Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to kill a whole base like you was in a stupid Hollywood movie, you're not suposed to do it. Enemies are not completely morons and they obviously will notice.
Go play some stupid stealth game instead.
Nobody is asking to wipe out a whole base silently, and if your argument relies on that kind of hyperbolic example, you don't actually have one.
The appearance of the stealth mechanics leads the player to believe they can utilize stealth to a much greater degree than the game actually allows for. That's not only frustrating and reduces all of Stalker's gameplay to gun fights or running away, but the way stealth actually functions right now is so unrealistic it hurts the game's immersion.
I can get by a group undetected, but only if i spotted them first and use the terain as cover, but if you run or worse sprint, you will surly be detected.
Sometimes i see a detection cone/arc fill up, but if i use cover and sneak/crouch i managed a lot of times to make it disapear and remain undetected further.
All games have NPCs with vision cones, thats how they detect the player
By your logic, Mario 64 is a stealth game.
Fun factoid - the authors of Roadside Picnic chose the word "stalker" because they thought it was pronounced "Stucker" which to their Russian ears sounded cool. The game devs went with the acronym to prevent copyright issues.
Well, guns exist in Splinter Cell so Stalker IS a stealth game. Checkmate atheists.
But definitely this is not a Ghost Recon Breakpoint, Splinter Cell or Metro (omg, worst and most stupid stealth mechanics ever).
I'm not asking for an unrealistic stealth mechanic, I'm asking for just a minimum amount of stealth in general. Eg: In one of the missions the contact tells you to "sneak past them or else they shoot on sight"...this is literally impossible because you get instantly spotted whilst slow crouching in a dark corner from someone 100m+ away that I can't even see...that is not realistic in the opposite extreme. Stop lying saying sneaking is working because it is objectively not working...