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I use Groks Modulat Mutants Health mod [www.nexusmods.com] to reduce mutants health to acceptable levels eg fleshes no longer take 3+ shotgun shots to the face to go down etc...
Against Uberenemies like Monolithians - I advice .308 to the head. The battle rifle (Mark I EMR / Partner for the unique variant) is really a nice weapon for that caliber with the option to go auto. It works for the Chimera as well - but I just love pumping out shotgunshells into that damnable beast.
In the previous Stalker games I used a lot of assault rifles - but IMHO they don't cut it anymore in Stalker 2
Bloodsucker, Burers, Snorks, dogs, rats, etc I can take out fine
The cat I'm thinking of uses clones just like the psydog.
Monoliths on stalker difficulty die quite fast with a short headshot burst (2-4 shot) from the endgame tier weapons (integral, dnipro, kharod with armor piercing ammo) so assault rifle are fine. In close quarter combat the Saiga also deals with them in 2-3 shots.
I play on Stalker between, finde game to hard? Lower the difficulty, if want the chalange, dont complain about enemies hp then.
That would be fine if it wasn't thousands of "dollars" to repair the armor afterwards. Getting some Far Cry 2 and Breath of the Wild vibes with the quickly damaged and broken weapons.
When enemies provide no incentive to kill them and it ends up costing you just to get into battles unless you go artifact farming afterwards to repair your gear, that gameplay mechanic is meh, could use a bit of tweaking. Provide a sidequest to eliminate bandits for 3000 dollars, but it costs 9000 to repair the gear... what's the point?