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Artifacts are too cheap. Repairing armor and weapons costs more than things that you have to risk your life for.
There are too many bloodsuckers in the game!
In the open world, I have never met strong mutants like the pseudo-giant or controller. They only appear where they were originally intended.
The game lacks an a-life - this is the most offensive omission. This system was a distinctive feature of the original games. Stalker 2 is not just worse in this aspect, there is simply no a-life here.
Too few quests. After the institute, side quests are almost never encountered. Moreover, even on the second playthrough, I could not see some scenes, for example, the scene with bread at the Rostock plant. The Rostock plant is generally frustrating because, apart from the arena, which can be completed in 15 minutes, there is simply nothing to do there. Although it was one of the most important locations in the original game.
There is quite a ton of sidequests, but quite a lot get locked off after SIRCAA. There are three sidequests in Rostok as far as I know, but yeah, some locations are underused. But I do like exploring those ruins etc, there is a lot of easter eggs etc.
I barely encounter any bloodsuckers now, just had 1 encounter in 3 hours, i think they changed it (dont know about Lesser Zone in the beginning cause that was the problem when game came out)
Some artifacts are expensive, more rare ones, its worth visiting anomalies again cause rare dont always spawn, also legendary artifacts give you a lot of money.
As for A-Life - its somewhat there now, both online and offline, I encountered the same group after one hour of exploring, they were going towards Zalissya, I went back there after said hour, went past it and saw them going from it somewhere. The problem is the distance offline becomes online (due to performance issues probably) and lack of fighting over locations. Im sure they are working on it.
To be honest my biggest problem in the game is the stash window being so small - im a hoarder so using it is a pain because of its size :D They need to make it the same size as your inventory.
+1000
can see it here from Clear Sky game
https://www.youtube.com/watch?v=qT5QmnoSoVs
notice in the clear sky game the tower near the bridge is intact but in stalker 2 the upper part of the building is collapsed
https://www.youtube.com/watch?v=gmhUJTOyTMs
Did you just copy paste this into mutliple threads?
LOL, what about roadmap for "OLD" content?
I got my money worth. Over 50 hours.
completely agree. empty locations, lack of quests
Offline A-Life is completely pointless though. Yes, groups will virtually move when they no longer get rendered for you, but there is currently no way in actively participating in their offline A-Life behavior. If an offline group encounters another one its meaningless to you because they arent rendered for you, there is no indication of a fight like distance gunshots and there is no PDA chat or map markers for their group like it used to be back in Clear Sky. Also once a group arrives at their destination they go into idle mode and despawn after a while. Thats not the point of A-Life.
The modding community had perfected A-Life to its fullest potential already: Fully functional faction war system, PDA Chat, distant gun shots and Stalkers actively asking for help and assistence on radio and in chat, virtual movement in real life of groups on the map, their combat and the disappearence of the marker if the group got wiped out, Stalkers searching offline for artefacts and bragging about it in chat, even stuff like the Stalker leaderboard with actual NPC names....
All of this should have been in the game already AT RELEASE. But i highly doubt we will ever see such a degree of A-Life and detail in Stalker 2. Unreal 5 is too resource demanding and the game is not optimized enough.