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Use the Armor tab at the bottom and pair whatever helmet and suit you wish to use, adding the respective environmental resistances on top of one another to figure out the total resistance for each (though you'll have to calculate how upgrades factor into that yourself).
The physical protection however is tied to each respective bodypart alone but the environmental resists stack additivelly. In the case of all-in-one suits their phys protection applies to both head and the rest of your body.
yes thats another reason you don't need an exosuit if you have good artifacts, just gotta get the lead container upgrade and switch artifacts for what you are doing in game
bleeding resistance for battle, chemical resistance for chemical anomaly, thermal resistance for thermal anomaly, etc etc
However, I later switched to Diamond exo because its carry weight upgrades + artifacts let me approach the max carry cap without the need to use Weird Water, so I don't have to endure the dizziness effect.
(There are a couple places in Pripyat where you can literally farm Monolith hordes for loot, so you can build up a lot of savings even on veteran, vanilla.)
"""
Hi Folks,
The community has some important questions regarding damage mitigation and how their gear pairs up against the environment they are fighting in. Mainly, a breakdown of how gear works with regards to the protection it offers. We can easily understand the bar system for head protection physical and body protection physical damage negation when comparing gear to another piece of gear to review in our inventory. However, what are the differences between suits with head protection included and their physical damage negation and two separate head and suit combinations of physical protection. Also, how does that relate to protection along with artifacts which negate damage.
We would appreciate a concrete way to determine the limits and benefits of one piece of gear vs. the next. If there were a numerical readout of total damage negation with our current, equipped gear on our character it would make more sense than only having bars which show damage negation and then paired values when the suit includes the helmet.
Any guidance on how we can quantify precisely how gear’s physical protection (and other values) play into our entire build would be appreciated. For your reference, I have provided several discussions where the community is trying to better understand how gear works with regards to protection and then how artifacts may enhance or hinder protection on a character’s entire build equipment scale.
Here are some of the conversations I am referring to:
https://steamcommunity.com/app/1643320/discussions/0/594013434968841258/
https://steamcommunity.com/app/1643320/discussions/0/594013434968852222/
Search Params for Protection & Stalker 2 in Steam Discussions:
https://steamcommunity.com/app/1643320/discussions/search/?q=protection&gidforum=4402812641365159732&include_deleted=1
Thank you for all of your hard work and to all the dedicated team members,
Toughskin
"""