stopping and looking directly at me, but not firing. I head shot one of them as they start walking slowly toward me with their rifles raised. They all start instantly hitting me and drop my health down to about 20 percent. I sprint away down a hill and double back parallel to them, but the entire time I can't see them... they are still shooting at me through the terrain.
Then other times.... Random enemies showing up as red.... don't even notice I'm there until I walk up to see if I can talk to them... then suddenly guns blazing.
NPCs seeing you at night would indicate they are wearing an NV device. How they are shooting through terrain.... not sure. But they don't appear to be wearing NVs, or have any in their inventory.
My guess is they intended on having NV in game but for some reason it didn't make it, but the mechanics for the NPCs using it is still there. Also the new A-Life 2.0 might have a more realistic method for an NPC to detect who you are, depending on several circumstances. Which means they might only recognize you as an enemy with in a close range on a random encounter. Which would make sense.
I think it's going to take a while for the devs to work out all the issues. It's going to be aggravating until they do. But at least I can now see that it is getting better, and the A-Life mechanic is actually there, but just not working as intended. They are still using RNG spawn mechanics, but not nearly as many it would seem. I recently saw 3 fleshes spawn right infront of me about 35m away during a mission.
In locations where mutants would normally be found... I'd expect a spawn mechanic on a timer to happen that would repopulate the area eventually, but not in 10min. Though many of them appear to be working within A-Life and have a routines they follow.
As A-Life 2.0 comes to life it should allow the devs to completely remove all the RNG spawners. But the mission NPC spawners will likely still be present. I don't like them, but if used correctly they don't ruin the immersion.
And since you're speaking about the NPC "Solder" we all know which army base you're talking about and I'm sure I speak on behalf of everyone when I say: You're never going to run out of respawning soldiers to kill while in there. Same with the southern wall checkpoint.
There are other PoIs in the game with similar nonstop respawning schedules, Brain Scorcher complex being one of them.
After emissions you may also run into the same scripted encounters you had just dealt with, like the little bloodsucker encounter right outside the Wild Island base that you need to get past just to reach it; Let an emission end and upon returning sure enough there's another bloodsucker there freshly spawned in. (I'm sure some folks would tell you he walked there out of his own accord during the minute it took for you to seek shelter and come back though; Pointless to even argue)
So yea it's not going to get any better, just depends on your ability to suspend disbelief and carry on.
Rarely, but you can still have enemies spawn close to you, but not common.
Chemical Plant - Ward base does keep spawning enemies out of thin air infinitely.