S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Where are the binoculars?
Where are they?

I really don't understand why there are no binoculars? Is that just a stalker game thing? Ugh, would be GREAT with them.
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Ye, like in Exodus.
GlowWorm Feb 1 @ 5:54pm 
Here's a guess why there are no binoculars: With the game shipping with a fairly small online radius, binoculars would just let the player more easily see that enemies are appearing out of nowhere.

Also, this game has made a deliberate diversion from older games in terms of helping you identify the locations and friend/foe status of (potential) enemies. Removing binoculars could be part of that game design decision - making it harder for you to have awareness of what is around you, so that you are more often surprised when something close pops out at you.
Ovid Feb 1 @ 6:03pm 
Ah makes sense. Just wwasnt sure if it was a stalker thing or not...
Originally posted by Ovid:
Where are they?

I really don't understand why there are no binoculars? Is that just a stalker game thing? Ugh, would be GREAT with them.
Use scope instead.
I bet you a cookie that binocs and nightvision are part of a DLC.
Nite69 Feb 1 @ 7:06pm 
just use the gun scope
Nite69 Feb 1 @ 7:07pm 
Originally posted by Othobrithol:
I bet you a cookie that binocs and nightvision are part of a DLC.

I doubt feautures like that are DLC based, the game was just not finished to begin with so I bet things like that will be added to the base game eventually
RobBobBrah Feb 1 @ 7:29pm 
Seeing how everything spawns in proximity to the player, bino's would be useless.
Ovid Feb 1 @ 8:40pm 
Originally posted by RobBobBrah:
Seeing how everything spawns in proximity to the player, bino's would be useless.

Very true. Thanks,
Since the enemy despawn distance is so low there was no need for the dev's to include it. It is a feature that was in the first series and removed(just like the missing night vision(s)) due to the vast difference in spawning algorithms. I think the despawn distance is fixed somewhere between 100m-150m. There is an achievement for killing an enemy at 75m. This is a difficult achievement because the enemies despawn shortly after moving outside 75m. You can watch the enemies blink in and out of existence at the despawn distance. You can even force it by moving towards/from them.

In the original series there were designated faction POI where teams would spawn from and roam the map. The moment there was LOS you could shoot at them from across the map. If factions' teams bumped into each other or roamed into another enemy faction POI they would trigger combat. In Anomaly factions actually battled for positions on the map and would take over POI creating a push/pull for territory between factions.
Last edited by Vi'ir Jul K'hane; Feb 1 @ 9:11pm
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Date Posted: Feb 1 @ 5:44pm
Posts: 10