S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Kratos Dec 30, 2024 @ 8:40am
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Game feels like a running simulator
i dont know how you guys feel but after 40 Hours ( 30 hours without mods 10 with ) im annoyed and dont feel like finishing the game.

First 30 Hours without mods was a pain in the ass to run and loot, carry weight etc. i guess i need to stop cuz i dont wanna run from point a to point b 2 - 3 Kilometers every ♥♥♥♥♥♥ time

Played Metro Exodus at release and that felt better back then
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Showing 1-15 of 82 comments
minisith Dec 30, 2024 @ 8:56am 
If mods do not help then stop playing. I thought they had mods to change all of that.
Andonbr Dec 30, 2024 @ 8:59am 
Not true. Sometimes it's a walking simulator.
Originally posted by Kratos:
i dont know how you guys feel but after 40 Hours ( 30 hours without mods 10 with ) im annoyed and dont feel like finishing the game.

First 30 Hours without mods was a pain in the ass to run and loot, carry weight etc. i guess i need to stop cuz i dont wanna run from point a to point b 2 - 3 Kilometers every ♥♥♥♥♥♥ time

Played Metro Exodus at release and that felt better back then
metro is ♥♥♥♥ wtf.
Mystic Referee Dec 30, 2024 @ 9:01am 
Stalker has always been a running simulator. Its a sandbox and is not meant to be on rails. To be fair this isn't everyone's preference and there's nothing wrong with that of course. I prefer STALKER to metro because of this.
Slate Dec 30, 2024 @ 9:03am 
Stalker is not everyone's cup of tea that's for sure. I love it.
Slackerdude74 Dec 30, 2024 @ 9:06am 
If you don’t like walking/running around then this really isn’t the game for you. The previous STALKER games were like this as well, so if you didn’t look up to see what type of game this is before you played it then that is on you not the game.
If you don’t like it then move on, and go play something else. :steamthumbsup:
xCrossFaith Dec 30, 2024 @ 9:12am 
Why don't you try to at least have the most minimal idea of what you are going to get into?


STALKER has always been more slow paced, the thing is in the previous ones the map was divided by sectors and not a full open world like this one

Metro Exodus may felt better because it was divided into sectors like the previous STALKER games

If a Metro was made open world like this game, you will feel exactly the same dissapointment

That said, don't get me wrong, that doesn't mean the game could get a couple tweaks
Jouchebag Dec 30, 2024 @ 9:21am 
The game needs a dirt bike... but then it would be Days Gone.
Fatum Dec 30, 2024 @ 9:27am 
It feels fine, STALKER isn't meant to be convenient too much. Such is life in the Zone.
n0mad23 Dec 30, 2024 @ 9:36am 
I had the opposite experience when I played the Metro series - fun, but seriously a downgrade from the STALKER series except visuals. Metro games were far too linear, and constrained for my taste. Glad I played them once though as it was enjoyable.

I'm over 80 hours in to S2, just hit the mid-game and I cannot wait for the bugs to be fixed so I can fully enjoy my running AND walking around the Zone.
))))
i'm almost tempted to stop playing until someone release a bike mod, it's absolutely a must have mod to me, it doesn't have to be a super fast thing, even just a bicyle that would go 15% faster than running and without using stamnia would be cool
the economy broken with repair cost, the main way to earn money is to sell wepons, you are often overweighted by weapon weight, and need to do alot of travel to go back to a camp and sell your weapon... the stalker 2 map are so big also... if you want to do radiant quest for money, you qre often sent 1km away to do a 30sec objective and need to go back to camp etc...
just give us a bicyle
Last edited by lainiwaku; Jan 2 @ 2:33am
It does not help that quest related items, plus PDAs etc take up weight in your inventory. Some quest related items are actually really heavy. Like scanners. Next minute in the yellow bar for weight and it becomes a grind getting to a HUB to sell your items. And you need to carry a decent amount of items to cover the cost of repairs to your equipment. It's not like you can decide to be in the green for carry weight all the time. You will not get enough coupons to cover repair costs then.

The whole game design with the encumbrance and green/yellow/red weight meters are dumb.

I can only imagine how many players stopped playing the game after getting encumbered for the 100th time.
Last edited by Sparhawk122; Jan 2 @ 2:37am
No Exit Jan 2 @ 2:41am 
Originally posted by lainiwaku:
the economy broken with repair cost, the main way to earn money is to sell wepons, you are often overweighted by weapon weight, and need to do alot of travel to go back to a camp and sell your weapon...

I agree. The gameplay loop is ruined because of high repair costs. You do a quest and the bulk of your money just goes to fixing your equipment. You are left to carry half working guns back to base and walk at a snail's pace.

Selling guns isn't the answer though. It should be selling artefacts.... but traders give you stuff all money for them so that there's not much incentive to sell.

You can sell bucketloads of bandages and medkits in addition to ammo though, but who is going to do that when you don't know when you're going to need it?

Some of the design decisions makes a good part on the game not very fun sadly.
Last edited by No Exit; Jan 2 @ 2:43am
Originally posted by No Exit:
Originally posted by lainiwaku:
the economy broken with repair cost, the main way to earn money is to sell wepons, you are often overweighted by weapon weight, and need to do alot of travel to go back to a camp and sell your weapon...

I agree. The gameplay loop is ruined because of high repair costs. You do a quest and the bulk of your money just goes to fixing your equipment. You are left to carry half working guns back to base and walk at a snail's pace.

Selling guns isn't the answer though. It should be selling artefacts.... but traders give you stuff all money for them so that there's not much incentive to sell.

You can sell bucketloads of bandages and medkits in addition to ammo though, but who is going to do that when you don't know when you're going to need it?

I do this in games...lol. I went and looted people and explored. With all the game time I currently have I JUST made it to Zaton and have a fully upgraded pistol, spitter (unique buket-2), Lynx (unique SVD) and a fully upgraded sp 99 suit and I have 200k saved up.... The artifacts are easier to bolt around and get too and they sell for 3000-10000 a pop and they respawn every emission (blowout).

You can do it if you want too!

I don't think I slogged to much. Of course I like to explore everything when I do my playthroughs.

Also if you think about it...the previous STALKER games were like this too. They just didn't have the reapairing mechanics and things like enviromental damage (i.e. anomolies, grenades, etc) also didn't affect equipment in any of the previous games.
Last edited by Chesty La'Rou; Jan 2 @ 2:48am
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Date Posted: Dec 30, 2024 @ 8:40am
Posts: 85