S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Will Whiskey Dec 26, 2024 @ 11:43am
3
Stalker 2's gunplay feels so off
I initially planned on making this post on reddit but that place is LITTERED with fanboys who blindly praise the devs like they're the second coming of jesus christ...

anyway, anyone else noticed how the gunplay in this game compared to other shooters just feels weird? its hard to describe what exactly bothers me but i just cant seem to have fun engaging in combat. maybe its the weapon sway? maybe the recoil? maybe the bullet spread?
i know gamma and anomaly are mods and all that but why did the gunplay in a modded game with a 15 year old engine give or take feel so much better than it does in this one?
You would think UE5 would revolutionize the industry, make things better even prettier for those who care only about graphics but the game just doesnt feel fun, plain and simple
Man, even the old vanilla stalker games feel more engaging, sure the aim is super off in them but that was a design choice (i think), here your bullets are supposed to fly where you aim but it just doesnt feel right

what do you guys think?
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Showing 1-15 of 93 comments
TEKK3N Dec 26, 2024 @ 11:51am 
I don't know how to read your comment.

In my opinion the combat work as intended.
This is supposed to be a somewhat tactical game not a full blown FPS.
I wasn't expecting that.

Like in Fallout 4, combat is very slow paced, it's more an Rpg than a shooter, so to me it's fine.
Maybe I misinterpreted your complain.
Last edited by TEKK3N; Dec 26, 2024 @ 12:01pm
lukandroll Dec 26, 2024 @ 11:51am 
I haven't had this fun in a shooting game for a long while
IDK how they did it, but I feel like I'm actually carryng the guns in my hands
Feeling the recoil, feeling the gun moving on its own
The distance between when I pull the trigger to where the bullet hits the target, feel so good and realistic
Being hit feels like what I'd imagined being hit was
Moving around, feeling the weight of the character as he moves
Just amazing overall
Last edited by lukandroll; Dec 26, 2024 @ 11:52am
Lifting man Dec 26, 2024 @ 12:00pm 
its probably the small input lag from the frame gen and other things that make you feel like weapon animations are "heavy" or something
BTGbullseye Dec 26, 2024 @ 12:10pm 
If you don't like the feeling of the weapons, just get one of the mods that change it.
FeistyLemur Dec 26, 2024 @ 12:11pm 
It depends on the weapon. If you have fully upgraded smgs like the vector, they handle very well. Unfortunately they use too much ammo and autos are useless in the game since you won't even make it through a bigger fight before they are already breaking and starting to jam.

My gameplay style revolves around corner peeking with a scoped single shot rifle. The ♥♥♥♥♥♥♥♥♥♥♥ which you find in zaton is really good for how early in the game you get it, no recoil, fast handling, plentiful ammo, 1 shot headshots even against exoskeletons.

The "cover system" which amounts to auto lean around corners really makes a difference and is pretty much mandatory, if you try to just run around and fight like a typical fps you will be getting staggered from bullet hits from a mile away where you can't even really respond.

And of course the saiga for any mutant encounter you can't just run away from.
Teo Dec 26, 2024 @ 12:22pm 
There is a massive latency even without frame gen. Something ineherently wrong with the rendering pipeline.
Dr.Abscondus Dec 26, 2024 @ 12:22pm 
Most shooters do not model weapons accurately. They model them to make it 'fun'. This game does a good job of simulating real weapons where bullets do not usually go where you aim and recoil is difficult to control. If you'd ever actually fired these weapons you would know that. Just try holding a rifle steady as you aim when your body is flooded with adrenaline and your heart rate is 140 bpm because someone is trying to kill you.
FeistyLemur Dec 26, 2024 @ 12:28pm 
Originally posted by Teo:
There is a massive latency even without frame gen. Something ineherently wrong with the rendering pipeline.

I'm not seeing this latency everyone complains about, even with framegen on. I mean it's not quake 2 level responsive here, but you want to see latency try RDR 2
Teo Dec 26, 2024 @ 12:43pm 
Originally posted by FeistyLemur:
Originally posted by Teo:
There is a massive latency even without frame gen. Something ineherently wrong with the rendering pipeline.

I'm not seeing this latency everyone complains about, even with framegen on. I mean it's not quake 2 level responsive here, but you want to see latency try RDR 2

Then you must be blind. It doesn't require a genius to turn on Geforce experience and look at the charts.

At least benchmark it before you start second guessing someone who did.
thestile Dec 26, 2024 @ 12:44pm 
I don't play a lot of shooters, not these days, but it feels pretty good to me. I like feel of the pistol and shotguns. I have a pretty hard time with the automatic weapons and iron sight at range but I guess that's probably a "me issue".

Maybe if I played a lot of shooters I'd feel differently but it's been okay for me.

I wonder if frame gen throws some people off because you can get 60-80 fps with frame gen but the latency may be the same as a lower FPS because frame gen doesn't increase any sort of input speed. From what I've read about it.
Will Whiskey Dec 26, 2024 @ 12:48pm 
Originally posted by Dr.Abscondus:
Most shooters do not model weapons accurately. They model them to make it 'fun'. This game does a good job of simulating real weapons where bullets do not usually go where you aim and recoil is difficult to control. If you'd ever actually fired these weapons you would know that. Just try holding a rifle steady as you aim when your body is flooded with adrenaline and your heart rate is 140 bpm because someone is trying to kill you.

i dont play games to have reality slap me in the face, you have mil-sims for that kind of sht...
i play because its fun.
Will Whiskey Dec 26, 2024 @ 12:48pm 
but to answer to the rest of you guys, yeah idk maybe its the frame gen messing with me or the lack of FPS in gunfights perhaps? they drop down to around 60
Streylok Dec 26, 2024 @ 12:54pm 
skill issue feels normal to me
z1 Dec 26, 2024 @ 12:59pm 
Originally posted by Will Whiskey:
but to answer to the rest of you guys, yeah idk maybe its the frame gen messing with me or the lack of FPS in gunfights perhaps? they drop down to around 60
There's definitely a slight delay with FSR. Just switching between having it on and off you can tell just by the way you turn. It's like artificially smoother and slightly delayed with FSR on. I personally don't mind it, but it's definitely noticeable. I would definitely hate it in a mp game ... damn, i say definitely a lot
Last edited by z1; Dec 26, 2024 @ 1:07pm
FeistyLemur Dec 26, 2024 @ 1:12pm 
Originally posted by Teo:
Originally posted by FeistyLemur:

I'm not seeing this latency everyone complains about, even with framegen on. I mean it's not quake 2 level responsive here, but you want to see latency try RDR 2

Then you must be blind. It doesn't require a genius to turn on Geforce experience and look at the charts.

At least benchmark it before you start second guessing someone who did.

Sounds more like a you problem to me
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Date Posted: Dec 26, 2024 @ 11:43am
Posts: 95