S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Xniperwolf Dec 19, 2024 @ 5:47pm
NPCs have EAGLE EYE accuracy
What the hell, a random bandit with a damn shotgun 100 meters away was shooting with pinpoint accuracy at me with a shotgun, even when I was behind wooden cover (I know that bullets go through them but still) he was able to see me and all his shots were hitting me. I was able to see that all the pellets of his shotgun were reaching through the wood without any spread whatsoever. The hell? anybody with this issue?
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Showing 1-15 of 16 comments
Appetizer76 Dec 19, 2024 @ 5:50pm 
Yes I noticed this too.
🍕wallty🍕 Dec 19, 2024 @ 5:53pm 
Theres a mod for this (Maklane's Better gunfights 2.2 - NO Aimbot NPCs) but yes
Last edited by 🍕wallty🍕; Dec 19, 2024 @ 5:54pm
Xniperwolf Dec 19, 2024 @ 5:56pm 
I thought they did fix their accuracy with latest patch but seems it just got worse. Getting into a gunfight is almost impossible because everyone hits you even when they are really far away. And the guy who was the reason of posting this, just had a shotgun (the crappy one) and like a Uzi/MAG10 kind of weapon. It feels really unfair.
OGPG Dec 19, 2024 @ 5:59pm 
Fight enemies at night. They seem to have Night Vision as well
Xniperwolf Dec 19, 2024 @ 6:01pm 
Can confirm that since it was in a rainy night, and first like 5 pigs came out of nowhere, and then the guy saw me and started shooting. But I am still in shock at how accurate his shotgun was, doesn't make any sense XD
Baby2Chill Dec 19, 2024 @ 6:07pm 
First time in Zone? These bandits all ex-special forces man
Whargoul Dec 19, 2024 @ 6:08pm 
With the new patch today traveling through the zone is much more intense. Playing on veteran and these MFers are sniping me with full auto bursts from a buket s-2 destroying my armor and health it's crazy! The monolith guys are the worst though. I haven't yelled at my computer screen this much since Elden Ring
Xniperwolf Dec 19, 2024 @ 6:10pm 
Maybe that mod is the only solution to make shootouts more enjoyable, because I really think that the game feels unfair sometimes. I know Stalker is supposed to be hard, but come on, everyone is a freaking aimbot XD
ImHelping Dec 19, 2024 @ 6:13pm 
Originally posted by Whargoul:
With the new patch today traveling through the zone is much more intense. Playing on veteran and these MFers are sniping me with full auto bursts from a buket s-2 destroying my armor and health it's crazy! The monolith guys are the worst though. I haven't yelled at my computer screen this much since Elden Ring

Patch notes included mentioning that they buffed gauss rifles mixed in with "increased snork special move cooldown" (Snorks are already like, the one mutant that feels weaker than CoP instead of given steroids funny enough).

Guess someone on the dev team is really mad you might have a chance to heal instead of go directly to quickload when shot by someone able to fire through a chain link fence, when your AP round are stopped by deflecting off open rebar.
Last edited by ImHelping; Dec 19, 2024 @ 6:13pm
DarkPassenger Dec 19, 2024 @ 6:16pm 
To be fair, the AI in the previous games were nothing to sneeze at either. They were ruthless and that was what made STALKER great.
Strelok Dec 19, 2024 @ 6:22pm 
At least here after last update I have no problem with NPCs sniping you anymore. Things are working as intended here. Search for cover and shoot only after you have a good plan to fight.
ImHelping Dec 19, 2024 @ 6:36pm 
Originally posted by DarkPassenger:
To be fair, the AI in the previous games were nothing to sneeze at either. They were ruthless and that was what made STALKER great.
The same "Against you, aimbots. Against animals, now they can't aim below their knees and have failed to kill a few hamsters with an LMG and a 200 foot lead on them" is not something to brag about.

At least back then they could handle boar and flesh! Now a group of NPCs has better odds of surviving a lone bloodsucker with limited casualties than a couple flesh or boar wiping them out before they start threading the needle on anomalies (or in flesh case, only willing to suicide into an anomaly if their flying corpse will hit you for light impact damage)

Yeah, I don't remove my guns or armor anomaly diving for a reason.

Imagine, trying to call this "Classic quality gameplay" or "Skill issues". Makes it sound like they never actually played the old stuff.
Last edited by ImHelping; Dec 19, 2024 @ 6:39pm
Originally posted by 🍕wallty🍕:
Theres a mod for this (Maklane's Better gunfights 2.2 - NO Aimbot NPCs) but yes
Even with updated mod i got a feeling that NPCs, Monolithians especially, have either increased damage or their firing connects so rapidly you need to evade while this mod should prevent it. Mod was great prior to this patch coz it actually made them miss. Now? Needs further testing. It certainly ain't fun when u get several bombs and 5 guys like that shooting at you.
Xniperwolf Dec 19, 2024 @ 8:04pm 
Oh definetly, even the ♥♥♥♥♥♥♥♥♥ bandit throws perfect grenades XDD that definetly must be something that should be on the look!
Maklane Dec 20, 2024 @ 1:22pm 
Originally posted by † ⅤΣ†𝓤𝟝Ω †:
Originally posted by 🍕wallty🍕:
Theres a mod for this (Maklane's Better gunfights 2.2 - NO Aimbot NPCs) but yes
Even with updated mod i got a feeling that NPCs, Monolithians especially, have either increased damage or their firing connects so rapidly you need to evade while this mod should prevent it. Mod was great prior to this patch coz it actually made them miss. Now? Needs further testing. It certainly ain't fun when u get several bombs and 5 guys like that shooting at you.

I can't change the scripted encounters. That said, my mod manages to make medium and long distance fights more fair.

On the other hand, human NPCs are divided into four categories
- normal, guards, unique and zombies

and 4 difficulties
- stalker, experienced, veteran, master

Regardless of whether you play on easy, normal or hard. As you progress through the story, you will encounter more and more skilled NPCs. With the tools we currently have, I can make them less likely to hit the shots depending on the type and skill of the NPC, but that's about it.

In general, you will have a much better experience in gunfights, but you will have some encounters that will feel a little unfair, although nothing like the Vanilla game.
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Date Posted: Dec 19, 2024 @ 5:47pm
Posts: 16