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You do know that they're actively working on AI as we speak right? Calling them scammers is just dumb.
It's almost as though they are listening to feedback & putting them in patches.
So did the devs promise A-Life 2.0 for this game or not? I'm confused.
That's good to hear. But we all know, that they can't implement A-Life 2.0 afterwards without changing the whole code. They will tweak some things with spawning distance and frequency like the mods do and call it the day.
They also deleted the big announcement on their homepage about A-Life 2.0 shortly before the game was released. How is that not a scam?
Devs are not "scam artists" just because they can't deliver, it's just that GSC bit more than they could chew, and now they're stuck between a rock and a hard place trying to fix the game, please the fans by working on AI, and also having to optimize the mess that UE5 is in general as an engine for this project.
They probably removed it so as it's not working as they intent yet so it would be misinformation. They're not scamming anyone.
They are anomaly / gamma players, those Modded games brainwashed them so much that they now want those same features in stalker 2
You call it brainwashing i call it risen Standards towards paid developers and a studio after players saw what people in their free time can do with a game that runs on a damn old engine for free.
People wanted an upgraded game yet we got a downgraded one.
The Alife and the Immersion were one of the number 1 things that made people come back and made new people to try it out, its one of the main reason the original stalkers literally got a 2nd life suddenly.
yet devs outright ignored it and just made a good looking but somewhat generic Unreal engine open world shooter that we have ALLOT of.
And nothing breaks immersion more then NPCs spawning in your face and back.
And now they trying to fix it and in this speed it will take years or might not even ever happen.
Its sad when random modders do better jobs then a company with a entire dev team.
Not to mention the asinine lumen implementation with the most noisy and unstable reflections ever seen in a video game. To say nothing of the way they handled asset loading using nanite instead of generating the proper LODs, which amounts to broken structures in the distance failing to load half the time, and trees pop in around every corner.
So no, not even "good looking" by any standard if we want to be serious about technique.
To be honest outside of some sandboxy Indie games no other games give similar things.
Its like AA and AAA companies with their billions are afraid to make a game where there is any kind of real persistent simulation to the overal world.