S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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shadowsite Dec 10, 2024 @ 11:11am
How many players have stopped playing because of the game "speed"?
This is not meant to become a discussion or anything like that, i would just like to know something:
How many of you guys stopped playing the game because all the walking around, often being heavy or even encumbered, just got to tedious for you?
Because I personally, actually stopped playing around 3/4 of the main story, I just can't take it anymore running from one corner of the map to another, then back again to a city to fill up ammo and repair stuff, just to be out on the road again for 15-30 minutes to reach the next quest, risne and repeat.

Don't get me wrong, the game IS fun and yes, you CAN fix stuff with the help of mods, but i am talking about vanilla Stalker 2 here, just like the majority of players will play the game the first time around.
And I know that part of the game is the experience of walking around, seeing the "A-Life 2" engine in action and making "unique" encounters, but jesus on a buttered toast, the game REALLY needed at least some more guides in order to fast travel a bit more on the map.
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Showing 1-15 of 32 comments
Haigen Hawkins Dec 10, 2024 @ 11:19am 
I don't think you've never played the previous games, but if it's too much for you, you should look for another game or lower the difficulty, although I don't know what you expect a shopping cart like in fortnite or a GTA car.
Fist Dec 10, 2024 @ 11:23am 
Stalker 2 Vanilla is quite tedious - yes. There's only so much nostalgia b_llsh_t and all shades of green and brown you can feed me before I go hollow and switch to 'Skip' and 'Shoot that m_therf_cker in the face and be done with it' mode. 80+ hours in and I'm only writing this because the game decided to go dark on me during the escape from prison episode.
But to answer your question, based on the percentage being in the one-digit zone when it comes to story related achievements here on steam, NOT MANY.

So whatever the overhyped fanbois are trying to tell you, especially the "git gud crowd" I say ♥♥♥♥ these guys, they're stuck in a fossilized dream of 2007 and never evolved.
Last edited by Fist; Dec 10, 2024 @ 11:27am
Super Pentti Dec 10, 2024 @ 11:26am 
Though I managed to finish the story, yes it was a little tedious to travel around. Not because of it being a "walking simulator", but because of the lack of A-life. I wouldn't even mind it at all, if there was something to keep me excited to move around the map. Will play through again once they get it added.
drunk auntie Dec 10, 2024 @ 11:29am 
i stopped playing to wait for mission patches. then, ill finish it once. wait a few months until big improvements to ai and further balance changes are made, finish it again most likely. finally wait till the mod tools are released and i'll probably keep playing for years to come.

always loved the stalker games and its big modpacks to death. s2 looks *incredible* and feels really good to play and the atmosphere is fantastic and even improved imo and that's all that matters to me
AllanWake™ Dec 10, 2024 @ 11:33am 
Talking about vanilla Stalker 2 on veteran.....

You and the majority of other are first of all coming in with super wrong mindset. This is not Fallout. You have to decide what you carry around and what you pick up. Especially if you ignore carry weight boosters like artifacts and armor upgrades that offer carry weight boost.

There are plenty of load screen and in-game NPCs with advice on what to do.


"you CAN fix stuff with the help of mods, but i am talking about vanilla Stalker 2 here"
Sure, as a cheater in a multiplayer game with cheatengines.

Nothing in the game is TO hard, AI aimbot is the biggest problem, but even that is easy mode if you use cover and read them correctly.

EVERYTHING your mods claim that can fix. Carry weight, mutant HP, repair cost, money gain and sell price is FIXED if you drop to rookie difficulty. And play the game as its intended besides this.

P.s. i dont know, but since when did travel around become a problem? this is not the only massive game. And other sure have more "free" fast travel points. But you still had to manually walk to the area at least 1 time.

