S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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making grass and foliage better
its not of this game but since they both use unreal engine it'll work.

density scale 1 = https://steamcommunity.com/sharedfiles/filedetails/?id=3400592923

density scale 100 = https://steamcommunity.com/sharedfiles/filedetails/?id=3400592194
Last edited by Kweeb; Jan 4 @ 12:21pm
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Showing 1-4 of 4 comments
ToJKa Jan 4 @ 12:54pm 
I'm using this.
[SystemSettings] r.PSOWarmup.WarmupMaterials=0 r.MipMapLodBias=-1 r.StaticMeshLODDistanceScale=0.1 r.SkeletealMeshLODBias=-1 r.ViewDistanceScale=3 r.Shadow.DistanceScale=3 foliage.LODDistanceScale=3 foliage.DitheredLOD=1 r.Shadow.RadiusThreshold=0 r.LumenScene.Lighting.AsyncCompute=1 r.Lumen.DiffuseIndirect.AsyncCompute=1 r.Lumen.Reflections.AsyncCompute=1 fg.CullDistanceScale.Trees=2 fg.CullDistanceScale.Bushes=2 fg.CullDistanceScale.Grass=1 fg.DensityScale.Grass=1

Collected from posts on this forum. Lowers FPS, but looks real nice.
Kweeb Jan 4 @ 1:03pm 
i have a file on another drive i put all unreal engine 4 /5 ini settings so i can just copy paste

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.renderersettings]
r.HZBOcclusion=1

[SystemSettings]
r.UseLegacyMaintainYFOVViewMatrix=True
r.FullScreenMode=0
t.MaxFPS=60
r.MaxAnisotropy=16
r.ContactShadows=1
r.LightFunctionQuality=1
r.MaxAnisotropy=16
r.ShadowTexelsPerPixel=16.000000
r.bEnableVSMShadows=True
r.bEnableForegroundShadowsOnWorld=True
r.bEnableForegroundSelfShadowing=True
r.bAllowWholeSceneDominantShadows=True
r.StaticDecals=True
r.DynamicDecals=True
r.DynamicLights=True
r.DynamicShadows=True
r.bAllowLightShafts=True
r.ScreenPercentage=100
r.FloatingPointRenderTargets=True
r.ViewDistanceScale.FieldOfViewAffectsHLOD=1
r.ViewDistanceScale.SecondaryScale=5.0
r.ViewDistanceScale.SkeletalMeshOverlay=5.00
r.ViewDistanceScale.StaticMeshOverlay=5.00
r.CalcLocalPlayerCachedLODDistanceFactor=1
r.ViewDistanceScale=5
r.LightMaxDrawDistanceScale=5.00
r.DistanceFields=1
r.DistanceFieldShadowing=1
r.MaterialQualityLevel=2
r.MotionBlurQuality=0
r.SkeletalMeshLODBias=0.0001
r.SkeletalMeshLODDistanceScale=0.0001
r.SkeletalMeshLODRadiusScale=0.0001
r.SkeletalMesh.MinLodQualityLevel=-20
r.StaticMesh.MinLodQualityLevel=-20
r.StaticMeshLODBias=0.0001
r.StaticMeshLODDistanceScale=0.0001
r.StaticMeshLODRadiusScale=0.0001
r.Streaming.MipBias=-20
r.MipMapLODBias=-20
r.HLOD.DistanceOverride=1
r.HLOD.DistanceOverrideScale=5.0
r.CapsuleMaxIndirectOcclusionDistance=1024
foliage.LODDistanceScale=5.0
foliage.DensityScale=25.00
foliage.CullDistanceScale=5.00
grass.CullDistanceScale=5.0
grass.densityScale=25.0
r.BloomQuality=0
r.SceneColorFringeQuality=0
r.FilmGrain=0
r.Streaming.PoolSize=4096
r.ReflectionMethod=1
r.DepthOfFieldQuality=0
r.DetailMode=2
r.Shadow.DistanceScale=5.0
r.Tonemapper.Quality=0
r.ToneMapper.Film=0
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAASamples=4
r.TemporalAACurrentFrameWeight=0
sg.ResolutionQuality=100
sg.ViewDistanceQuality=5
sg.AntiAliasingQuality=5
sg.ShadowQuality=5
sg.GlobalIlluminationQuality=5
sg.ReflectionQuality=5
sg.PostProcessQuality=5
sg.TextureQuality=5
sg.EffectsQuality=5
sg.FoliageQuality=5
sg.ShadingQuality=5
Mörkö Jan 4 @ 2:20pm 
Is there a way to make grass and foliage shorter?
Kweeb Jan 4 @ 3:15pm 
Originally posted by Mörkö:
Is there a way to make grass and foliage shorter?
put a value below 1

eg: grass.densityScale=0.90 or even lower 0.01
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Date Posted: Jan 4 @ 12:17pm
Posts: 4