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This is the one complaint I genuinelly do not understand though and it gets mentioned far too much.
Shotgun pellets do not just magically disappear or stop hurting past 50ish meters like most videogames in the past (and some even in the present) made people believe.
You're not getting sniped by a rifle/"slug" round, you're getting hit by a few pellets out of dozens coming at you.
And just because you're getting hurt by sniping-shotguns doesn't mean you're taking the full damage as if you were standing next to the shooter. Take a look at your healthbar next time and notice how it barelly tickles despite the flinching.
Now all you have to do is figure out how to give this feedback to GSC.
https://support.stalker2.com/hc/en-us/articles/28010487421713-Feedback-Form-Feature-Requests-for-S-T-A-L-K-E-R-2-Heart-of-Chornobyl
Also they defend locations and tale it back also.
LOS system is bad, thats true.
Pinpoint acc is annoying but theres always some cover nearby.
In S2 they at least dodge and strafe, inCQB missed lots of HS with shotty bc AI started to crouch and dodge.
Also remembered that I let some bandits to live at night and even though I was blasting them away with shotty when I went dark(no flashlight) and crouch walked, I managed to flank them. And then I noticed them trying to find cover and flank me also.
And AI is setting ambushes- Mastif+ Ninth, nasty place to wiggle out...
Certainly they are not Diamond lobby level of human by I swewr to god newbies/Bronze in The Finals are easier prey than AI in S2;)
There are flaws and room to develop, but I think ppl heard that AI and Alife are bad and dont pay attention what AI is actually capale in combat if u dont blast them away within seconds...
Like please, make the AI be able to climb ladders and scale small obstacles at least and if they have no ammo/weapon make them switch to a knife.
https://www.youtube.com/watch?v=t1zM3ePkYPo
Whats even worse now is friendly fire, if there is a frienly (NPC or Player) between them and the target they still fire like there is no one there :( killed me atleast twice wen i seeked safety in numbers against an enemy, after that i decided to stay wel clear of friendly groups wen there was an enemy nearby.
One time i think they killed more of there own by friendly fire than the actual mutant did wen i was observing there behavior from a distance.
The thing is, you can see those 3 pellets coming and hiting you everytime, like homing missiles
The worst offender for me, is their ability to see throught objects, that needs some serious fixing
I found if you play this game like Tarkov, you will find the AI becomes comically easy. Check your corners, peek every corner, never go out into the open without going from cover to cover. No issues for me. I just headshot everyone and they have no clue Im even there. Even snuck up on blood suckers and controllers many times and killed them with my sniper rifle.
Are people not playing it like this? I thought that was how you were supposed to play Stalker games?