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This way you will have plenty of ammo and you will need to go for headshots. For mutants get auto shotgun it will make quick work of them.
yes this too single shot for sure, less jams, less wear on the guns, better recoil
Next best cheap gun that can tackle endgame would be the Integral-A smg. The 9mm variant is already cheap to maintain and later on most enemies carry .45 cal pistols so you can turn it into a even stronger smg.
Assault rifles are versatile but smg's are way cheaper to maintain and have statistically the same penetration as AR's.
The situation is slightly different for shotguns where damage per shot is pretty much the same and the only differentiation is armor penetration. Again, this stat does not make much sense in reality but the game pushes you to use high-end weapons because they have higher amounts of penetration. Shotguns are also impacted by their ammo feeding mechanism, you either have to manually load each shell or a gun can have magazine feed. Shotguns with magazine feeds are much better options for sustain damage output and reloading in the heat of battle. This makes Saiga-12D undisputed king of shotguns for me and upgraded M860 with magazine feed upgrade dominates mid-game.
Rant time: Stalker series, including Stalker 2, without weapon overhaul mods have surprisingly simplistic weapon progression system that is also completely incorrect. In order to create progression system within constraints of the game systems in place, they gamified weapon stats to be better by letting them do more damage or more penetration. This is weird and largely wrong as same caliber would do approximately same amount of damage no matter what gun fires it. There will be minor differences in bullet velocity and other parameters but the overall impact on damage would be limited. Stalker 2 makes you believe Dnipro shooting same 5.45x39mm caliber just does a lot more damage than your AK-74 with same ammo.