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Een vertaalprobleem melden
enemies didn't really spawn in, offline went online by either the player entering the map, cordon to garbage or by the NPCs sent to the players map via the A-life director. this is why it was possible to clear the map of mutants and we wouldn't see another mutants till the next active map or kill all NPCs and only see new ones arriving via the entrances. the only spawning was to repopulate NPC pools.
The fact is there no arguing only an account(Deranger) trying to hide Developers words and hopefully will be banned for trying to hide developers interviews and lying about what Developers have said.
Lying in this way, with this interviews from Developers so clear about how A-life worked in older Stalker and how is not working in stalker 2, is only sad and a waste of time.
The article where are confirmed the problems of stalker 2 is in the link below, the article confirm how original A-life work is three posts above.
https://www.ign.com/articles/stalker-2-dev-gsc-game-world-explains-for-the-first-time-what-went-wrong-with-a-life-20-and-why-it-was-removed-from-the-games-description-on-steam
No lies can hide Developers interviews and his attempt are really worrysome and maybe there is some hate from him to Developers, which is even more worrysome considered their country situation, which maybe is the reason behind his lies.
But S.T.A.L.K.E.R. world is magic for exploring. Every time something interesting in this dead world.
I love cyberpunk but yes, the whole point are the stories the game want you to live, going around doing "nothin" but exploring is fun until boredom happen.
At the very start maybe, but stalker 2 have a problem of balance actually on how items dropping/are placed, there is no reason to explore after the first 2-3 zone you explore thanks to main quests, you will have too much resources, ammo and even money.
Cyberpunk 2077 thanks to the "diablo like" system of weapons give for more time reason to explore.
I'm near to explore the fourth zone and i have thousand of ammo, hundred of food and game throw to me dozens of weapons and enough armors i never needed to repair any armor and i repaired i single weapon only because i don't want to change it, all of this at Veteran, which after the patch is alot easier.
Developers should fix the progression of weapons and armor which is too quick and reduce resources around the map, to give for more time a reason to explore.
To be hones it was very basic in SoC, CS fleshed out it more. A big problem here is the size of the zone. I'm curious to see how they'll manage that.
Another attempt to hide the true and saying Developers are lying, this how A-life worked in Shadow of Chernobyl.
"More interestingly, the whole system is universal and applies to all combat in the game. Guided by the A-life system, NPCs live their daily lives: monsters roam the zone in search of food; stalkers go around collecting artifacts, fighting enemies, doing their daily jobs; camps and army posts go through their routine lives with members patrolling or sitting at the campfire playing songs on the guitar."
https://www.gamespot.com/articles/stalker-shadow-of-chernobyl-updated-qanda-anomalies-and-artifacts/1100-6167562/
Really trying to attack the Developers in this way, attempting to saying they are lying, only for a "political" hate.
Yep spot on. Even better with taskboard mod too, you can open PDA and select tasks to do.
especially getting butcher missions and the mutants fight each other or someone passing by and don'tr even need to the quest, just hand back in to Butcher. plus roaming bandits that run into Duty or Loners, especially when you've got Spring Cleaning.
Plus npcs will push to places you just cleaned out. There is always something happening in GAMMA. Plus, tasks, you can always get tasks to do and you can fix your weapons by stripping weapons for better parts and replaces the ones in them. You can buy a portable workbench and craft and fix your weapons and kits in the middle of the zone. Companions, so good.
I keep coming back here to see if any one has got anything close to GAMMA in S2 but its a pipe dream
because we can clear a camp and patiently wait all of 5 seconds for a group to spawn. but seriously just today i got back on SoC with a new save, rookie village, went to kill bandits. taking every measures to avoid getting shot as to avoid using my soul medkit. same with my ammo lining all shots up and kicking myself for missing. Stalker 2 isn't high stakes like it used to be. in stalker 2 running into an anomaly early game is just cause for frustration not for loss of health but time, stalker SoC running in to an anomaly early game means one less med kit which is something that actually matters. and the NPC inventory are actually interesting. bring back scarcity.
oh and a-life feels back on, it's just the game is programmed super shallow relying on engine suite features with highly predicable behavior. It can be fleshed out but will take manpower and it's the holidays so I don't expect much until spring.
Many people here never played Shadow of chernobyl, not known how A-life worked, or how was more strictly balanced, making you want to explore with caution to avoid getting hit and waste medikit and bandage or even ammo.
In stalker 2 i have over 100 bandage and 100 medikit and i litterally use bandage for healing because the game throw dozen to me.
This game need really to be more in line with original Stalker and reduce basically everything, too much things around to the point, exploring is not needed.
Imagine downplaying SoCs revolutionary AI just to defend Stalker 2s garbage Ubisoft tier spawn system lol
Medical supplies are the primary source of currency generation. You're not suppose to hoard them.
I have over 70k and game throwed to me so many weapons and armor i never needed to repair them except one i'm keeping because i like it, i not have any reason to sell them.