S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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darkwind Dec 24, 2024 @ 11:34am
Radiation is too weak
Is it just me or comparing to other dmg types radiation is quite weak.
With quite a lot of resistances if you walk near fire you get quite a lot of dmg but if you have even small rad resistance you can basically walk everywhere except level borders where it goes immediately to max and kills you.
I would prefer that it would be bigger threat,(not immediately lethal) and anti-rad drugs were more scarce and expensive so vodka had more meaning.
Water and bigger scrap elements should have more radiation also so we have to be more careful exploring
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Showing 1-15 of 15 comments
FilthyAnimal Dec 24, 2024 @ 11:50am 
I think that its not only weak but there are way too small areas and stuff that radioactive, its like you walking in the park instead of an exclusion Zone
I have plenty of gorilka and antirad medicine but I dont get to use it
Last edited by FilthyAnimal; Dec 24, 2024 @ 9:52pm
darkwind Dec 24, 2024 @ 12:41pm 
Originally posted by FilthyAnimal:
I think that its not only weak but there are way too small ares and stuff that radioactive, its like you walking in the park instead of an exclusion Zone
I have plenty of gorilka and antirad medicine but I dont get to use it
Exactly
ImHelping Dec 24, 2024 @ 1:18pm 
Spoken like a rookie not exploring hard enough to encounter trucks so radioactive they will kill you in seconds with an upgraded seva and TWO liquid rocks.

https://steamcommunity.com/sharedfiles/filedetails/?id=3389140827

https://steamcommunity.com/sharedfiles/filedetails/?id=3389141394

Just like fallout, Stalker franchise has two kinds of radiation.

1; "Just annoying enough to make you seek light rad protection or drugs just so you are not getting irradiated every five minutes over nothing." in particular invisible patches of rads by roadsides at times for no discernible reason. No cautious avoidance of those like playing footsies with every abandoned car that has a stash by it.

2; "Why is this abandoned scrap metal worse than walking through open barrels of radioactive waste!?!?! "

AI also loves having shootouts in heavily irradiated shallow ponds to make looting the bodies an annoying vodka chugging experience to not spend healthkits instead with heavy protections.

Then again, I have also seen games with plague food that makes you puke blood, and that got nerfed into the pavement because people kept crying that plague fruit that rots within 1 minute after picking grows on trees, therefore casual compared to infinite livestock cloning and creatures you can juice down into a plastic sports bottle of their pure fluids.

Never mistake mere inconvenience for challenge, kids. It leads to a real mess when you actually run into the dangers you take for granted, or just make it sound like you don't even play the games enough to experience them even if you have beaten it five times.
Last edited by ImHelping; Dec 24, 2024 @ 1:29pm
darkwind Dec 24, 2024 @ 1:46pm 
Originally posted by ImHelping:
Spoken like a rookie not exploring hard enough to encounter trucks so radioactive they will kill you in seconds with an upgraded seva and TWO liquid rocks.



AI also loves having shootouts in heavily irradiated shallow ponds to make looting the bodies an annoying vodka chugging experience to not spend healthkits instead with heavy protections.


Never mistake mere inconvenience for challenge, kids. It leads to a real mess when you actually run into the dangers you take for granted, or just make it sound like you don't even play the games enough to experience them even if you have beaten it five times.

1.I should not have to look for danger, it should be ever-present
2.Either you played on hard or different game because you have so much stuff in this game that you never run out of health, food or anti-rad items
3. I have no idea what do you mean
ImHelping Dec 24, 2024 @ 1:49pm 
Originally posted by darkwind:
Originally posted by ImHelping:
Spoken like a rookie not exploring hard enough to encounter trucks so radioactive they will kill you in seconds with an upgraded seva and TWO liquid rocks.



AI also loves having shootouts in heavily irradiated shallow ponds to make looting the bodies an annoying vodka chugging experience to not spend healthkits instead with heavy protections.


Never mistake mere inconvenience for challenge, kids. It leads to a real mess when you actually run into the dangers you take for granted, or just make it sound like you don't even play the games enough to experience them even if you have beaten it five times.

1.I should not have to look for danger, it should be ever-present
2.Either you played on hard or different game because you have so much stuff in this game that you never run out of health, food or anti-rad items
3. I have no idea what do you mean

So you just want to spam consumables more often and call it a day over the times there is no way to tell if something is light rads, overkill rads, or "invisible radiation patch of road for no reason" until you are taking them? That isn't challenge, that is pushing a button and patting yourself on the back for it.

Would you also like to add rads to every random sausage and can of food you find in the world or even sold by vendors while you are begging for filler that nobody will find challenging, just awkward, fallout style? and I say that as a guy who likes fallout.

