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Rapporter et oversættelsesproblem
Windows store, download "sharp keys".
There's also supposed to be a command to bash destructible container or wood boards with your weapon, but that bind command appears to be missing from the GUI.
lamp and bolt not an issue here those keys are fine, but for breakables just use the knife or shoot them with the skif pistol
The Script for Stalker 2 works tested
SetKeyDelay, 0
$up::w
$down::s
$left::a
$right::d
#MaxHotkeysPerInterval 100000000
F1::ExitApp
Make a backup copy of your appdata\local\stalker2\saved\CustomizeControls.cfg file and then open the original file with Notepad++(free d/l)
Search for 'ladder' and you should see a spot 'Ladder ='
I'm going to paste mine here but you CANNOT COPY and paste it. I am not a programmer and I found this from others hard work. I have just been doing this for a long time. The formatting will not carry to the file properly and the game will crash at menu. You should be able to go into your file and figure out how to copy sections keeping the formatting. You'll have to replace the 'PlayerMappableOption' & 'InputActionSID' objects with 'MoveForward' and IA_LocomotionForward.' Make sure your ladder commands have the sequential numbers starting at '0' I.e '[0] : struct.begin' and the next entry is ' [1] : struct.begin' There needs to be 2 properly formatted 'struct.end' items to close every entry; and 3 properly formatted 'struct.end' items to close every section.
Ladder : struct.begin
[0] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = MoveForward
InputActionSID = IA_LocomotionForward
Key = LeftMouseButton
OldKey = W
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Down
struct.end
struct.end
[1] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = MoveBack
InputActionSID = IA_LocomotionForward
Key = RightMouseButton
OldKey = S
Modifiers : struct.begin
[0] = EPlayerActionInputModifier::Negate
struct.end
struct.end
struct.end
The bolt throwing 'PlayerMappableOption' & 'InputActionSID' Are the same as the grenade section. You just replace 'grenade' with 'bolt' Make a backup copy of your 'CustomizeControls.cfg' file. Using Notepad++ open your original 'CustomizeControls.cfg' file and search for 'Bolt' You will see a spot that reads 'Bolt =' Copy the Grenade section there replacing all instances with 'Grenade' to 'Bolt'
When you get the hang of this and find the correct 'InputActionSID' item you can remap all the commands the way you want. I.e. quick-melee or bash and flashlight can be remapped
WOW....3 weeks after the last patch and MONTHS after launch...still no fix to keybinds.... this is now Disability Discrimination... I feel a need to be looking at legal action soon.... as this in now looking like it goes against International Disability Rights and law in the country of production and also of use ! The product is not Compliant as below.
International disability rights are a set of human rights standards that protect and promote the rights of people with disabilities. The United Nations Convention on the Rights of Persons with Disabilities (UNCRPD) is the primary international treaty that sets these standards.