+ i wonder if travel around issue is coming from the same people that play DayZ standalone, not that is a walking sim. With 1% of the loot.
Last edited by AllanWake™; Dec 10, 2024 @ 11:41am
TC20F Dec 10, 2024 @ 11:38am 
me personally started replaying the old games because i dont find stalker 2 fun just because of the missing A Life 2.0. the old games were more fun cause anything can happen while wandering around, the game would probaly feel less walking simulator if there was ai interacting with the world itself and doing things like in the original stalker games.
jdkzombie Dec 10, 2024 @ 11:41am 
It wouldn't be so bad if they offered repair kits for gear, or tools to repair stuff yourself, even if only to say 75 percent effectiveness versus 100 percent at a tech.

I love open world games, but it suffers from EXACTLY what other open world games suffer from which is vast as an ocean, but deep as a puddle. There shouldn't be a metric assload of people to interact with, but there should be more than the random 3 bandits often encountered out in the wilds.

All of that beautiful open area with buildings and features but no LORE hidden away. One thing I loved about Fallout was exploring and finding holotapes or logs with stories, events recorded that gave insight into what happened overall, or just right there, and it really helped to see the idea of this was a populated place until the tragedy.

I really only ever played survival mode fallout, so no fast traveling allowed, so all this walking isn't a horrible concept to me, but the stamina is. Skif is a trained soldier who :cannot swim, cannot climb, cannot fall 4 feet without breaking both legs and dying, cannot vault a fence, has to eat 18 times a day, has abysmal aim, and is literally just here because his house got burned down. Anybody else who's house burned down due to some weird artifact wouldn't be all "lets go explore" theyd be like ♥♥♥♥ that we are moving far away from that BS.


Like Fist said, the game is tedius. I hit a game stopping bug in Pripyat on my first save, so I decided after the last patch to start fresh and include mods. The world is still empty, sure, but i can vault things, climb walls, carry more weight, repairs cost less, im not always out of ammo and money, and thanks to optimization mods it runs like a ♥♥♥♥♥♥♥ dream. The game is fantastic until after Sircaa then it just starts to fall victim to hella bugs that stop story progression colder than Luigi stopped Brian Thompson. And Unreal Engine lacks the tools to get passed bugs like that like Bethesda has, where you could just ~ resurrectactor 0034f181 or some ♥♥♥♥ to respawn a dead npc, then ~ resetai, and potentially fix your problems. UE has "some" tools.

Am I enjoying myself? Sure. In spurts between error access violation crashes. Between the game flat out lagging out and has to be force closed for whatever reason. I've always wanted to experience stalker, and this is scratching an itch, I just don't know if its the itch i got after watching people play GAMMA or Call of Pripyat on YT. I despise mouse and keyboard gaming. I'm glad others like it, but my PC is my entertainment setup for my living room, its connected to a 65 inch 4k 120hz oled tv. I'm not gonna sit on my couch leaning over my coffee table with a mouse and keyboard when I could instead sit back with a gamepad in my hand and enjoy myself.
Spiritfarer Dec 10, 2024 @ 11:42am 
Originally posted by shadowsite:
This is not meant to become a discussion or anything like that, i would just like to know something:
How many of you guys stopped playing the game because all the walking around, often being heavy or even encumbered, just got to tedious for you?
Because I personally, actually stopped playing around 3/4 of the main story, I just can't take it anymore running from one corner of the map to another, then back again to a city to fill up ammo and repair stuff, just to be out on the road again for 15-30 minutes to reach the next quest, risne and repeat.

Don't get me wrong, the game IS fun and yes, you CAN fix stuff with the help of mods, but i am talking about vanilla Stalker 2 here, just like the majority of players will play the game the first time around.
And I know that part of the game is the experience of walking around, seeing the "A-Life 2" engine in action and making "unique" encounters, but jesus on a buttered toast, the game REALLY needed at least some more guides in order to fast travel a bit more on the map.
if you want to finish the story i can suggest you to use cheat engine to speed up the game. Bind x1 x4 x8 speeds and run from quest to quest. Thats what i did after ♥♥♥♥♥♥♥ Duga
Ammikaameri Dec 10, 2024 @ 11:45am 
Once you get an endurance artifact and understand to stay in the green weight limit this issue disappears completely. If you have completed 3/4 of the main story you should have learned this by now. You can have really high green weight limit with the right gear and then once you are almost at base you can start to loot things and go to the yellow limit. Only hoard when going back to base, not when doing other stuff.

