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Seems to, the FSR frame gen instead of DLS is a big thing here too, I saw it on a earlier post.
And yeah just having FSR and cap to 60 made it rather smooth outside of settlements. An with this setting I'm only dropping to 45 not 5 in Rostock of all places so it's worth trying.
well turning it off hasn't worked to stop massive drops... and this has. sooooo, I'll take a smooth 50-60 on high, with epic AA and post process using DLSS DLAA and FSR gen thanks bob
Yea rostock is where I tested this too as it was one of the worse areas before this, nice and smooth now
Right now you and OP only have an opinion.
I would like to also mention that if you run the game in lower res than your display, consider setting the "Perform scaling on:" to "Display" and check "Override the scaling mode set by games"
This can lift the burden of scaling from the GPU to your display and help with the microstuttering.
its a workable solution though for now until THEY fix it in a patch which could be a while.... I can play for hours now, I couldn't before
It's weird that NO fallback helped you; "Nobody wants thier VRAM to fall back to system ram while gaming" doesn't really make sense to me because the alternative is to literally run out of VRAM, you DEFINITELY do not want that. Also remember that a lot of background apps and Windows itself uses some VRAM, you can check this in Win11 Task Manager Details view and enable the VRAM usage column - so perhaps this setting is allowing those background apps and/or other "less important" things in the game to use system memory. I'm pretty sure these CUDA settings will apply to any compute shader too, regardless of whether the game/app is actually using CUDA API or not.
Many out there think because they have installed waaaay more RAM than their system can EVER use (unless they do a lot more intensive work than just gaming...) they don't think they need to assign Virtual Memory (aka virtual RAM or windows swap file) anymore and this is simply not true.
I've tried both "prefer" & "prefer no" -> game had massive performance improvement with "Prefer sysmem fallback". I've actually managed to put in more than an hour and no massive FPS drop (other the a few brief instances).
Note that I've also increased RAM capacity from 16GB to 32GB (maybe this helped too) Although RAM didn't seem to be the issue -> I'm still getting the VRAM up to 98% of its capacity... so...
With the CUDA fallback on, I'm lucky to get an hour of play time before the massive FPS dips.
With the CUDA fallback off, I can get two to three hours of play time before the dip.
So, while it DOES NOT solve the issue, it mitigates.
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You don't seem to understand pagefiles, or how modifying them mattered in the older days of PC gaming. Your comparison is partly right, but mostly you are just trolling . . . again.