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But to answer your question, based on the percentage being in the one-digit zone when it comes to story related achievements here on steam, NOT MANY.
So whatever the overhyped fanbois are trying to tell you, especially the "git gud crowd" I say ♥♥♥♥ these guys, they're stuck in a fossilized dream of 2007 and never evolved.
always loved the stalker games and its big modpacks to death. s2 looks *incredible* and feels really good to play and the atmosphere is fantastic and even improved imo and that's all that matters to me
You and the majority of other are first of all coming in with super wrong mindset. This is not Fallout. You have to decide what you carry around and what you pick up. Especially if you ignore carry weight boosters like artifacts and armor upgrades that offer carry weight boost.
There are plenty of load screen and in-game NPCs with advice on what to do.
"you CAN fix stuff with the help of mods, but i am talking about vanilla Stalker 2 here"
Sure, as a cheater in a multiplayer game with cheatengines.
Nothing in the game is TO hard, AI aimbot is the biggest problem, but even that is easy mode if you use cover and read them correctly.
EVERYTHING your mods claim that can fix. Carry weight, mutant HP, repair cost, money gain and sell price is FIXED if you drop to rookie difficulty. And play the game as its intended besides this.
P.s. i dont know, but since when did travel around become a problem? this is not the only massive game. And other sure have more "free" fast travel points. But you still had to manually walk to the area at least 1 time.
+ i wonder if travel around issue is coming from the same people that play DayZ standalone, not that is a walking sim. With 1% of the loot.
I love open world games, but it suffers from EXACTLY what other open world games suffer from which is vast as an ocean, but deep as a puddle. There shouldn't be a metric assload of people to interact with, but there should be more than the random 3 bandits often encountered out in the wilds.
All of that beautiful open area with buildings and features but no LORE hidden away. One thing I loved about Fallout was exploring and finding holotapes or logs with stories, events recorded that gave insight into what happened overall, or just right there, and it really helped to see the idea of this was a populated place until the tragedy.
I really only ever played survival mode fallout, so no fast traveling allowed, so all this walking isn't a horrible concept to me, but the stamina is. Skif is a trained soldier who :cannot swim, cannot climb, cannot fall 4 feet without breaking both legs and dying, cannot vault a fence, has to eat 18 times a day, has abysmal aim, and is literally just here because his house got burned down. Anybody else who's house burned down due to some weird artifact wouldn't be all "lets go explore" theyd be like ♥♥♥♥ that we are moving far away from that BS.
Like Fist said, the game is tedius. I hit a game stopping bug in Pripyat on my first save, so I decided after the last patch to start fresh and include mods. The world is still empty, sure, but i can vault things, climb walls, carry more weight, repairs cost less, im not always out of ammo and money, and thanks to optimization mods it runs like a ♥♥♥♥♥♥♥ dream. The game is fantastic until after Sircaa then it just starts to fall victim to hella bugs that stop story progression colder than Luigi stopped Brian Thompson. And Unreal Engine lacks the tools to get passed bugs like that like Bethesda has, where you could just ~ resurrectactor 0034f181 or some ♥♥♥♥ to respawn a dead npc, then ~ resetai, and potentially fix your problems. UE has "some" tools.
Am I enjoying myself? Sure. In spurts between error access violation crashes. Between the game flat out lagging out and has to be force closed for whatever reason. I've always wanted to experience stalker, and this is scratching an itch, I just don't know if its the itch i got after watching people play GAMMA or Call of Pripyat on YT. I despise mouse and keyboard gaming. I'm glad others like it, but my PC is my entertainment setup for my living room, its connected to a 65 inch 4k 120hz oled tv. I'm not gonna sit on my couch leaning over my coffee table with a mouse and keyboard when I could instead sit back with a gamepad in my hand and enjoy myself.
But to answer your question, not me.
I love the stalker franchise, hell I played all the previous game to hell and back, followed by an extensive playthorugh of Stalker G.A.M.M.A.
I am aware what the game is and how to play the weaknesses or "what the game expects of you".
I also run the 2 best weight limit artifact with lead containers, so I am doing the best I can in terms of keeping me in the green.
The main Issue I am referring here, is the AMOUNT of time you travel across the map without anything to do, most likely because the a-life system has not been correctly implemented so far.
And please don't say that picking up the 80th bottle of random vodka on some crate beside a random broken house in the middle of nowhere is counting as "engaging exploration".
Oh and one more thing:
there was one dude here who accused me of "cheating" the game by adding mods to "fix" my issues with the game, but like the coward he is, he deleted his post because hopefully he realized how idiotic he sounded.
Not only because I specifically said, that I don't mod the game but merely know about mods to fix my issues with the game, but also because I ask about the vanilla experience.
But would you consider adding mods to a purely singleplayer game as cheating?
Me personally not, I believe that you can mod a S-player game as much as you want as long as it enhances the fun you get out of it.........but maybe not on the first playthrough, just so you can experience the game as it meant to be from the devs.