S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Jamesinator Dec 27, 2024 @ 1:59pm
Combat with humans or terminators
why are the enemy AI 100% accurate? I can't even fire back because I have to bandage or medkit the entire time. The moment I peek I get hit, doesn't matter where from. They always know where we are at, 100% accurate, and because they know where I'm at they will light me up through cover of any sort. The human AI needs some work.
1: Remove the wallhacks.
2: Seriously decrease accuracy.
Theres plenty about stealth but rn I'm talking about loud gun combat.
< >
Showing 1-15 of 52 comments
Who? Dec 27, 2024 @ 2:12pm 
agree , NPC's are using WH and Aimbot,its clearly unplayable
prawns Dec 27, 2024 @ 2:16pm 
During the day it’s not terrible cause I feel like it’s an even playing field. Dusk, dawn, night, storm etc tho and they can still see you and full auto all their shots accurately while you sprint across their fov

Now that gigantic squads spawn, if you get caught by surprise, which is always unless it’s daytime, then it’s time to load

Other times I get the drop on a squad but because I play with no hud I can’t tell who’s friendly or not meaning my only way to engage is flash my torch. If I get instantly buckshot sniped then I know I should have started lining up headshots instead
Bloodwest Dec 27, 2024 @ 2:19pm 
Don't stay in one place, flank them. Go for headshots. You don't always have to heal, it's okay to trade hp if you headshot the opponent. If for whatever reason you're playing vet, lower the difficulty.
nabbed Dec 27, 2024 @ 2:24pm 
Maklane's Better Gunfights mod makes the game behave much more in line with what people expect.
Who? Dec 27, 2024 @ 2:25pm 
you guys must be stpd ,they spawn from miles away and we get an instant scout marker :D Im sorry Fanboys:csgo_loser:
Dumar Dec 27, 2024 @ 2:31pm 
Originally posted by prawns:
During the day it’s not terrible cause I feel like it’s an even playing field. Dusk, dawn, night, storm etc tho and they can still see you and full auto all their shots accurately while you sprint across their fov

Now that gigantic squads spawn, if you get caught by surprise, which is always unless it’s daytime, then it’s time to load

Other times I get the drop on a squad but because I play with no hud I can’t tell who’s friendly or not meaning my only way to engage is flash my torch. If I get instantly buckshot sniped then I know I should have started lining up headshots instead

Yea this... Its a major problem.

Those lil mini militia groups of 5-7 soldiers are OP, at night/rain or deep foliage, broken! Completely not worth interaction.

I'm at the point in the game where most of these mini militia groups have 2 or 3 exo-geared dudes with Kharods / SP37 or RAM shotguns.

Its just too much, no hope and repair bill for getting pelted will be unnecessarily high therefore I run away and reload the game.

This is NOT HOW I WANT TO PLAY THIS GAME.
Dumar Dec 27, 2024 @ 2:33pm 
Originally posted by Bloodwest:
Don't stay in one place, flank them. Go for headshots. You don't always have to heal, it's okay to trade hp if you headshot the opponent. If for whatever reason you're playing vet, lower the difficulty.

You're not headshotting exo suit dudes... Sorry, they will get stunned once, then bob and weave and shoot-back messing up your aim, while EVERYONE else is ALSO shooting at you, messing up your ADS/AIM... Its a broken interaction.

Dudes in lesser zone without armor/gear, sure, single headshots work - Its not ideal but it works.

This strategy is no-longer valid after you progress the story enough 10 hours after SIRCAA quests etc.
Jackson Lamb Dec 27, 2024 @ 2:34pm 
The thing that has bugged me the most is that since visiting Pripyat, all human enemies are now a different level of lethal. And I don't just mean IN Pripyat, all enemies in all zones after reaching Pripyat are now 'terminators'.

Aside from the very infrequent bandit groups, ALL other human patrols now come packing sniper rifles, RPKs, and exosuits. Monolith groups ALWAYS have a railgunner, Merc groups always spam grenades, and there are always at least two RPKs in a Ward squad. Its always groups of 6 or more, they're always laser accurate, spot/hear me from miles away, can see and shoot through obstacles, are spongy forcing headshots every time, have infinite grenades, and apparently all have armour piercing ammo the way they shred my armour.

Coupled with the terrible stamina system, the terrible durability system, the unresponsive controls, the slow/long animation sequences for reloading/healing, the dodgy hit detection, the weirdly clunky feeling and slow weapon swapping, and the broken spawning, it just becomes frustrating to play past a certain point.