But to answer your question, not me.
Last edited by Ammikaameri; Dec 10, 2024 @ 11:45am
junglik Dec 10, 2024 @ 11:48am 
I stopped playing because the basic game key settings do not currently work on PC and the inverted mouse must be reset every time the game is launched. I won't let my impression of the game, which definitely has great potential, be ruined. I look forward to the game being fully playable on PC in the near future.
Kuro X Kage Dec 10, 2024 @ 11:50am 
Stopped playing until they address the terrible AI spawn timer, clearing out a base in stealth only to have a squad spawn 30 seconds into looting right on top of you. Breaks the entire purpose/feeling of this franchise.
Caz1402 Dec 10, 2024 @ 11:50am 
I stopped playing right at the end off the game. The last mission bugged out and I just never finished it. It didn't annoy me too much the running around and stuff but it sure made me more aware of how empty the world feels. It is emmerisve yes.. but it just feels off. Nothing feels dynamic. Enemy AI spawning behind you where you just came from and clearly wearnt there. Same with mutants. Many many issues, I love the gun play, I enjoy the combat apart from the aimbot AI and wallbangs. I feel like if AI actually missed you sometimes and hit things around you it would be better.
Christiantjuh073 Dec 10, 2024 @ 12:28pm 
i have almost 200 hours into stalker 2 on a lenovo gamingpad 2 gtx 1650, which is below specs, i run some mods to increase performance and i get 60fps almost everytime, yeah the game freezes and loading takes forever, the walking i really dont care i enjoy it really . i havent even finished the main story im at the sircaa level now. yeah i also had some occasions where the ai spawns behind me, but lets hope they fix it in the future, for now i have a mod that makes it a bit better, i sometimes encouter fights that had already been fought with dead bodies around to loot. alot of action is what i encounter, but also sometimes alot of silence with nothing around. the game has some issues but for me personally i can look past them. i dont know the zone keeps me coming back to it to explore. every session i find or encounter some things that keeps me hyped. we will see what the future brings, for now i'll keep enjoying this game on my potato laptop.
n0mad23 Dec 10, 2024 @ 12:39pm 
My favorite game franchise to date, but the rose-coloured lenses of nostalgia are crazy.
shadowsite Dec 11, 2024 @ 12:38am 
Ok so I fell I need to adress something for the die hard fans here calling me "uncultured" in a way.

I love the stalker franchise, hell I played all the previous game to hell and back, followed by an extensive playthorugh of Stalker G.A.M.M.A.
I am aware what the game is and how to play the weaknesses or "what the game expects of you".
I also run the 2 best weight limit artifact with lead containers, so I am doing the best I can in terms of keeping me in the green.

The main Issue I am referring here, is the AMOUNT of time you travel across the map without anything to do, most likely because the a-life system has not been correctly implemented so far.
And please don't say that picking up the 80th bottle of random vodka on some crate beside a random broken house in the middle of nowhere is counting as "engaging exploration".

Oh and one more thing:
there was one dude here who accused me of "cheating" the game by adding mods to "fix" my issues with the game, but like the coward he is, he deleted his post because hopefully he realized how idiotic he sounded.
Not only because I specifically said, that I don't mod the game but merely know about mods to fix my issues with the game, but also because I ask about the vanilla experience.
But would you consider adding mods to a purely singleplayer game as cheating?
Me personally not, I believe that you can mod a S-player game as much as you want as long as it enhances the fun you get out of it.........but maybe not on the first playthrough, just so you can experience the game as it meant to be from the devs.
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Date Posted: Dec 10, 2024 @ 11:11am
Posts: 32