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You can do the repeatable quests at innkeepers for a lot of money. Keep artifacts in your stash and return them to the innkeepers for the artifact quests. If you need money fast then you can sell them to the traders too for less profit. If you get a quest for an artifact you don't yet have just abandon the quest and come get a new one after a few days.
Sell the ammo you don't need and use your pistol. At the start I'd suggest using one weapon slot for weapons you find and are going to sell anyways, so you don't need to ruin the durability of your main weapon using it for trivial encounters.
Anomalies cause a lot of durability damage so do your best to avoid those. Also you should repair often and not let the durability drop too low.
If you haven't upgraded your armor then just change it to another one once it gets low. Once you have the money upgrade your armor and then keep repairing that.
But the best money is just running around collecting artifacts. They respawn during emissions or after a few days (not sure which) so you can loot the same locations again and again.
Some traders give more for stuff than others, so may want to look around. I know the trader in Prypiat gives more for stuff, maybe Birch in Rostok as well. Can't remember his name but the trader to the left when you enter Yaniv station (from the front entrance) also seemed to give more compared to that Hawaii guy in the main hall.
Also seems like doctors give a lot more for artifacts than regular traders.
I repair my weapons and armour after every excursion, and usually it's from about low to mid 90s back to 100%. Worst case repairs on the armour are around 3k. As mentioned above, try to keep out of anomalies, they do a good job of messing up your armour and weapons.
Not sure if it actually works, but when you have improved your local reputation, the trader and technician markers turn green, and you are supposed to get better prices.
Some armour suits have 'Reduced wear' upgrades - these help out a lot I find.
I get between 10k and 21k per run.
Dont take damage .. duh .. ofc you need to repair more often if you take damage, so dont dive into anomalies and take cover more.
What exactly do you need money for? People like to sit on trillions of koupons and run around with starting pistol.
You should have enough supplies and use money only to repair gun/armour and then once you find something cool upgrade that.
If you come back from hunt, sell your stuff for 20k and spend 20k on repair, than it was good run.
Once you find your dream gear, you will quickly realize how worthles money is in all stalker games.
https://i.redd.it/xtq070a2vm6e1.jpeg
https://i.imgur.com/8qk1dMx.jpeg
Item value for weight:
#1 - Artifacts
#2 - Detectors
#3 - Special medicine (Hercules, Vinca, Psi-Block)
#4 - Ammo (.308, 7.62 and 5.56 Nato are the best)
#5 - Armor/Helmets at high durability.
#6 - Notes/PDAs
#7 - Bandages, Medkits
#8 - High durability, high end weapons.
Anything else (eg food, vodka/beer/water, poor condition and low end weapons) isn't worth holding onto unless you're very close to selling it at a trader and you don't care about how long it will be to walk to the trader.
Most of the time 10 cans of meat or condensed milk, 10 energy drinks, 10 bandages and 10 medpacks is more than enough, so all you need then ammo you want for your rifle, and AP slugs & expansive ammo for your shotgun (get the AP barrel mod, and you can still use expansive shotgun ammo). And some pistol ammo.
Suggestion to any new players; don't check these routes. A lot of the game is looking for and finding the artifacts - these premade maps ruin that experience. Make your own routes based on your findings.
So I guess its the difficulty here, that acts how much money you end up with. I play on hardest difficulty, 1 undamaged pistol nets me like 100 koupons, smg or rifle - 300. the prices on gear/artifacts are pretty nice, they show 12000,20000, but on trader you get like 2000 max if so... Yeah im selling bullets, bottles, vodka, food, but the money is just not there.. and you cant just go on mission or ambush with pistol, there are like 10-15 enemies + spawning many others non stop, so weapons and armor degrade naturaly.. imposible to not get hit :(
I view ammo as the physical, lootable in-game currency.
All the money is already in the developers' hands, lol.