S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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󠀡󠀡 Dec 30, 2024 @ 3:20am
Does having the silencer on Skif's Pistol increases its damage?
I can't really tell... I think the stats of weapons are stuck sometimes to the starting stats.

Thank you.
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Showing 1-4 of 4 comments
ImHelping Dec 30, 2024 @ 3:24am 
It seems to be the RANGE stat on most guns that goes up with a silencer on them. Who even knows if that change in the UI is actually true in gameplay though.

silenced .45 pistol is actually a bit stronger in practice due to the combination of having as good/slightly better penetration, and being considered a "Higher tier" gun. And you can buy an extended mag for it in the mid map towns (I forget if it I got mine at rostok or cement town).

Short version. In order of importance for all guns, if you have stats of comparable size.

Penetration meter >>> damage meter >>> Ammo size.
Also having AP rounds equipped does not seem to move the AP stat meter.

For a highlight of damage meter and ammo type not mattering compared to on gun penetration. A double barrel ToZ with slug rounds is still a ♥♥♥♥♥♥♥ joke, compared to buckshot in a 2 pen pump action.
Meanwhile, a ♥♥♥♥♥♥ viper SMG with standard ammo can actually kill a flesh before needing to reload.

https://steamcommunity.com/sharedfiles/filedetails/?id=3395828049

https://steamcommunity.com/sharedfiles/filedetails/?id=3395828497


https://steamcommunity.com/sharedfiles/filedetails/?id=3395830184

https://steamcommunity.com/sharedfiles/filedetails/?id=3395830638

Only reason I keep Skif around aside from it being a ques item, is keeping it loaded with AP so if a burer gets lucky and no-clips my real gun out of bounds/halfway through something and it won't let me pick it up, I just sigh, reload, and spam three mags or so of AP 9x18 at every burer in the room for a while.

If you fall for "Skif pistol is OP!" you are in for a rough time.
Last edited by ImHelping; Dec 30, 2024 @ 3:49am
Joikax Dec 30, 2024 @ 4:48am 
https://www.reddit.com/r/stalker/comments/1h9o0ni/weapon_stats_ingame_make_no_sense_so_i_pulled/

Scroll down a bit and he has a link to an updated spreadsheet in one of the comments.
https://docs.google.com/spreadsheets/d/1L6jBHJtw8AZrJZmOiFekiS2YVudHS3rQVGQN-oOaNMk/edit?gid=2000689774#gid=2000689774

At the bottom of that spreadsheet, above the ammo-type table, you'll find two lines (112 to 114) detailing what silencers do to your gun and what the game doesn't tell you in the stats yet often does in the gun or attachment's description, if vaguelly.


The ingame stat UI is deceiving, don't trust it.
Last edited by Joikax; Dec 30, 2024 @ 4:50am
ImHelping Dec 30, 2024 @ 5:13am 
only penetration really matters on the stat screen, yeah. Things like accuracy and range on top of general range are also broad combinations of "Flatness" and "damage drop off" rather than pure range+ recoil reduction vs spread reduction, etc.

Due to dropoff/flatness stuff a gun with a worse range can be better at shooting things at range than a gun with longer range. if it is allowed to have more spread reduction, it can be more accurate than a gun with a higher accuracy stat overall, etc.
Last edited by ImHelping; Dec 30, 2024 @ 5:14am
󠀡󠀡 Dec 30, 2024 @ 2:19pm 
Thank you for the google docs!!! I didn't know about them.

I knew the in-game stats are not accurate... I called it!
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Date Posted: Dec 30, 2024 @ 3:20am
Posts: 4