Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can confirm this statement is true. I have run several grenade tests in patch 1.1 using fully upgraded Diamond exo-suit. I received same damage from grenade, used both RDG and F1 with same effect, whether I used Compass with my suit or not. This makes me very sad as it makes artifact hunting a lot more pointless.
An example: my armor has 2 bars of radiation protection and i slot 1 max radiation protection artifact (+4) and 2 artifacts with strong radiation (so i get hit by +6 radiation).
I am still protected. So the 5/5 bar limit does not count for radiation. No lead pockets used here. i wonder how much radiation i can protect against with a decent suit. I just don't have enough maximum radiation damage artifacts at hand.
If someone wants to know the numbers behind radiation protection.
Weak=+0.10
Medium=+0.15
Strong=+0.25
Funny bit of trivia, if the game would show these numbers ingame, the ui would round those numbers in a weierd way. Medium and strong both would show up as +0.2 and weak would show up as +0.0 lol.
So if i have almaz exoskeleton to 100% physical protection Compass do absolute nothing? It's 100% useless? What artifacts make sense to use with this exoskeleton then?
Is it better to upgrade everything that isn’t 100% maxed out? If a stat already has 4 out of 5 bars, does it make sense to upgrade it further?
If currently 5 is cap for physical resistance, it should be instead 7 so you have a choice to make--equip artifact giving you the rest of physical resistance such as Compass but waste 3 points, use something like Flower Bud that only gives 2 but also gives 2 endurance or you can ignore the extra 2 points of resistance and use different artifact for different resistance bonus. Current system simply disqualifies any physical protection artifacts as long as you have end-game exo-suit.
My current setup is as follows:
1. Traveling - Thunderberry x2, Weird Water, Liquid Rock, Hypercube.
2. Combat - Hypercube x 2, Weird Ball, Weird Water, Liquid Rock
- 2 strong radiation artifacts can be compensated by 1 Liquid rock.
- 3 medium radiation artifacts can be compensated by 1 Liquid rock.
- 2 strong + 1 medium radiation artifacts CANNOT be compensated by 1 Liquid rock.
- 2 medium + 1 strong radiation artifacts CANNOT be compensated by 1 Liquid rock. However, two Liquid rocks can compensate for this - meaning Liquid rocks CAN BE stacked.
Tested on upgraded PSZ9I-Falcon that had 3.2 bars of radiation protection.
For simplicity you may assign following relative values:
Liquid rock maximum protection = 20
Strong radiation = 9
Medium radiation = 6
Happy stalking!
weak = 0.1 bar (from config file effectprototypes)
medium = 0.25 bars
strong (cube) = 0.5 bars (8.3%)
max (compass) = 1 bar = roughly 16.6% damage reduction
each bar on armor suits represent 14.5% damage reduction
1 bar 13%
2 bars 29%
3 bars 45.5%
4 bars 62%
4.5 bars = cap 70%
5 bars still = 70%
Once you have 4.5+ bars on armor suit, artifacts that do physical damage reduction may as well sell, as they are useless at that point. max artifacts for physical now comparable to 1.0 bars of damage reduction on suit
Where did you get these numbers?
I have tested the damage reduction math, and the maximum is 70% exactly, not 72.5 - take damage with and without damage reduction, measure how many pixels are gone in the health bar graphic, then calculate the ratio of damage incurred with and without physical protection.
It's easier to think about it this way:
weak - 1 arbitrary unit
medium - 2 au
strong - 3 au
maximum - 6 au.
2 strong = 3 med = 1 max.
measuring same as you, though error of my measurements easily 1-2%, so could well be 70%. makes more sense to be 14% per bar, total 70%, ie round numbers.
edited above post with more measurements and found cfg file.
Incorrect.
Weak = 1/4 of a bar
Medium = half of a bar
Strong = 3/4 of a bar
Maximum = One full bar
Wow. With those past values it would not have mattered what suit you were wearing lol.