S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Yo, GSC, so where is the roadmap for new content?
As far as I remember you were saying in one of the posts here, that you will reveal the post launch roadmap in december 2024. I get it, there is a lot to fix but some word on it would be nice.
;)
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Showing 1-15 of 15 comments
Nite69 Jan 22 @ 2:20pm 
Cement Factory, Cooling Towers, Iron Forest and NPP are not even used in the story yet so thats already a good hint for you on what the content will be
Originally posted by Nite69:
Cement Factory, Cooling Towers, Iron Forest and NPP are not even used in the story yet so thats already a good hint for you on what the content will be
Yeah, definitly those are DLC areas.
TimShveller Jan 22 @ 2:34pm 
2
1
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game.
Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.

The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.

Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.
Originally posted by TimShveller:
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game.
Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.

The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.

Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.
Yeah, there is too much resources everywhere, i dont feel threatend or have to think about their usage. Its like they balanced it for modern audience. They should add custom difficulty option so we can set it up ourselves.
There is quite a ton of sidequests, but quite a lot get locked off after SIRCAA. There are three sidequests in Rostok as far as I know, but yeah, some locations are underused. But I do like exploring those ruins etc, there is a lot of easter eggs etc.
I barely encounter any bloodsuckers now, just had 1 encounter in 3 hours, i think they changed it (dont know about Lesser Zone in the beginning cause that was the problem when game came out)
Some artifacts are expensive, more rare ones, its worth visiting anomalies again cause rare dont always spawn, also legendary artifacts give you a lot of money.
As for A-Life - its somewhat there now, both online and offline, I encountered the same group after one hour of exploring, they were going towards Zalissya, I went back there after said hour, went past it and saw them going from it somewhere. The problem is the distance offline becomes online (due to performance issues probably) and lack of fighting over locations. Im sure they are working on it.
To be honest my biggest problem in the game is the stash window being so small - im a hoarder so using it is a pain because of its size :D They need to make it the same size as your inventory.
Last edited by Cheyenesku; Jan 22 @ 4:20pm
Originally posted by Nite69:
Cement Factory, Cooling Towers, Iron Forest and NPP are not even used in the story yet so thats already a good hint for you on what the content will be
Technically the Red Fortress in the cooling towers is used in one of the endings.
revjwh Jan 22 @ 8:34pm 
The road map is: ha, ha we got your money so FU. That's the attitude that is clearly on display throughout the game from the devs the further you play and progress.
revjwh Jan 22 @ 8:36pm 
Originally posted by TimShveller:
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game.
Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.

The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.

Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.

+1000
Nite69 Jan 22 @ 11:43pm 
Limansk is also another possible location to be added cause the Bridge for is in Red Forest

can see it here from Clear Sky game
https://www.youtube.com/watch?v=qT5QmnoSoVs

notice in the clear sky game the tower near the bridge is intact but in stalker 2 the upper part of the building is collapsed

https://www.youtube.com/watch?v=gmhUJTOyTMs
Last edited by Nite69; Jan 23 @ 12:40am
Khârn Jan 23 @ 11:43am 
Originally posted by TimShveller:
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game....

Did you just copy paste this into mutliple threads?
Originally posted by Cheyenesku:
As far as I remember you were saying in one of the posts here, that you will reveal the post launch roadmap in december 2024. I get it, there is a lot to fix but some word on it would be nice.
;)

LOL, what about roadmap for "OLD" content?
Originally posted by revjwh:
The road map is: ha, ha we got your money so FU. That's the attitude that is clearly on display throughout the game from the devs the further you play and progress.

I got my money worth. Over 50 hours.
yabuggin Jan 23 @ 3:28pm 
Originally posted by Cheyenesku:
As far as I remember you were saying in one of the posts here, that you will reveal the post launch roadmap in december 2024. I get it, there is a lot to fix but some word on it would be nice.
;)
Not to mention its been whole ass month sense just a patch to fix what they've already got.
Originally posted by TimShveller:
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game.
Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.

The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.

Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.

completely agree. empty locations, lack of quests
Bomber Jan 24 @ 7:19am 
Originally posted by Cheyenesku:
Originally posted by TimShveller:
The game lacks balance. Too many products are scattered around the locations. After a few hours of playing, there is no point in exploring the locations. You won't find anything interesting in them anyway. And regular provisions are simply not needed in the current game.
Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.

The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.

Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.
Yeah, there is too much resources everywhere, i dont feel threatend or have to think about their usage. Its like they balanced it for modern audience. They should add custom difficulty option so we can set it up ourselves.
There is quite a ton of sidequests, but quite a lot get locked off after SIRCAA. There are three sidequests in Rostok as far as I know, but yeah, some locations are underused. But I do like exploring those ruins etc, there is a lot of easter eggs etc.
I barely encounter any bloodsuckers now, just had 1 encounter in 3 hours, i think they changed it (dont know about Lesser Zone in the beginning cause that was the problem when game came out)
Some artifacts are expensive, more rare ones, its worth visiting anomalies again cause rare dont always spawn, also legendary artifacts give you a lot of money.
As for A-Life - its somewhat there now, both online and offline, I encountered the same group after one hour of exploring, they were going towards Zalissya, I went back there after said hour, went past it and saw them going from it somewhere. The problem is the distance offline becomes online (due to performance issues probably) and lack of fighting over locations. Im sure they are working on it.
To be honest my biggest problem in the game is the stash window being so small - im a hoarder so using it is a pain because of its size :D They need to make it the same size as your inventory.

Offline A-Life is completely pointless though. Yes, groups will virtually move when they no longer get rendered for you, but there is currently no way in actively participating in their offline A-Life behavior. If an offline group encounters another one its meaningless to you because they arent rendered for you, there is no indication of a fight like distance gunshots and there is no PDA chat or map markers for their group like it used to be back in Clear Sky. Also once a group arrives at their destination they go into idle mode and despawn after a while. Thats not the point of A-Life.
The modding community had perfected A-Life to its fullest potential already: Fully functional faction war system, PDA Chat, distant gun shots and Stalkers actively asking for help and assistence on radio and in chat, virtual movement in real life of groups on the map, their combat and the disappearence of the marker if the group got wiped out, Stalkers searching offline for artefacts and bragging about it in chat, even stuff like the Stalker leaderboard with actual NPC names....
All of this should have been in the game already AT RELEASE. But i highly doubt we will ever see such a degree of A-Life and detail in Stalker 2. Unreal 5 is too resource demanding and the game is not optimized enough.
Valve decided companies have to deliver on any roadmaps and promises so don't expect to see a lot of those in 2025.
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Date Posted: Jan 22 @ 2:16pm
Posts: 15