Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's also numerous issues with quest/essential NPCs dying.
My question is. If NPC AI is hardly better compared to older Stalker games. Why is it creating a CPU bottleneck on CPUs with 12-15 years of technological improvements? The IPC improvements for CPUs in that time alone is insane. Plus 3 times more cores.
What are the real culprits of the CPU bottlenecking issues?
Absolutely astonishing unimmersive the game is, especially compared to previous Stalker games. Even with 2 more years in the oven, this game wouldn't have been ready. But at least it could've had 90%+. It'll never reach that now, and even the score it currently has is a stretch, with a lot of people being extremely generous and forgiving.
That's what I am thinking. Because little things like flashlight shadows or shadows for grass don't even exist. Yet CPU bottleneck. Like how lol...
I don't disagree. Hoping for patches and mods. More so the latter after the former. And then some more of the latter.
Memory leak too. I saw it was using 20 gigs of ram in task manager before crashing.
Mutant NPCs do not and are free to run into them.
Human NPCs avoid them. Try either verifying integrity of your game files in your Library/Stalker2/Manage... just to make sure you have latest patch installed over previous files.
or take the afternoon out with a coffee and refresh all your software updates, drivers etc. (basically the first Troubleshooting basic stuff, just to freshen up your Hamster wheels).
NPC pathing to avoid anomalies IS DEFINITELY a thing and is working as intended. One thing I have noticed is if they are navigating around uneven terrain around an anomaly, they MAY get stuck whereby they are just walking on the spot, directly facing the anomaly. This is because they are aware of the anomaly, the script is actively trying to path the NPC around the anopmaly but is failing to find a path around whatever obstacles/static objects etc that might be blocking the NPC AI to resolve a path.
In this case, reload save and it should refresh. You could also just walk away and leave the dumb ba***rd to his fate...
Another option to resolve and refresh is load an earlier save, before they spawn, and that will fix it. - well, it will refresh the cache. Another group might spawn and it's a dice roll whether they will get stuck, but they WILL.. repeat WILL path around the anomaly and avoid it.
FUN FACT: You can use NPC's to learn where the edge of safety is around an anomaly, because they can walk right up to this point before stopping at the limit.
It's dipping. Last 30 days are down to 76%.
And with it's issues, I'm willing to agree Stalker 2 is a 7/10 right now. Bugs fixed 8/10. Modded 9/10.
I shot a flesh the other day and his two buddies joined him.
I lured the first flesh into a whirlwind the other two could not be 'motivated'.
Even although I tested two other anomalies they ran around them.
Or they needed the death of their buddy to 'learn' on the fly to avoid anomalies which I highly doubt...
Bloodsuckers avoid them.
No one, (that matters), cares.
The lack of A-Life... I can't even call this a Stalker game. It's a Stalker clone. Much like the original Elite game, even Elite Dangerous is just a very pretty clone. Without persistence their worlds are dead, and arcade. Every time I jump back into Gamma..... the radio chatter with messages from the local store keeps, and others in the Zone coming from a working A-Life.... makes the Zone alive.
I ran into a guy stuck in a lightning field, he asked me to get him out, so I walked back the way I came and disabled the fields for him to run through, he pathed around what I had done and walked into a completely different patch and killed himself