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Shotguns with mags all the way.
The Saiga is king.
Same with Gamma.
Skiffs pistol is also OP and at the same time cheap to repair.
Saiga D-12.
Skif's pistol with 1 spare mag of AP.
Diamond exoskeleton.
Current standard gear is Zubr-19, maxed out Sledgehammer (unique SPSA-14) and Rhino.
I wish I could alternate more guns for variety; unfortunately most feel useless against mutants and armoured humans.
Yeah, you hit the nail on the head re the RAM-2. I love it except for the time it takes to reload.... you can die in that time, lol.
It's the fourteen shots in the mag that I like.
Clusterfeck
M860 Cracker
Skif's pistol
Seva D
All fully upgraded.
RAM 2
Rhino
Diamond Exoskeleton
Kharod
PSZ-9I Falcon armour
Skif pistol
Thought about trying APSB with scope and AP ammo ... Also the kharod and the VS Vintar has 8x scope and extended mag.... may try them today a long with underbarrel shottie
Saiga for close range, Carmel for medium to long range. Rhino for backup and also to take down very large mutants like the Pseudogiant.
I know about the shotgun upgrade for the Carmel, but 5 shots are not enough if you can have 21 shots with the Saiga. ^^
Diamond Exoskeleton
Early game...
Viper5, a M860, Skiffs pistol and whatever suits I find in the journalist stashes.
I go for the scoped AK on the water tower as soon as possible.
I also like the VS Vintar quite a bit, and the M14 (forget what the game calls it).
I think my armor is the SEVA-D. I've got the Malachite space suit looking armor, which looks like it could upgrade to be better than SEVA-D, but none of the techs I've found so far can upgrade it (not even the Malachite tech!).