S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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MASO96001 Dec 10, 2024 @ 8:15am
illusions damage
so frome what im hearing in game NPC saying things that illusions shouldent do actual damage but the clone dog spaming illusions cause damage and controler illusions damage is it suposed to do that allso ill
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The Clone Dog and Controller spam illusions, and those illusions cause damage to you. Illusions from the dog are by far so much worse. They do cause damage. I think it's a zone thing with the weird anomaly stuff that happens. IF an NPC did say the illusions don't hurt you, that is definitely incorrect.
Baron01 Dec 10, 2024 @ 8:21am 
You are constantly damaged when staying in PSI-active fields for extended period of time, which are around controllers or certain anomalies. Illusion clearly bv controllers or by effect of the PSI-active field do damage--these can be either in form of humanoid enemies that will shoot at you or mutant illusions that will deal damage to you as they touch you.

The question should be whether PSI damage should cause wear & tear on our gear. I think it is fine and in line with the canon that PSI damage cause real harm to stalkers but it is weird to see physical manifestation of such damage to stalker mind in form of degraded item durability.
XCOM commander Dec 10, 2024 @ 8:29am 
Originally posted by Baron01:
You are constantly damaged when staying in PSI-active fields for extended period of time, which are around controllers or certain anomalies. Illusion clearly bv controllers or by effect of the PSI-active field do damage--these can be either in form of humanoid enemies that will shoot at you or mutant illusions that will deal damage to you as they touch you.

The question should be whether PSI damage should cause wear & tear on our gear. I think it is fine and in line with the canon that PSI damage cause real harm to stalkers but it is weird to see physical manifestation of such damage to stalker mind in form of degraded item durability.

There's a better thing... If illusion throws a grenade then... Everyone can see it and everyone tries to kill it.
Joikax Dec 10, 2024 @ 8:36am 
Originally posted by MASO96001:
so frome what im hearing in game NPC saying things that illusions shouldent do actual damage but the clone dog spaming illusions cause damage and controler illusions damage is it suposed to do that allso ill
Leftover design philosophy from previous games that clearly wasn't ported over for whatever reason. Probably another thing they cut corners on halfway in development after establishing those quotes.
ImHelping Dec 10, 2024 @ 8:55am 
It is less the health damage, and more the "illusions hurting my brain also somehow hurt my equipment"

But also the fact psi-dogs specifically feel like I am dealing with some darksouls 2 FPS bugs people are huffing *checks notes about what kids these days say* copium? that it is totally legit over a dozen clones are still chasing you after you just popped 6 with single fire.

"I'll just shoot the one hiding in cover, which means it is the real dog" *five clones are hiding behind cover like a real dog* "Welp I'm leaving can't wait until a mission objective is covered in psi dogs"

ALSO: Prior games had psi resist artifacts so it wasn't top grade psi resist built in armor or ♥♥♥♥ off. I couldn't go two minutes in CoP without getting a psi resist artifact as a pity prize. So "Real authentic oldschool stalker" would mean being able to load up on anti psi artifacts but guess what was banished into the phantom zone along with binoculars

Someone shout out if they found multiple psi resist artifacts in stalker 2 and I'm actually just unlucky combined with clickbait lists being wrong (like they were wrong saying PSZ-7 has zero artifact slots when mine has two)
Last edited by ImHelping; Dec 10, 2024 @ 8:59am
Rushin Dec 10, 2024 @ 9:17am 
The Psi-Dogs in this game suck incredible amounts of ass. I think if they reworked the AI to not hide as much, it would be better. I love the idea of an army of dogs created by one dog chasing me down, but there needs to be

A) A concrete way to tell which dog is real (IIRC the older games had the copies have an aura or be partly see-through)

B) The AI needs to not hide as aggressively. I do like that they hide, it eliminates a lot of cheese, but the millisecond you hop up on a box, suddenly they're finding hard cover like trained mercenaries. It's a little annoying.

I think there are some psi-artifacts that I've come across. Most helmets/suits have really solid rad protection, and most items delete rads with little effort. I think they've balanced it a bit differently. In COP, rads were super dangerous. Getting the orange rad status is basically a death sentence. In Stalger 2, it seems like the danger emphasis is more on psi, so it's balanced a bit differently.

I do really love the game, and if they fix some of the minor issues, and the major one (A-life being nonexistent) I think it would become one of my favorites out of the series. That and performance. Maybe I'm a boomer, but Vram requirements are getting way out of hand these days for almost zero increase in performance. Sure, the games are pretty, but the increase in graphical fidelity since like 2019 hasn't improved enough to warrant the power these games require. Call me an idiot but I was not impressed in any way with Cyberpunk's graphics, yet the requirements are insane. Stalker 2 is pretty, but not pretty enough for the requirements.
Joikax Dec 10, 2024 @ 9:38am 
Originally posted by Rushin:
... A concrete way to tell which dog is real (IIRC the older games had the copies have an aura or be partly see-through)...

The clones in this one have a blueish aura over their fur that is very subtle. I wonder if by using upscalers and FSR/DLSS the blue tint becomes pretty much unnoticeable.
Baron01 Dec 10, 2024 @ 9:56am 
Originally posted by Joikax:
Originally posted by Rushin:
... A concrete way to tell which dog is real (IIRC the older games had the copies have an aura or be partly see-through)...

The clones in this one have a blueish aura over their fur that is very subtle. I wonder if by using upscalers and FSR/DLSS the blue tint becomes pretty much unnoticeable.
I honestly tried watching pseudo dog and its copies, they are identical from my perspective. However, there is a way to identify one with relatively high probability even if it is not 100%. The pseudo dog based on my observation primarily hangs back and does not attack you directly. Look for a dog that is not targeting you and running directly at you, which is tell tale sign it is the real one. If you have AR equipped, you can blast him relatively fast when using end-game AR such as Dnipro. Do not run after it because as you close on it, it will summon clones and swap position with a random clone around.
Rushin Dec 11, 2024 @ 2:48pm 
Originally posted by Joikax:
Originally posted by Rushin:
... A concrete way to tell which dog is real (IIRC the older games had the copies have an aura or be partly see-through)...

The clones in this one have a blueish aura over their fur that is very subtle. I wonder if by using upscalers and FSR/DLSS the blue tint becomes pretty much unnoticeable.
I thought that was the case too, until I looked, and they ALL have that aura. I know the dog can swap bodies, but the aura on all of the dogs must be an unintentional bug. But there's always like 20 of the ♥♥♥♥♥♥♥ so it's hard to tell anyhow
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Date Posted: Dec 10, 2024 @ 8:15am
Posts: 9