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Myself i can not see any difference by wearing 3 compass artifacts or only one.
For me its same amount of damage i receive so i just use only 1 compass artifact.
Stamina i did not test yet. But i can say for sure for weight and physical protection. It does stack, but it doesnt stack anymore at a certain hidden point.
Resistances are capped at 90% except radiation with 85%.
Max carryweight is capped at 140 kg.
Stamina regen at 30.
Your armor is part of the calculation and the bars in the ui are the cap.
Each level of a artifact equals one full bar in your armor stat.
weak 1, medium 2, strong 3, maximum 4
So running a diamond exo with a compass is pointless.
But one compass with diamond exo is still a good choice.
If this is true, the game was released in worse state than I assumed. This suggests they had to gut the game in order to get it out and simplified these systems to crazy levels.
I'm not disputing the statement as I do not have any subjective tests of my own at the moment. This is also hard to test in fire fight but I will try to engage in some combat in Pripyat without Compass and Flower Bud (Max and Medium physical protection bonuses) when I'm back from work.
On the other hand, if true this opens slots for other artifacts to replace your physical protection artifacts when wearing upgraded end-game exo suits.
Grenades are easy enough to use for testing. You can simplify the test by using fully upgraded physical protection armor with and without compass to see how much HP damage you receive. I would always reload after a grenade to eliminate potential damage reduction from suite wear & tear but it should be minor enough to barely make any difference. I will definitely test this when I'm back home and able to play.
I will be doing this testing when I'm able to play.
I tried leather jacket/seva-v/falcon with jellyfish/flower bud/compass/weird bolt against grenade to the feet and base guards with ak but there's no noticeable difference.