S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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vlad_8011 Dec 10, 2024 @ 3:36pm
Headshots mechanic in this game need fixing.
How is this possible, that guy's with armor or without armor (just in jacket), can withstand multiple headshots in NAKED HEAD without a helmet? I made a video (can upload tomorrow) when I take multiple headshots from around 10M with AK74S (the longer one) with scope, fmj ammo, silencer.
https://youtu.be/o6yoj1AQfFw

And if any dev is reading this, I can point you into right way for fix - problem is model variations. Every armor, suit you put in the game have different variations - with helmet and without it. Problem is, they both share same armor model. So when player see someone without helmet and take a shoot in the head, he will not take out enemy. That's (it looks like) is because armor model for this suit doesn't account helmet off.

I am in later stages of the game. I meet strelok. At this point every opponent seems to be much stronger than it used to be.
Last edited by vlad_8011; Dec 11, 2024 @ 4:54am
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Showing 1-15 of 16 comments
76561197961275394 Dec 10, 2024 @ 3:39pm 
Yea, the game gets harder when you get further into the story. Conceptually I feel like this should make sense. They also have better weapons and armor.

Use armor piercing rounds in all your guns when you're fighting human enemies, use expansive rounds for the mutants.
vlad_8011 Dec 10, 2024 @ 3:43pm 
Originally posted by PostNutClarity:
Yea, the game gets harder when you get further into the story. Conceptually I feel like this should make sense. They also have better weapons and armor.

Use armor piercing rounds in all your guns when you're fighting human enemies, use expansive rounds for the mutants.
Ok, I understand it heads harder, but bones won't get harder. Skulls too. No helmet should mean Instant dead with headshots.
Last edited by vlad_8011; Dec 10, 2024 @ 3:43pm
Darth Cannabis Dec 10, 2024 @ 3:54pm 
I would need to question the weapon being used, as I am having no issue dropping enemies even late into Prypiat with a single headshot.

That being said, I do tend to preference unique sniper rifles, and I do notice it taking more on exoskeleton (or otherwise heavily armored/helmeted) enemies when I use more rapid fire or smaller caliber weapons. In general thou, head shots drop things just fine for me.

Keep in mind, penetration tends to trump damage, and even against the basic human skull, penetration would be the bigger factor than just damage. People have survived shots to the head in real life, however to the best of my knowledge none of those rare instances of a skull deflection involved something like a .308.
Last edited by Darth Cannabis; Dec 10, 2024 @ 3:57pm
vlad_8011 Dec 10, 2024 @ 3:59pm 
Originally posted by Darth Cannabis:
I would need to question the weapon being used, as I am having no issue dropping enemies even late into Prypiat with a single headshot.

That being said, I do tend to preference unique sniper rifles, and I do notice it taking more on exoskeleton (or otherwise heavily armored/helmeted) enemies when I use more rapid fire or smaller caliber weapons. In general thou, no head shots drop things just fine for me.

Keep in mind, penetration tends to trump damage, and even against the basic human skull, penetration would be the bigger factor than just damage. People have survived shots to the head in real life, however to the best of my knowledge none of those rare instances of a skull deflection involved something like a .308.
Ok, there are examples of people surviving headshot, but one, not 7. I used AK with single fire mode. Rest of guys following that one landed dead after 1, 2 or 3 headshots. There are plenty of videos of this on internet. There is no single doubt this isn't working as intended. Bare skull can't survive hit with no angle above eyes in center of forehead with AK. 5.45mm on 10m
Last edited by vlad_8011; Dec 10, 2024 @ 4:02pm
Kleerex Dec 10, 2024 @ 4:24pm 
I'd be fine with player oneshotting enemies if enemies would also be doing it to player.
vlad_8011 Dec 10, 2024 @ 4:30pm 
Originally posted by Kleerex:
I'd be fine with player oneshotting enemies if enemies would also be doing it to player.
Fair enough.
Red Shift Dec 10, 2024 @ 4:57pm 
If you're looking for the perfect murder simulator, this isn't it.
You're using a gun that you can acquire 5 minutes in to try and kill end game baddies, and your issue is that it takes too many shots?
This is a game, it has game mechanics in it. These do not always correlate with reality.
Last edited by Red Shift; Dec 10, 2024 @ 5:34pm
GlowWorm Dec 10, 2024 @ 5:33pm 
Originally posted by Red Shift:
If you're looking for the perfect murder simulator, this isn't it.
You're using a gun that you can squire 5 minutes in to try and kill end game baddies, and your issue is that it takes too many shots?
This is a game, it has game mechanics in it. These do not always correlate with reality.
IMO ShoC had the best gunplay. I didn't even like CoP, too much shaky-cam taking control away from my mouse.
Tom Dec 10, 2024 @ 6:26pm 
Originally posted by Red Shift:
If you're looking for the perfect murder simulator, this isn't it.
You're using a gun that you can acquire 5 minutes in to try and kill end game baddies, and your issue is that it takes too many shots?
This is a game, it has game mechanics in it. These do not always correlate with reality.
I can't speak to this game, since i'm just now installing it, but from a game design standpoint i disagree with this argument. Just because its a game doesn't mean it must be arbitrary, things should make sense in the games world. A bandit wearing a leather jacket in Cordon who dies to 1 headshot from an AK shouldn't suddenly take 15 headshots to kill just because he's in Pripyat. You can have enemies get tougher in later areas but it should be due to something that makes sense such as obviously better armor like exosuits with helmets or they have an artifact that give a shield. Its been years since I played the previous games but I do recall them working that way with you encountering more heavily armored enemies deeper in the zone and a Boss at one point who had an artifact powered shield.
Tom Dec 10, 2024 @ 10:42pm 
Originally posted by Deranger:
Originally posted by Tom:
I can't speak to this game, since i'm just now installing it, but from a game design standpoint i disagree with this argument. Just because its a game doesn't mean it must be arbitrary, things should make sense in the games world. A bandit wearing a leather jacket in Cordon who dies to 1 headshot from an AK shouldn't suddenly take 15 headshots to kill just because he's in Pripyat. You can have enemies get tougher in later areas but it should be due to something that makes sense such as obviously better armor like exosuits with helmets or they have an artifact that give a shield. Its been years since I played the previous games but I do recall them working that way with you encountering more heavily armored enemies deeper in the zone and a Boss at one point who had an artifact powered shield.

