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I once installed one of those for Morrowind and rendered the entire exterior game world at once.
Its just super irritating and very immersion breaking. Unreal 5 games are bad for this pop in ♥♥♥♥ unfortunately...
C:\Users\<username>\AppData\Local\Stalker2\Saved\Config\Windows
These settings also address the reflections / shadow low VSM issue (shimmering, unstable shadows and reflections), likely at the cost of some performance. I've seen nothing significant myself, but my system is above recommended spec.
If you want, you can edit out the Lumen stuff and any reference to shadows...I'm just posting the whole thing. It's a Frankenstein; I took pieces of other mods and spliced them together and have arrived a this, as I wanted to sort out draw distance and shadow/reflection instability. Using all of it makes the game look much better, imo. I've been using it for over a week without issues.
[SystemSettings]
foliage.LODDistanceScale=5.0
fg.MaxNumBakedFoliageActorsToProcess=32
fg.MaxNumBakedFoliageActorsToTick=128
fg.MaxNumBakedFoliageActorsToTick.Near=32
fg.MaxNumBakedHISMsOrISMsToProcess=32
fg.MaxNumBakedHISMsOrISMsToTick=128
fg.MaxNumComponentsToProcess=16
fg.MaxNumComponentsToTick=128
fg.MaxNumComponentsToTick.Near=64
fg.CullDistanceScale.Bushes=2
r.StaticMeshLODDistanceScale=0.1
r.Shadow.MaxCSMResolution=8192
r.Shadow.MaxResolution=4096
r.Shadow.DistanceScale=1.5
r.Shadow.CSMDepthBias=1
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=0
r.MaxAnisotropy=16
r.VolumetricFog.GridPixelSize=7
r.VolumetricFog.GridSizeZ=256
r.VolumetricFog.UpsampleJitterMultiplier=0.55
r.VolumetricCloud.EnableLocalLightsSampling=1
r.LumenScene.Heightfield.MaxTracingSteps=128
r.LumenScene.Radiosity.SpatialFilterProbes.KernelSize=0
r.LumenScene.Radiosity.UpdateFactor=128
r.LumenScene.Radiosity.ProbeSpacing=4
r.LumenScene.Radiosity.HemisphereProbeResolution=8
r.Lumen.RadianceCache.NumFramesToKeepCachedProbes=15
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.MaxRoughnessToTrace=0.27
r.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScale=0.3
r.Lumen.Reflections.SmoothBias=1
r.Lumen.Reflections.BilateralFilter=1
r.Lumen.Reflections.ScreenSpaceReconstruction=1
r.lumen.Reflections.Temporal=0
r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=100
r.Water.SingleLayer.RefractionDownsampleFactor=0
r.LumenScene.GlobalSDF.Resolution=380
r.LumenScene.GlobalSDF.NotCoveredMinStepScale=1
r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold=1
r.Lumen.TraceMeshSDFs.TraceDistance=300
r.LumenScene.Lighting.Stats=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThreshold=45
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=60
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Lumen.Reflections.RadianceCache.AngleThresholdScale=0.01
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=1000
r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0.1
r.Lumen.TraceDistanceScale=1
r.AmbientOcclusionRadiusScale=3
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxCSMResolution=4096
r.Shadow.CSMCaching=1
r.Shadow.FilterMethod=1
r.Shadow.Denoiser=1
r.Shadow.AlwaysAllocateMaxResolutionAtlases=1
r.RayTracing.Skylight=1