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I have plenty of gorilka and antirad medicine but I dont get to use it
https://steamcommunity.com/sharedfiles/filedetails/?id=3389140827
https://steamcommunity.com/sharedfiles/filedetails/?id=3389141394
Just like fallout, Stalker franchise has two kinds of radiation.
1; "Just annoying enough to make you seek light rad protection or drugs just so you are not getting irradiated every five minutes over nothing." in particular invisible patches of rads by roadsides at times for no discernible reason. No cautious avoidance of those like playing footsies with every abandoned car that has a stash by it.
2; "Why is this abandoned scrap metal worse than walking through open barrels of radioactive waste!?!?! "
AI also loves having shootouts in heavily irradiated shallow ponds to make looting the bodies an annoying vodka chugging experience to not spend healthkits instead with heavy protections.
Then again, I have also seen games with plague food that makes you puke blood, and that got nerfed into the pavement because people kept crying that plague fruit that rots within 1 minute after picking grows on trees, therefore casual compared to infinite livestock cloning and creatures you can juice down into a plastic sports bottle of their pure fluids.
Never mistake mere inconvenience for challenge, kids. It leads to a real mess when you actually run into the dangers you take for granted, or just make it sound like you don't even play the games enough to experience them even if you have beaten it five times.
1.I should not have to look for danger, it should be ever-present
2.Either you played on hard or different game because you have so much stuff in this game that you never run out of health, food or anti-rad items
3. I have no idea what do you mean
So you just want to spam consumables more often and call it a day over the times there is no way to tell if something is light rads, overkill rads, or "invisible radiation patch of road for no reason" until you are taking them? That isn't challenge, that is pushing a button and patting yourself on the back for it.
Would you also like to add rads to every random sausage and can of food you find in the world or even sold by vendors while you are begging for filler that nobody will find challenging, just awkward, fallout style? and I say that as a guy who likes fallout.
I carry multiple doses of emergency drugs because the game already swings from "No problem" to "Oh ♥♥♥♥, oh ♥♥♥♥, being the most radiation proof man in the world is still almost instantly fatal" like the franchise always has. Then again, I also would not feel any sense of challenge just drinking a pepsi 12 pack of drugs per mile anyways. "There. i did it. I used more potions. how hardcore."
In any case, looking forward to mods that close off the zone like in the lore/story of the old games, when the path to the center hadn't been found. I would assume impenetrable barriers of radiation and anomalies :)
Right now it pose no threat in 90% of the cases
Yeah, but like I said - the zone is much more open now than it used to be, and there being less deadly radiation zones reflects that. Having said that - the Red Forest is still a real scary place, and there's radiation and other ... things o_O
They don't need to be deadly, just you know, if you don't have best armor and artifacts the places with a lot of metal scrap, water, those big anomalies(not arch-anomalies) could generated a liitle bigger rad threat so when you explore you would have to use more antirad items.
Would be cool if it would have some negative side effects like causing sleepyness, less stamina regen or maybe less healing when having to use anti-rad meds and that the drunk debuff lasts longer.
Besides that having something like radiation clouds after emissions would be great. But yeah, devs could def do more with that part of the game. Wandering the zone is all good, but it shouldn't become a walk in the park.
yeah i kinda have to agree i was a bit disappointed when the death claw in Jupiter did nothing to me compared to the death bridge in yaniv
then there's the law of decay and the different types of radiation. but in stalker 2, even with the best equipment, there are still places where the radiation is so high that you can't stay there.