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The question should be whether PSI damage should cause wear & tear on our gear. I think it is fine and in line with the canon that PSI damage cause real harm to stalkers but it is weird to see physical manifestation of such damage to stalker mind in form of degraded item durability.
There's a better thing... If illusion throws a grenade then... Everyone can see it and everyone tries to kill it.
But also the fact psi-dogs specifically feel like I am dealing with some darksouls 2 FPS bugs people are huffing *checks notes about what kids these days say* copium? that it is totally legit over a dozen clones are still chasing you after you just popped 6 with single fire.
"I'll just shoot the one hiding in cover, which means it is the real dog" *five clones are hiding behind cover like a real dog* "Welp I'm leaving can't wait until a mission objective is covered in psi dogs"
ALSO: Prior games had psi resist artifacts so it wasn't top grade psi resist built in armor or ♥♥♥♥ off. I couldn't go two minutes in CoP without getting a psi resist artifact as a pity prize. So "Real authentic oldschool stalker" would mean being able to load up on anti psi artifacts but guess what was banished into the phantom zone along with binoculars
Someone shout out if they found multiple psi resist artifacts in stalker 2 and I'm actually just unlucky combined with clickbait lists being wrong (like they were wrong saying PSZ-7 has zero artifact slots when mine has two)
A) A concrete way to tell which dog is real (IIRC the older games had the copies have an aura or be partly see-through)
B) The AI needs to not hide as aggressively. I do like that they hide, it eliminates a lot of cheese, but the millisecond you hop up on a box, suddenly they're finding hard cover like trained mercenaries. It's a little annoying.
I think there are some psi-artifacts that I've come across. Most helmets/suits have really solid rad protection, and most items delete rads with little effort. I think they've balanced it a bit differently. In COP, rads were super dangerous. Getting the orange rad status is basically a death sentence. In Stalger 2, it seems like the danger emphasis is more on psi, so it's balanced a bit differently.
I do really love the game, and if they fix some of the minor issues, and the major one (A-life being nonexistent) I think it would become one of my favorites out of the series. That and performance. Maybe I'm a boomer, but Vram requirements are getting way out of hand these days for almost zero increase in performance. Sure, the games are pretty, but the increase in graphical fidelity since like 2019 hasn't improved enough to warrant the power these games require. Call me an idiot but I was not impressed in any way with Cyberpunk's graphics, yet the requirements are insane. Stalker 2 is pretty, but not pretty enough for the requirements.
The clones in this one have a blueish aura over their fur that is very subtle. I wonder if by using upscalers and FSR/DLSS the blue tint becomes pretty much unnoticeable.