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its the most valuable artifact I found so far and easiest to get
The M10 really surprised me after I panic killed a bloodsucker with hipfire. I imagine it loses durability FAST but it's a great panic weapon and people said it can be used in the pistol slot. Haven't checked that but you can def onehand it with the detector.
Viper-5 is the only one that feels meh to me
Every upgrade you add to weapon/armor increase repair cost.
You can check my guide how repair cost is calculated
https://steamcommunity.com/sharedfiles/filedetails/?id=3382254101
Maybe someday, any fanbase will realize that openly admitting the system is so terrible they avoid using it until they have godtier gear, just proves the system is bad.
People are complaining that repairs and upgrades are overtuned and make using those systems slow and awkward instead of challenging, NOT 'hard'. Yet your comeback is "Well guess what, just don't repair anything or upgrade anything until you are already rich!" You are taking the bus then talking ♥♥♥♥ about people running a marathon.
I might as well brag about the fact I still pack a Viper SMG because it is the cheapest automatic (Uzi running on 45 gets spicy) in the game for swatting dogs that never arrive in packs smaller than 6 but can still put down multiple boar better than an extended mag pistol. That piece of ♥♥♥♥ has saved me thousands if not tens of thousands of coupons for a few pounds of extra luggage.
But that is me using a ♥♥♥♥♥♥ viper because repair costs for good SMG is bonkers for wanting to enjoy them full time. Not me being more skilled than people going broke trying to engage with the systems.
Still slightly more thought than "Look at these idiots mad that ambient damage costs more than not savescumming for a legendary artifact will sell for. Shoulda gone into the anomaly naked and with your weapons unequiped, idiots!" because hey! you use list formatting, wow.
All I did was notice the vast amount of complaints about the repair costs and compared them to my personal experience where I'm swimming in money while also not at all limiting myself to starting weapons and armor. So I decided to share some of my playstyle approaches so that maybe people would have a better time with their ingame economy.
Take it or leave it, I don't mean to say I'm better at the game than anyone - god knows my death count is well over a hundred.
But since that you're giving me s**t for formatting I'll just assume someone took a smelly dump in your breakfast, to which all I can say is sorry for whoever ruined your meal but it wasn't me!
You must not be very far into the game. This works in the beginning, but there is no way you are going to switch out a good SEVA suit for something lesser (and probably without psi protection).
I did the Swamps in a SEVA with it fully repaired. It was in the red when I finished everything there and cost 96,000 coupons to repair (plus all my guns were another 50,000+ easily).
Farming artifacts can work, but I bet all the running around to all the spots takes more time than slogging back to a base with nearly red weight. I do however stop at all spots IF i'm passing by.
How about an artifact that slowly repairs guns and armor? How about allowing guys you meet in the field to buy guns? How about hiring a guy at a base to come carry all your loot back? Something, anything to mitigate repair costs would be great.
More damaged equipment should definitely cost more to fix, but something that's just a bit scuffed or needs some oil and a cleaning shouldn't cost 8K. Think of it like if you take your car in to get the oil changed, but they charge you the cost of replacing the alternator. Doesn't make sense, does it?
https://www.reddit.com/r/stalker/comments/1ha4kcx/even_the_npcs_are_complaining_about_the_same_thing/
Lack of durability is more annoying than repair imo.
Realism-wise - no it doesn't. Gameplay-wise I think it makes perfect sense.
I like how repairs are managed in the RE4 remake. The more damaged your knife/armor is, the less it costs per durability % to repair it. This is done exactly to prevent the player from obsessive repairing.
However once you BREAK the item - repairing it becomes much more expensive.
I have over 1.3m coupons, my gear is upgraded to the max possible bar few missing blueprints but I still do not like how much ammo and repair costs. I can absolutely get by now because in end-game, few looted weapons will cover my operating costs. This was no the case earlier when I had to carry full weight limit of loot to get some profit from each expedition. It felt like you were punished for exploring and finding rare loot. You could easily find Seva-D suite few hours into the game but covering its repair costs in early game was absolute murder.
Upgrading gear is key progression mechanic in Stalker 2 and yet we are actively discouraged from doing it because it would mean paying more for repairs. This approach is beyond stupid.
First: you can avoid damage from almost all anomalies with Veles detector. Except fire, these are crazy. But you can survive in fire anomaly without any suit on Veteran (this is what I do most of the times).
Second: I don't understand how wear mechanics work on armors. I mean, does protections decrease damage done to armor? Sometimes it looks like any damage instance, no matter how small it is, decreases durability. I can go through fire anomaly and get -5% in few seconds. I can fight smartly against humans with covers and so on, and get -2% in few minutes.
Third: you can carry corresponding artifacts before going into corresponding anomaly to decrease damage.
I don't know what the ideas developers had when implementing these system. I have half-upgraded Diamond Exoskeleton and with some care in fights my money still go up on Veteran. I definitely will not add any anomaly protection upgrades to this suit.