S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Spada Dec 9, 2024 @ 2:46am
Reduced Ammo and Food weight mod is it necessary?
Hi, i don't want to make the game too easy and lose the gaming experience, so should i install this mod because i find it quite annoying to run like 50 times back to the camp to sell stuff after being over-encumbered?
But it doesn't feel right to sell ammo, though.
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Showing 1-15 of 16 comments
Spada Dec 9, 2024 @ 2:55am 
Hmm?
Mack Dec 9, 2024 @ 2:56am 
If you want to actually upgrade your guns and armour? Yeah.

The limits are insanely low. Even dropping them by half felt not enough for me.
Spada Dec 9, 2024 @ 2:59am 
Originally posted by Fresh Poo:
, a bloodsucker, your mum, and Gabe Newel at the same ♥♥♥♥♥♥♥ time.

Are you alright??
Reported…
Last edited by Spada; Dec 9, 2024 @ 2:59am
Ammikaameri Dec 9, 2024 @ 3:11am 
Not really. I've only played on Veteran and have had no issues. Just carry what you need and account for the fact you will most likely find food and bandages etc while exploring so you only need to take like 5-10 with you when you leave base.

It is really rare I even get to yellow weight limit. A lot of the broken weapons are not worth it to carry - instead stay on green stamina and loot artifacts. Only pick weapons up on your way back to base.

If you mod it away then a lot of choices no longer matter. Some armors and weapons have the downside of being heavy - if you mod away the weight they become the best with no downside. There are a lot of ways to increase your carry weight (armors, artifacts, consumables) - you willl end up with not needing to make choices if you don't need the carry weight ones anymore.
Zefar Dec 9, 2024 @ 3:14am 
The weight mod makes the game more fun. So I'd suggest you use it.
Spada Dec 9, 2024 @ 9:04am 
Originally posted by Zefar:
The weight mod makes the game more fun. So I'd suggest you use it.

Really?
vamirez Dec 9, 2024 @ 9:07am 
No, OP, not necessary. My tip is to stay under the weight limit when heading out from a base because it forces you to think a moment about which weapons and how much ammo to take, how many usables to take, and in the field what to loot and why, and what to leave.
In turn it also makes the regular drops and stash items more worth while you are on your way.
dbond1 Dec 9, 2024 @ 9:12am 
I like how encumbrance and stamina work here and don't want to change it, aside maybe from reducing the cost of using the knife or jumping. Some suits have upgrades to increase carry weight, like Sewn-On Pockets for Sevas, and some artifacts boost it as well.

Using a mod to negate the current system does not appeal, I like it fine. Minding inventory is interesting for me, selecting a light loadout and being discerning about what I pick up, deciding on a value to weight basis what is worth taking back to camp.

Going light has its advantages. Stamina and sprint for days. But the flip side is vulnerability increases but for some that's a feature, not a bug. I spend about half my time wearing a Tourist suit even though I have Seva and a Falcon. These weight restrictions and considerations are good game play, not something to be modded away in my view.
Geeves Dec 9, 2024 @ 9:17am 
Not necessary at all, but the game is balanced around the way it is without mods. Removing item weights will severely trivialize the game as you will essentially have unlimited medkits and ammo.

Really its about whether you find running back to your stash to refill on medkits/ammo tedious or not.

Your game, play it how you want.
Stroichik Dec 9, 2024 @ 9:39am 
well, not really no.
Better use mods to reduce repair price and durability damage ratios. Thats much better and more immersive, than ability to carry 500kg in your pockets. Plus artifacts can give you up to 140kg carry weight, and by default you already have 80kg. Thats quite a lot, S2 is much more casual, than original Stalker or any modded version of it, like Anomaly or Lost Alpha.
Pheex Dec 9, 2024 @ 9:39am 
I don't consider it needed, you can carry a decent amount of stuff. As long as you don't grab absolutely every nearly broken weapon off the ground for minimal profits and carry 50 cans of food you're fine.
BossDos Dec 9, 2024 @ 9:56am 
I didnt consider it. Running the Game on Veteran, with nearly 100 hours in it. Never got a problem with weight. Yes you are limited by it, but you should never need more then 5-6 Magazines for your Rifle, 2-3 Sidearm Mags and perhaps 2-3 Shotgun mags.
Meds are plentifull, and you also get so much food in the loot you dont need to pick up that much. Perhaps a day of Rations, 2-3 Breads, 1-2 Sausages and perhaps 1-2 cans, is all you need.

My loadout was always, AR, Shotty(I ran the KSG) and the 9mm UDP you get from the SIRCA Questline. With the SEVA-1 or the SEVA-D Suits, later the Freedom Exo.
Pick your fights, return to bases between runs and weight is not a problem nor is ammo or money.
Heresy Dec 9, 2024 @ 12:32pm 
Absolutely amazing that people immediately mod their games and ruin the intended experience. Stalker was one of the most advanced "Inventory management" games ever back in 2007. Its not about hording all loot like in most games. Its about taking and leaving what you need. Unloading every gun for ammo and mostly leaving behind stuff with poor weight/value ratio.

At about mid point in game right now and I just leave my stuff on the ground and keep carry weight under 50 or so. New players to the old stalker games would immediately cry about the exact same thing and directly modify their weight that can be carried.

You will 100% have a lesser experience in the zone by modding the weight limit or weight of items.

I can easily carry Primary assault rifle, Shotgun, 2 side arms of different calibers. 100+ ammo and about 30 shotgun shells. 10 of each med and some food and easily stay under like 40 KG which is more than acceptable. You can carry about 20-30 more kg than the previous games so its already boosted to unrealistic levels.
OGPG Dec 9, 2024 @ 12:35pm 
Originally posted by Spada:
Hi, i don't want to make the game too easy and lose the gaming experience, so should i install this mod because i find it quite annoying to run like 50 times back to the camp to sell stuff after being over-encumbered?
But it doesn't feel right to sell ammo, though.

Necessary? No
Helpful? Yes
MROOD Dec 9, 2024 @ 12:37pm 
weight issue is an absolute game breaking bug, or a serious design flaw

you will end up dumping loot hard because the fast travel system and the slow walk simulator is awful
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Date Posted: Dec 9, 2024 @ 2:46am
Posts: 16