S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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СОСАИТИ Dec 23, 2024 @ 4:44am
Instant death is a lazy ass mechanic and needs to go.
Talking about Duga, Chemical plant and radiations, insta death is just a garbage not fun and lazy.
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Showing 1-15 of 32 comments
Zantetzou Dec 23, 2024 @ 4:51am 
deadly deadly radiation?, in the exclusion zone of all places!?. totally stupid....
also duga has snipers too, they blow your brains out.
zeanomourph Dec 23, 2024 @ 4:55am 
Originally posted by Zantetzou:
also duga has snipers too, they blow your brains out.
I have a sniper rifle too. The damage is maxed out as high as the bar goes, but it takes 8-9 headshots to take down one enemy. Good balance huh.
Last edited by zeanomourph; Dec 23, 2024 @ 4:55am
Shiny Rayquaza Dec 23, 2024 @ 4:57am 
Yea 100% agree, and while they're at it, make it so we cant die to emissions, psy damage does nothing, remove fall damage and remove all enemy weapons so we can just waltz through the Zone without a care in the world.
TomasaurusREKT Dec 23, 2024 @ 4:57am 
Originally posted by zeanomourph:
Originally posted by Zantetzou:
also duga has snipers too, they blow your brains out.
I have a sniper rifle too. The damage is maxed out as high as the bar goes, but it takes 8-9 headshots to take down one enemy. Good balance huh.
What are you playing on? Rookie?
Mark3 Dec 23, 2024 @ 5:01am 
Genshin Impact might be a better fit perhaps?
СОСАИТИ Dec 23, 2024 @ 5:14am 
Duga sniper is not killable, at Chemical Plant literally 1 bullet means death, you can stack infinite radiation resistance and still die by stepping in the wrong direction, also if you ankle touches any body of water you are stuck in place.

This is just horrible game design, like the "Quick Access consumable" if you like this ♥♥♥♥♥♥♥♥ you could suck game director's ♥♥♥♥ at this point.


Devs watched Anomaly GAMMA and EFP, took notes and burned them apparently.
Last edited by СОСАИТИ; Dec 23, 2024 @ 5:16am
Darth Cannabis Dec 23, 2024 @ 6:56am 
Originally posted by Gustavo Laciola:
Duga sniper is not killable, at Chemical Plant literally 1 bullet means death, you can stack infinite radiation resistance and still die by stepping in the wrong direction, also if you ankle touches any body of water you are stuck in place.

This is just horrible game design, like the "Quick Access consumable" if you like this ♥♥♥♥♥♥♥♥ you could suck game director's ♥♥♥♥ at this point.


Devs watched Anomaly GAMMA and EFP, took notes and burned them apparently.

The ankle touching water complaint, shows an issue with weight management.

Weight and Stamina are major factors on that one. The difference between heavier weight and drained stamina is a night and day difference, between low weight and a full stamina bar.

If your weight is under 40kg, and your stamina is up, going thru waist deep water is little issue, but if your up around 70-80kg and your stamina is drained significantly due to that then your going to sink like a stone and get stuck in even the smallest bit of water.

I refer to this as the Mud Factor, as this is the logical explanation. The more you weigh, the deeper your going to sink into any mud at the bottom of any body of water. Your not getting stuck in the water, cause water has this great resistance, Your getting stuck in the mud underneath the water, due to carrying a significant weight load. As for the stamina, well if your getting stuck in mud, that explains the need to use more stamina to unstick oneself.
СОСАИТИ Dec 23, 2024 @ 8:36am 
Originally posted by Darth Cannabis:
Originally posted by Gustavo Laciola:
Duga sniper is not killable, at Chemical Plant literally 1 bullet means death, you can stack infinite radiation resistance and still die by stepping in the wrong direction, also if you ankle touches any body of water you are stuck in place.

This is just horrible game design, like the "Quick Access consumable" if you like this ♥♥♥♥♥♥♥♥ you could suck game director's ♥♥♥♥ at this point.


Devs watched Anomaly GAMMA and EFP, took notes and burned them apparently.

The ankle touching water complaint, shows an issue with weight management.

Weight and Stamina are major factors on that one. The difference between heavier weight and drained stamina is a night and day difference, between low weight and a full stamina bar.

If your weight is under 40kg, and your stamina is up, going thru waist deep water is little issue, but if your up around 70-80kg and your stamina is drained significantly due to that then your going to sink like a stone and get stuck in even the smallest bit of water.

I refer to this as the Mud Factor, as this is the logical explanation. The more you weigh, the deeper your going to sink into any mud at the bottom of any body of water. Your not getting stuck in the water, cause water has this great resistance, Your getting stuck in the mud underneath the water, due to carrying a significant weight load. As for the stamina, well if your getting stuck in mud, that explains the need to use more stamina to unstick oneself.


That could be it, but it could also be bad coding or just the way they intended it to be. Either way that's something I want to change, via mod or update idc.
Etherealtroll Dec 23, 2024 @ 9:02am 
Skill issue.
n0mad23 Dec 23, 2024 @ 9:39am 
Something about Stalker 2 has brought out a lot of skill issue = bad game design claims.

Once the technical issues are fixed (fingers crossed), this will be the game I've been waiting for for years.
СОСАИТИ Dec 23, 2024 @ 10:03am 
Originally posted by Etherealtroll:
Skill issue.
Brain issue
СОСАИТИ Dec 23, 2024 @ 10:04am 
Originally posted by n0mad23:
Something about Stalker 2 has brought out a lot of skill issue = bad game design claims.

Once the technical issues are fixed (fingers crossed), this will be the game I've been waiting for for years.
Stalker 2 is graphically stunning but the gameplay mechanics from the OG and the modpacks are FAR above this game. It is a shame.
Fryskar Dec 23, 2024 @ 10:12am 
Can't say i like the rather common invisible sniper that onehits you.
Yes, in most places it will warn you about how you shouldn't enter a place. That is if you come from the right direction, if not its "bang" and reload.

Wasn't there an invisible MG nest in cordon on one of the earlier version that just does heavy dmg to drive you off?

Deadly raduation makes more sense, but still isn't great due to beeing able to bring anti radiation artifacts that won't work on it.
n0mad23 Dec 23, 2024 @ 10:14am 
OP did you play the originals? Besides nerfing reloading while sprinting (CoP but not the others), I think Stalker 2 has actually added some additional mechanics. The water mechanics are improved now to where both depth and player's encumbrance are calculated and applied, You can throw AND toss bolts.

In earlier games there were spots so hot you'd die in seconds. Same this time around. I just found a stash on the Concrete Factory Map that was so hot, even with 2 Liquid Rocks and another medium level Radiation artifact in pouches, I was dead in under 2 seconds. This was a stash, mind you. But after dying 2xs, I looked at the situation more carefully, found how I could climb up beside the stash getting way less RADs and grabbed the loot.

Insta-death has always been one of the things rather compelling about the series, imo.

Mod packs, and addons - well just think about that a minute. Those have always about turning the games into something the players would rather have. But they're not official and while you might think they're "far above the game" would they even have a point if there wasn't a game to apply them to?
Tritol Dec 23, 2024 @ 10:18am 
OP died from acute skill issue syndrome :cozybethesda:
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Date Posted: Dec 23, 2024 @ 4:44am
Posts: 32