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The limits are insanely low. Even dropping them by half felt not enough for me.
Are you alright??
Reported…
It is really rare I even get to yellow weight limit. A lot of the broken weapons are not worth it to carry - instead stay on green stamina and loot artifacts. Only pick weapons up on your way back to base.
If you mod it away then a lot of choices no longer matter. Some armors and weapons have the downside of being heavy - if you mod away the weight they become the best with no downside. There are a lot of ways to increase your carry weight (armors, artifacts, consumables) - you willl end up with not needing to make choices if you don't need the carry weight ones anymore.
Really?
In turn it also makes the regular drops and stash items more worth while you are on your way.
Using a mod to negate the current system does not appeal, I like it fine. Minding inventory is interesting for me, selecting a light loadout and being discerning about what I pick up, deciding on a value to weight basis what is worth taking back to camp.
Going light has its advantages. Stamina and sprint for days. But the flip side is vulnerability increases but for some that's a feature, not a bug. I spend about half my time wearing a Tourist suit even though I have Seva and a Falcon. These weight restrictions and considerations are good game play, not something to be modded away in my view.
Really its about whether you find running back to your stash to refill on medkits/ammo tedious or not.
Your game, play it how you want.
Better use mods to reduce repair price and durability damage ratios. Thats much better and more immersive, than ability to carry 500kg in your pockets. Plus artifacts can give you up to 140kg carry weight, and by default you already have 80kg. Thats quite a lot, S2 is much more casual, than original Stalker or any modded version of it, like Anomaly or Lost Alpha.
Meds are plentifull, and you also get so much food in the loot you dont need to pick up that much. Perhaps a day of Rations, 2-3 Breads, 1-2 Sausages and perhaps 1-2 cans, is all you need.
My loadout was always, AR, Shotty(I ran the KSG) and the 9mm UDP you get from the SIRCA Questline. With the SEVA-1 or the SEVA-D Suits, later the Freedom Exo.
Pick your fights, return to bases between runs and weight is not a problem nor is ammo or money.
At about mid point in game right now and I just leave my stuff on the ground and keep carry weight under 50 or so. New players to the old stalker games would immediately cry about the exact same thing and directly modify their weight that can be carried.
You will 100% have a lesser experience in the zone by modding the weight limit or weight of items.
I can easily carry Primary assault rifle, Shotgun, 2 side arms of different calibers. 100+ ammo and about 30 shotgun shells. 10 of each med and some food and easily stay under like 40 KG which is more than acceptable. You can carry about 20-30 more kg than the previous games so its already boosted to unrealistic levels.
Necessary? No
Helpful? Yes
you will end up dumping loot hard because the fast travel system and the slow walk simulator is awful