S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Stnank Dec 21, 2024 @ 2:50pm
2
Hard to tell who's from what faction
Half my fault, since I'm playing with a mod that disable the red warning indicator and the red enemy arrows (I find it more fun and it doesn't spoil the surprise of getting into a fight)

But I'm noticing lots of factions don't have the same instant recognition the older games had. Non-tracksuit bandits can bleed into looking like Loners (which I guess kinda fits them), military, Ward, Mercs, Duty, Freedom, and sometimes even Monolith just all look way too similar. I can find myself trying to walk past them only for them to draw their weapons and I have NO idea who the Hell they're affiliated with.

Anyone else feel this?
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Showing 1-15 of 61 comments
Slackerdude74 Dec 21, 2024 @ 2:53pm 
Well the way I see it if you have all the hud off then if they don't shoot at you then don't shoot at them, and the same the other way if they do shoot at you than shoot back. Simple as that. :steamthumbsup:
Last edited by Slackerdude74; Dec 21, 2024 @ 2:53pm
Flavalicious Dec 21, 2024 @ 3:00pm 
I didn't play the other stalker games but I can't tell who the ♥♥♥♥ is who unless the HUD tells me they are "green" or not lol.

Stalkers are generally easy to spot since your around them alot. Same with general bandits and the wards (pretty distinct green plate), but aside from that I don't have a clue lol. Game should also have some sort of menu screen that gives you an idea of your rep with the various factions, or hell even an overview of discovered factions.
Stnank Dec 21, 2024 @ 3:03pm 
Originally posted by Slackerdude74:
Well the way I see it if you have all the hud off then if they don't shoot at you then don't shoot at them, and the same the other way if they do shoot at you than shoot back. Simple as that. :steamthumbsup:

Kinda not what I was asking. Obviously that's how interactions go anyway, but I was wondering if anyone else has trouble identifying what squad of 5 armed dudes just showed up to the facility they were looting. Exposing yourself to a potential enemy squad like that just to check if they're cool or not is bad advice.
Last edited by Stnank; Dec 21, 2024 @ 3:03pm
Wurm65 Dec 21, 2024 @ 3:09pm 
Originally posted by Stnank:
Half my fault, since I'm playing with a mod that disable the red warning indicator and the red enemy arrows (I find it more fun and it doesn't spoil the surprise of getting into a fight)

But I'm noticing lots of factions don't have the same instant recognition the older games had. Non-tracksuit bandits can bleed into looking like Loners (which I guess kinda fits them), military, Ward, Mercs, Duty, Freedom, and sometimes even Monolith just all look way too similar. I can find myself trying to walk past them only for them to draw their weapons and I have NO idea who the Hell they're affiliated with.

Anyone else feel this?

Its pretty bad end game when everyone including some of the bandits pulls out their exoskeleton armor out of storage and run around in it. And when its raining and/or dark out and the different camo colors blend in its pretty hard to tell who is who in the middle of a firefight.
Josh Dec 21, 2024 @ 3:11pm 
Originally posted by Stnank:
Half my fault, since I'm playing with a mod that disable the red warning indicator and the red enemy arrows (I find it more fun and it doesn't spoil the surprise of getting into a fight)

But I'm noticing lots of factions don't have the same instant recognition the older games had. Non-tracksuit bandits can bleed into looking like Loners (which I guess kinda fits them), military, Ward, Mercs, Duty, Freedom, and sometimes even Monolith just all look way too similar. I can find myself trying to walk past them only for them to draw their weapons and I have NO idea who the Hell they're affiliated with.

Anyone else feel this?

Once the fighting starts and they're all mixed in against one another, all you can do is look at the green dot. Otherwise, its a crap shoot. Always easy to just let them all fight it out then take out any enemy survivors. Some might say its realistic that its chaotic. Maybe, but certainly not fun since killing anyone ruins your Rep, which technically shouldn't happen UNLESS a survivor can actually tell anyone. Simply shooting some friendly loner shouldn't matter. If you're the only witness then it never happened. =)
Slackerdude74 Dec 21, 2024 @ 3:19pm 
Originally posted by Stnank:
Originally posted by Slackerdude74:
Well the way I see it if you have all the hud off then if they don't shoot at you then don't shoot at them, and the same the other way if they do shoot at you than shoot back. Simple as that. :steamthumbsup:
Kinda not what I was asking. Obviously that's how interactions go anyway, but I was wondering if anyone else has trouble identifying what squad of 5 armed dudes just showed up to the facility they were looting. Exposing yourself to a potential enemy squad like that just to check if they're cool or not is bad advice.

Well dude it's a video game not real so it works well enough, but in actual "interactions" as you say it can sometimes work as well.
Stnank Dec 21, 2024 @ 3:21pm 
Originally posted by Josh:
Originally posted by Stnank:
Half my fault, since I'm playing with a mod that disable the red warning indicator and the red enemy arrows (I find it more fun and it doesn't spoil the surprise of getting into a fight)

But I'm noticing lots of factions don't have the same instant recognition the older games had. Non-tracksuit bandits can bleed into looking like Loners (which I guess kinda fits them), military, Ward, Mercs, Duty, Freedom, and sometimes even Monolith just all look way too similar. I can find myself trying to walk past them only for them to draw their weapons and I have NO idea who the Hell they're affiliated with.