Start playing and check stats of weapons and you will see the common and cheap AK is a poor choice for later targets. Especially since like you later on you will have improved your head and body protection.

AK has low pen in comparison to later acquired weapons. You need something better by progressing/exploring the world which is a rational loop.
I can accept a 'low quality weapon found in early game is worse than a higher quality weapon found later.' What I don't accept is that Same weapon doing worse vs the Same enemy who is just at a later area, as OP says 'every enemy seems stronger than they used to be' and is shooting enemies who have Leather jackets with no helmets.

It would make sense for the common cheap AK with poor Armor penetration to not be good vs enemies in heavy armor. It does not make sense for it to do good vs enemies with no armor in one area then bad vs the same enemies in another area.

Its alright if enemies get tougher in later areas. But if you want an enemy to be tough then they need to look tough.
Last edited by Tom; Dec 10, 2024 @ 10:48pm
HiggsLP Dec 10, 2024 @ 10:48pm 
How does enemy in a COMPUTER GAME survive multiple shots, while your character can stim up thousands of MED kits, bandage thousands of wounds per day and use ARTUFACTS to reduce different affecting factors like bleeding.
All that in a MADE UP world with ANOMALIES and EMISSIONS.
Totally blows my mind how PC games nowqdays are so unrealistic.


Oh wait what about Doom, Wolf, Heretic from the 90s...
What about witcher fightinh monsters with silver sword or Fallout series with mutants taking several laser gun blasts...
Geez, find a better gun.
I was eating RPM aand ERM rounds like a 7 course meal yesterday and dindnt die even ONCE.
The game is balanced if you play it right.

Next u gonna complain how Doom'16 is too hard on Nightmare mode?
Nite69 Dec 10, 2024 @ 10:53pm 
I agree with this, even when I had it set to rookie difficulty to test this it shouldn't take 5 - 10 shots to the head to kill soldiers
Tom Dec 10, 2024 @ 11:06pm 
Originally posted by Deranger:
Originally posted by Tom:
Its alright if enemies get tougher in later areas. But if you want an enemy to be tough then they need to look tough.

Or, the player is expected to observe, absorb, learn, improve. If you know the enemies are now harder after your first later encounter you then switch it up, yes? You don't blindly push forward blaming everything without looking at your own input.

Use a better weapon, you know they are harder targets and you have learnt from your experience in the Zone.

Heck the original in its last "chapter" was a huge ramp up for me. You are expected to use your noggin or play on Rookie/nerf the hell out of it with mods if you don't like the explainable hike.

One thing people don't moan about. Enemies cannot headshot you and often it is one guy (you) taking on 10 other humans, yes, you need to be smart not be a hero.
But im not arguing for enemies to be easier tho? And I do agree that you should adapt to harder enemies and tougher situations, things get hard you need to get better. IM saying if its going to get harder then it cant just be an arbitrary numbers increase with no other changes. Bandit in leather jacket in cordon is Bandit in leather jacket in pripyat, if the first dies in 1 headshot then so should the second. However in Pripyat you will be fighting Monolith soldiers wearing heavy armor with helmets so obviously they will take more bullets. I like late game enemies getting better armor. I don't like late game enemies appearing the same as early game enemies. One feels good and realistic, the other feels arbitrary.
Last edited by Tom; Dec 10, 2024 @ 11:18pm
doscomputer Dec 11, 2024 @ 1:30am 
ppl really be out here gaslighting the OP as if the old games weren't closer to one shot headshot compared to stalker 2, there definitely is an issue with headshots not killing people when they should, its not like stalker for people heads to be invincible, period.
vlad_8011 Dec 11, 2024 @ 2:40am 
Originally posted by Red Shift:
If you're looking for the perfect murder simulator, this isn't it.
You're using a gun that you can acquire 5 minutes in to try and kill end game baddies, and your issue is that it takes too many shots?
This is a game, it has game mechanics in it. These do not always correlate with reality.
Jeez man, since 2001 I would have to try hard to find shooter (or game with guns) where headshot mechanics was not present.
It isn't anything special and new, you got skull breaking sound, so mechanic is there but doesn't work always.
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Date Posted: Dec 10, 2024 @ 3:36pm
Posts: 16