S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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An "open world rpg"? LOL!
What a joke that this tag could be put on this game. The game is world is not "open" at all. Look through your sniper scope and there's nothing. Only empty terrain.

Then boom, you turned around and now there spawned in 10 bandits! Yay! What an amazing RPG!

F you clowns.
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Showing 1-11 of 11 comments
p00se2 Dec 9, 2024 @ 8:50am 
Originally posted by 76561197979566298:
F you clowns.

only one clown here

its not me :steamfacepalm:
Spiritfarer Dec 9, 2024 @ 8:50am 
well its open. And empty
Myztkl©-Kev Dec 9, 2024 @ 8:52am 
tags are added by users my guy. That being said, it's not tagged "open world RPG" it's tagged "open world" which is accurate no matter how broken A-life is.
FIN Hemmo Dec 9, 2024 @ 9:26am 
Put settings on Epic, etc. And i know that problem too, half of the buildings down show up properly and they are flickering but thats rendering distances problem, game would need to be optimized better than now and computer would need be high-end rather than something you played previous STALKER games. They could solve issue by using fog to blur horizon if there are too much stuff. i have only seen that problem if im at top of the roof and trying to look buildings that are far a way in horizon.

Rendering from kilometers away would take so much more power. You do know that, right?
Heres some food to yours to take :stalker_tincan::stalker_tincan: and sorry, i didnt have snickers to offer.
alquemir Dec 9, 2024 @ 9:27am 
I agree without working A-life the zone is barren.
Stroichik Dec 9, 2024 @ 9:35am 
Originally posted by FIN Hemmo:
Put settings on Epic, etc. And i know that problem too, half of the buildings down show up properly and they are flickering but thats rendering distances problem, game would need to be optimized better than now and computer would need be high-end rather than something you played previous STALKER games. They could solve issue by using fog to blur horizon if there are too much stuff. i have only seen that problem if im at top of the roof and trying to look buildings that are far a way in horizon.

Rendering from kilometers away would take so much more power. You do know that, right?
Heres some food to yours to take :stalker_tincan::stalker_tincan: and sorry, i didnt have snickers to offer.

No its not. And you dont need kilometers away, some 200-300 meters will do. Thats more than enough for a visual scouting of an area, and also to prevent spawns behind player's back. NPC can be easily calculated in background. U dont need to simulate more than 50-100, and without any graphical rendering its just some coordinates and states - where they go and what they do. Start rendering at 300 meteres away and you can have good enough starting point for a living Zone, doesnt need full 4K HD models at that distance, naturally it should have distance-based LOD models, only give full model render on screen-space enemies - like ones you zoom in on through scope, cant have more than 3-5 enemies in a scope anyway, and its not really that taxing to render 5 NPCs for any average PC.

X4 simulates hundreds or even more than a thousand of ships real time across entire game universe, with all their coordinates, states, cargo and activities. including simulation of combat, damage and many other things. No one asks simulation of an entire Zone, but some background simulation within range of 200-400 meters away from player is a must.
Last edited by Stroichik; Dec 9, 2024 @ 9:35am
Trane01 Dec 9, 2024 @ 9:38am 
but still open world
76561197979566298 Dec 9, 2024 @ 11:38am 
The suspension of disbelief cannot and will not be there when npcs spawn directly on your position while the rest of the world is empty.

It's just the pinnacle of immersion breaking and the opposite of what a game with this reputation should be doing. Aside from present political circumstances which I definitely empathize for the devs, the bottom line is this whole idea of S2 being "open world" is just not there atm.

Hopefully modders can make this right.
alquemir Dec 9, 2024 @ 11:41am 
It is more like a FarCy game, than original STALKER game without functioning A-life.
OGPG Dec 9, 2024 @ 12:41pm 
Originally posted by alquemir:
It is more like a FarCy game, than original STALKER game without functioning A-life.
Farcry 2 specifically. I constantly get the feeling I'm playing Farcry 2.2.
I enjoy it though.
Last edited by OGPG; Dec 9, 2024 @ 12:41pm
Nostromo Dec 9, 2024 @ 2:39pm 
Originally posted by FIN Hemmo:
Rendering from kilometers away would take so much more power.

The "rendering meter" doesn't have to be "pegged" at either a too-small a radius or a huge "kilometers away" radius.

A middle ground could be achieved - say, as far into the distance as the org series rendered A-Life, and NPC's, etc. (which was pretty far but no place near "kilometers away").

New fancy game on years-newer typical home computer hardware ought to be able to handle that - and it would be a great improvement while still not "pegged" at an unattainable "kilometers away".
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Date Posted: Dec 9, 2024 @ 8:44am
Posts: 11