Anyone else feel this?

Once the fighting starts and they're all mixed in against one another, all you can do is look at the green dot. Otherwise, its a crap shoot. Always easy to just let them all fight it out then take out any enemy survivors. Some might say its realistic that its chaotic. Maybe, but certainly not fun since killing anyone ruins your Rep, which technically shouldn't happen UNLESS a survivor can actually tell anyone. Simply shooting some friendly loner shouldn't matter. If you're the only witness then it never happened. =)

My crosshairs are always disabled in Stalker, so that's not an option lol. Oh well, good to know others have similar visual fuzzyness.
Nite69 Dec 21, 2024 @ 3:22pm 
its the same as original OP, loners wear yellow / brownish jackets, bandits wear hoodies, freedom is green, clear sky is light blue, duty is black and red, Monolith is orange
Last edited by Nite69; Dec 21, 2024 @ 3:23pm
RawDawg Dec 21, 2024 @ 3:22pm 
If you're being spotted, I pretty much go with enemy.
Stnank Dec 21, 2024 @ 3:24pm 
Originally posted by Slackerdude74:
Originally posted by Stnank:
Kinda not what I was asking. Obviously that's how interactions go anyway, but I was wondering if anyone else has trouble identifying what squad of 5 armed dudes just showed up to the facility they were looting. Exposing yourself to a potential enemy squad like that just to check if they're cool or not is bad advice.

Well dude it's a video game not real so it works well enough, but in actual "interactions" as you say it can sometimes work as well.

Okay, let me explain where I'm coming from.

You want a stash, there's a squad of 5 Exosuits hanging out around it. You can't really tell who they're with. So the only option is to either just open fire and hope they were enemies, or walk in front of them hoping they're your friends. That kinda sucks, don't it? In a series where the factions have always been pretty damn distinct, to not be able to tell who's who is a giant bummer.
Stnank Dec 21, 2024 @ 3:26pm 
Originally posted by Nite69:
its the same as original OP, loners wear yellow / brownish jackets, bandits wear hoodies, freedom is green, clear sky is light blue, duty is black and red, Monolith is orange

Thanks I had no idea
Slackerdude74 Dec 21, 2024 @ 3:33pm 
Originally posted by Stnank:
Originally posted by Slackerdude74:

Well dude it's a video game not real so it works well enough, but in actual "interactions" as you say it can sometimes work as well.

Okay, let me explain where I'm coming from.

You want a stash, there's a squad of 5 Exosuits hanging out around it. You can't really tell who they're with. So the only option is to either just open fire and hope they were enemies, or walk in front of them hoping they're your friends. That kinda sucks, don't it? In a series where the factions have always been pretty damn distinct, to not be able to tell who's who is a giant bummer.

Well don't just stand there like a deer in headlights forgetting you got legs and just let them mow you down you can move and run to take cover somewhere. Sheesh it's not hard, or I guess maybe it is for some.
insert food here Dec 21, 2024 @ 3:49pm 
Had many fights where the friendlies near me don't offer any assistance to enemies attacking me, likely due to their own faction alliances. However they literally walk in-between us having a gun fight exchanging bullets and ignore both of us as they are friendly to both sides. Very janky and un immersive.
Reggie Dec 21, 2024 @ 3:52pm 
Originally posted by Slackerdude74:
Originally posted by Stnank:

Okay, let me explain where I'm coming from.

You want a stash, there's a squad of 5 Exosuits hanging out around it. You can't really tell who they're with. So the only option is to either just open fire and hope they were enemies, or walk in front of them hoping they're your friends. That kinda sucks, don't it? In a series where the factions have always been pretty damn distinct, to not be able to tell who's who is a giant bummer.

Well don't just stand there like a deer in headlights forgetting you got legs and just let them mow you down you can move and run to take cover somewhere. Sheesh it's not hard, or I guess maybe it is for some.

Justifying a game that claims to have intelligent ai, yet has no such thing at all, just a generic "Spawn x amount of x around/infront/behind you" to simulate a populated world, when infact it is dead, and on the few occasions there are actually set npc's in place, you have to guess which side they are on? fingers crossed?

The OP is spot on, almost everyone with a few exceptions looks almost identical, and i guess your great advice of "Don't just stand there" works when you suddenly get shot at and cannot see anyone at all, yet they have laser sight on you through foliage/buildings/whatever?

Justify mediocrity more and inform everyone of your low requirements more clearly please.
Stnank Dec 21, 2024 @ 3:56pm 
Originally posted by Virake:
try this mod:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/665

Hey, it's a bandaid solution, but I'll take it. Good find.
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Date Posted: Dec 21, 2024 @ 2:50pm
Posts: 61