S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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The Flash of light anomoly
Is there any way to detect these? It seems like my sensor doesnt really beep when Im around them and they seem to follow you but I cant see where they are. Whats the best way to avoid them?
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Showing 1-7 of 7 comments
Only with your face if there are no wild animals around.
Dumar Jan 10 @ 2:21pm 
Best way to avoid,

Do not Sprint. (Sprinting can cause a bunch to detonate, and cause un-dodgeable, chain reaction scenarios.)

Don't be over-encumbered entering the areas.

Just move at Skif's normal speed, and move in one cardinal direction that way, you can always adjust your path to avoid the explosion ahead, every time.
Last edited by Dumar; Jan 10 @ 2:23pm
Mesjaf Jan 10 @ 3:35pm 
Flashbang always pops up in direction you are moving so zig-zaging helps a lot as well as changind direction right when it spawns. Also throwing a bolt when it's about to pop helps as it will follow the bolt.
Goof Jan 10 @ 3:47pm 
thanks everyone!
Nite69 Jan 10 @ 3:54pm 
those flash of light anomalys are the stupidest thing ever, I would love to run a mod to remove them
Actually, sprinting can be a vary effective way of dealing with flashbang anomalies. The anomalies are coded to predict where you will be in a few seconds based on your speed and direction. This means that the best way to avoid them is to give them as much time as possible to avoid before they go off. I have found the most effective method is zigzag sprinting diagonally. So long as you keep alternating left to right, the flashbangs will always appear a solid 3-4 feet to your left or right as you sprint being further away because the computer is attempting to predict where you will be at the moment the flashbang spawns.

Unfortunately, there is no real way to detect them with equipment at this point, making them my personal most hated anomaly in the zone. They are fire based, however, so a good way to survive them is to have good thermal artifacts for protection.
Last edited by Commander359; Jan 10 @ 7:50pm
RI-IY5 Jan 11 @ 7:28am 
Throwing bolts is an alright way to detect the flashbang anomalies.
Use long throw to get an idea that the anomaly is somewhere in front of you, try alternating throws slightly left and right of the line you are walking in, in case you are walking right on the edge of the trigger area.

Once you are aware of the anomaly, then you can use smaller lobs aimed at the ground in front of you to get an approximation of where the anomaly starts. The anomaly won't trigger until the bolt enters its range, and if it happens to roll into the area, the flashbang will go off pretty much on top of the bolt.

Throwing bolts will do nothing to deter the explosion or move it, the anomalies appear to spawn an explosion for each instance of a moving object that enters their area. So you'll just get two explosions (one for you, one for the bolt; you can hear both explosions)

Once you have an idea of where the anomaly starts. Use the zig-zagging suggestion from above. The flashbang will detonate about 1 second after you enter it's range, so changing direction quickly should get you just out of the AOE. Then you have about 4 seconds to get out of the area before the anomaly will trigger again.
Note: make sure you are not faced right in front of a wall when you trigger the anomaly, the explosion will spawn on top of you and detonate immediately.

If you are going through an area with multiple flashbang anomalies, each will trigger separate instances, so while one may be on its 4 seconds of cooldown, if you walk into a second one, that one will also trigger.

This method makes getting into the workshop entrance easier for the main quest "The Price Goes Up".
Last edited by RI-IY5; Jan 11 @ 7:42am
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Date Posted: Jan 10 @ 1:36pm
Posts: 7