I carry multiple doses of emergency drugs because the game already swings from "No problem" to "Oh ♥♥♥♥, oh ♥♥♥♥, being the most radiation proof man in the world is still almost instantly fatal" like the franchise always has. Then again, I also would not feel any sense of challenge just drinking a pepsi 12 pack of drugs per mile anyways. "There. i did it. I used more potions. how hardcore."
Last edited by ImHelping; Dec 24, 2024 @ 1:55pm
vamirez Dec 24, 2024 @ 1:51pm 
I think it's strong enough - because those spots that can quickly kill you do exist.

In any case, looking forward to mods that close off the zone like in the lore/story of the old games, when the path to the center hadn't been found. I would assume impenetrable barriers of radiation and anomalies :)
darkwind Dec 24, 2024 @ 1:52pm 
Originally posted by ImHelping:
So you just want to spam consumables more often and call it a day over the times there is no way to tell if something is light rads of overkill rads until you are taking them? That isn't challenge, that is pushing a button and patting yourself on the back for it.
No, I want radiation to be more present, to be actual threat that make items useful.
Right now it pose no threat in 90% of the cases
darkwind Dec 24, 2024 @ 1:54pm 
Originally posted by vamirez:
I think it's strong enough - because those spots that can quickly kill you do exist.

Absolutely, but it just some places that you need to avoid, because of that most of the levels feel like a picnic( roadside :) )
Last edited by darkwind; Dec 24, 2024 @ 1:55pm
vamirez Dec 24, 2024 @ 2:04pm 
Originally posted by darkwind:
Originally posted by vamirez:
I think it's strong enough - because those spots that can quickly kill you do exist.

Absolutely, but it just some places that you need to avoid, because of that most of the levels feel like a picnic( roadside :) )

Yeah, but like I said - the zone is much more open now than it used to be, and there being less deadly radiation zones reflects that. Having said that - the Red Forest is still a real scary place, and there's radiation and other ... things o_O
Last edited by vamirez; Dec 24, 2024 @ 2:04pm
darkwind Dec 24, 2024 @ 2:09pm 
Originally posted by vamirez:
Yeah, but like I said - the zone is much more open now than it used to be, and there being less deadly radiation zones reflects that. Having said that - the Red Forest is still a real scary place, and there's radiation and other ... things o_O

They don't need to be deadly, just you know, if you don't have best armor and artifacts the places with a lot of metal scrap, water, those big anomalies(not arch-anomalies) could generated a liitle bigger rad threat so when you explore you would have to use more antirad items.
Emme Dec 24, 2024 @ 2:29pm 
I also feel like radiation needs some more attention.

Would be cool if it would have some negative side effects like causing sleepyness, less stamina regen or maybe less healing when having to use anti-rad meds and that the drunk debuff lasts longer.

Besides that having something like radiation clouds after emissions would be great. But yeah, devs could def do more with that part of the game. Wandering the zone is all good, but it shouldn't become a walk in the park.
Last edited by Emme; Dec 24, 2024 @ 2:30pm
Hazzmat Dec 24, 2024 @ 2:55pm 
Originally posted by darkwind:
Is it just me or comparing to other dmg types radiation is quite weak.
With quite a lot of resistances if you walk near fire you get quite a lot of dmg but if you have even small rad resistance you can basically walk everywhere except level borders where it goes immediately to max and kills you.
I would prefer that it would be bigger threat,(not immediately lethal) and anti-rad drugs were more scarce and expensive so vodka had more meaning.
Water and bigger scrap elements should have more radiation also so we have to be more careful exploring

yeah i kinda have to agree i was a bit disappointed when the death claw in Jupiter did nothing to me compared to the death bridge in yaniv
Nite69 Dec 24, 2024 @ 3:00pm 
some of the clouded zones can be accessed they are secret areas, not all the borders are radiated, You can tell where they are by hovering your mouse over the zone on the map and see that some of the clouded area is hilighted
Last edited by Nite69; Dec 24, 2024 @ 3:02pm
IceFoxX Dec 24, 2024 @ 3:10pm 
bullet wounds cause a lot of damage. the anomalies cause damage due to their properties and it is only logical that fire/lava causes considerable damage. now you have to consider that we are talking about chernobyl as well as real places and even there, despite the radiation, people are still living or living again (well, at least before the war) without dying.
then there's the law of decay and the different types of radiation. but in stalker 2, even with the best equipment, there are still places where the radiation is so high that you can't stay there.
Strelok Dec 24, 2024 @ 10:40pm 
It's weak and works in a very stupid way compared to older Stalker games. There basic no flaw.
Last edited by Strelok; Dec 24, 2024 @ 10:41pm
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Date Posted: Dec 24, 2024 @ 11:34am
Posts: 15