I will always play a STALKER game through vanilla the first time. I've played the first and third games through in vanilla repeatedly, and done Clear Sky vanilla twice. I won't be playing this vanilla more than this first run through.
Last edited by Jackson Lamb; Dec 27, 2024 @ 2:37pm
Jamesinator Dec 27, 2024 @ 2:37pm 
Originally posted by prawns:
During the day it’s not terrible cause I feel like it’s an even playing field. Dusk, dawn, night, storm etc tho and they can still see you and full auto all their shots accurately while you sprint across their fov

Now that gigantic squads spawn, if you get caught by surprise, which is always unless it’s daytime, then it’s time to load

Other times I get the drop on a squad but because I play with no hud I can’t tell who’s friendly or not meaning my only way to engage is flash my torch. If I get instantly buckshot sniped then I know I should have started lining up headshots instead
Yeah the time of day/weather makes it even worse.
Jamesinator Dec 27, 2024 @ 2:39pm 
Originally posted by Bloodwest:
Don't stay in one place, flank them. Go for headshots. You don't always have to heal, it's okay to trade hp if you headshot the opponent. If for whatever reason you're playing vet, lower the difficulty.
If I'm engaged in an open field, I don't have anywhere to go to flank them. Flanking also implies getting on their FLANK, meaning their side, but I can't do that cause they are always facing me cause the aimbot lmao. The fact they can shoot thru grass and brush and trees is annoying because we can't even see them so why can they see us? They need to act more like the NPC's in Ready or Not, the SWAT game.
Jamesinator Dec 27, 2024 @ 2:40pm 
Originally posted by Who?:
you guys must be stpd ,they spawn from miles away and we get an instant scout marker :D Im sorry Fanboys:csgo_loser:
Not even talking about random patrols, like what about quest missions? Patrols have nothing to do with how irritating their combat is.
Jamesinator Dec 27, 2024 @ 2:42pm 
Originally posted by Dumar:
Originally posted by Bloodwest:
Don't stay in one place, flank them. Go for headshots. You don't always have to heal, it's okay to trade hp if you headshot the opponent. If for whatever reason you're playing vet, lower the difficulty.

You're not headshotting exo suit dudes... Sorry, they will get stunned once, then bob and weave and shoot-back messing up your aim, while EVERYONE else is ALSO shooting at you, messing up your ADS/AIM... Its a broken interaction.

Dudes in lesser zone without armor/gear, sure, single headshots work - Its not ideal but it works.

This strategy is no-longer valid after you progress the story enough 10 hours after SIRCAA quests etc.
another of the issues I have is when they hit me. I'm sniping with an EMR 1, and they have viper 5 SMGS and TOZ shotguns, if they are 50 to 100 meters away how are they hitting me effectively or AT ALL. I can't even snipe because my aim goes wack when they hit me with a buckshot pellet from 100 meters away with the precision of Chris Kyle.
gast128 Dec 27, 2024 @ 2:44pm 
One of the many annoyances. In the open you are pretty much lost when they can see through bushes. I tried to get only in firefights around building where you can cover and no bushes.

Originally posted by Brother Barry:
The thing that has bugged me the most is that since visiting Pripyat, all human enemies are now a different level of lethal. And I don't just mean IN Pripyat, all enemies in all zones after reaching Pripyat are now 'terminators'.
This could be an issue. I did the main quest first and got a save point before the end. I play now from that to roundup. Perhaps I should restart.
cwsumner Dec 27, 2024 @ 2:49pm 
Strange, I have not seen this behavior yet...

I am set to "Stalker" difficulty. You do know that (in these games) setting extreme difficulty turns on stuff like that, right?
Jackson Lamb Dec 27, 2024 @ 2:58pm 
Originally posted by Jamesinator:
Originally posted by Who?:
you guys must be stpd ,they spawn from miles away and we get an instant scout marker :D Im sorry Fanboys:csgo_loser:
Not even talking about random patrols, like what about quest missions? Patrols have nothing to do with how irritating their combat is.

I stumbled in to what is apparently Monolith's base in Pripyat (the apartment block next to the place where you find the Ward squad) and it was just plane absurd.

Getting from one end of the building to the other, I genuinely killed more than 60 Monolithians. I killed another 30 walking back and forth collecting all the loot because a couple of new 4 man squads will have always spawned in on the opposite end of the building to me while I were walking through. I eventually had to stop essentially farming this broken spawn area because - I assume - the sheer number of corpses led to my first crash, which was likely a result of the game loading all the corpses in to walls and floors as I walked back in to their proximity. One of the corridors looked like those flashbacks in Event Horizon with gore and bodies and limbs hanging out of every surface.

And you know what really made it ridiculous? How every time I exited the apartments to put loot in my stash, I ran in to the same five groups of enemies/NPCs without fail:

* A pack of blind dogs
* A pack of rats
* A Psi-pseudodog
* A Monolith patrol
* A friendly NPC patrol

Every. Single. Time. The walk from the building to the stash is 30m/40m, but still the game would spawn stuff in as if I had left the area completely and then come back.

And that was just getting the loot out of the building. Getting from my stash back to the Culture centre to sell it took a half dozen trips, during each of which the game spawned the following in the exact same spots:

* A Psi-pseudodog just around the corner from the stash
* A random patrol in the exact same alley
* One of those mental cat things in the same department store
* A Monolith Gauss Sniper in the same apartment window
* An enemy squad just across the concourse from the Culture building always fighting a group of rats or dogs

Every. Single. Time. The same exact spawns, in the same exact places, with only the number and varieties of gear differing for the human enemies from run to run - and the run is only something like 700m.


So broken and not even in an amusing "STALKER is so broken" way.
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Dec 27, 2024 @ 1:59pm
Posts: 52