S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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SGAMEZ Dec 7, 2024 @ 6:13am
THE END of story
Want to give some feed back about that the game end & the no way back. Was wanting to ask in a players perspective or to be able to keep playing. & If functional would be possible?

Could there be made a menu/popup after the end creds that would ask new game or to put you back to before you completed the final mission. With all the stuff you got just before the final video?
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Showing 1-15 of 15 comments
BOT Cecil Dec 7, 2024 @ 7:39am 
No. Just make a save when the point of no return message shows up and reload that if you want to continue playing. The Zone changes too drastically in all endings to make it possible to continue playing
SGAMEZ Dec 7, 2024 @ 8:04am 
What does that have to do with the player. Just being ask to start over or be put back in to a state before last events happens. As many and maybe many more can miss "Point of no return". it's just put in the door opening as far my info stretches. Like running right in to the room. The warning is not even showing is what people have reported. also this is more of a ask to dev's and not sure if you are one of them @Bot_Cecil
BOT Cecil Dec 7, 2024 @ 1:02pm 
Originally posted by SGAMEZ:
What does that have to do with the player. Just being ask to start over or be put back in to a state before last events happens. As many and maybe many more can miss "Point of no return". it's just put in the door opening as far my info stretches. Like running right in to the room. The warning is not even showing is what people have reported. also this is more of a ask to dev's and not sure if you are one of them @Bot_Cecil
I completed the main quest. The quest giver for the last mission (depends on who you sided with by then) will ask you to put your things in order as there's no going back. And if you somehow miss this, there's a big message popping up in the middle of the screen informing you it's the point of no return. That room is a long hallway, there's no way of missing it.

I'm not a dev, I'm just telling you how the game seems to be designed and why "new game +" is not viable. At most they could do what Cyberpunk does where the game returns you to the point of no return after the credits roll.
Last edited by BOT Cecil; Dec 7, 2024 @ 1:02pm
Winterson Dec 7, 2024 @ 1:10pm 
Wait, you completed game without main quests breaking? Damn, you are lucky!
BOT Cecil Dec 7, 2024 @ 1:23pm 
Originally posted by Winterson:
Wait, you completed game without main quests breaking? Damn, you are lucky!
I had a few issues along the way. Markers not showing up so I had to just do what the text says or figure out myself based on what was said in conversations. Getting softlocked in conversations was another common occurence, but a reload would fix that. Otherwise yeah, it was fine.
SGAMEZ Dec 7, 2024 @ 5:32pm 
Originally posted by BOT Cecil:
I'm not a dev, I'm just telling you how the game seems to be designed and why "new game +" is not viable. At most they could do what Cyberpunk does where the game returns you to the point of no return after the credits roll.

I never asked for new game + only if the player want to start a game from start or some how load you back to where you where before doing the mission just updated the inventory
Last edited by SGAMEZ; Dec 7, 2024 @ 5:32pm
Kensei Dec 7, 2024 @ 6:05pm 
Originally posted by BOT Cecil:
No. Just make a save when the point of no return message shows up and reload that if you want to continue playing. The Zone changes too drastically in all endings to make it possible to continue playing

They have done this in all Stalker games, and I'm really not a fan of it. I was disappointed they pulled the same cheesy crap yet again, but not at all surprised.
Luckyranger1 Dec 7, 2024 @ 10:00pm 
I am still stuck at the infinite portal glitch where I can't continue to portal back to the institute
Last edited by Luckyranger1; Dec 7, 2024 @ 10:00pm
Avs Dec 7, 2024 @ 10:03pm 
Its 2024, games that have a point of no return should automatically create a save file for it so people can go back to before it.
Dr.Abscondus Dec 7, 2024 @ 10:26pm 
You'd have to blind or blind drunk to miss the point of no return. OP just seems to want to keep all the gear the game throws at you after the point of no return to use back in the main areas. I suppose that's fair enough since their is one item that only appears there for some reason, but the game is not a sandbox. What's the point of continuing to play if you've completed all available side quests? Start a new game and make different choices. that will unlock quests that are unique to each ending. That's the only way to get new story quests after you've finished a playthrough. I've done the Ward quest path and now I'm going to start a new game and choose a different side. Your choices really do affect how much of the game you see.
masii07 Dec 7, 2024 @ 10:29pm 
I stopped understanding story from Noontide support or betray point.
Looked like that should be end point. Then Fausta fight as well..

Since then I been wondering what I am doing, what's happening, why these characters are doing this and that.

At this point I am just errand boy I feel.
Luckyranger1 Dec 7, 2024 @ 11:40pm 
Originally posted by masii07:
I stopped understanding story from Noontide support or betray point.
Looked like that should be end point. Then Fausta fight as well..

Since then I been wondering what I am doing, what's happening, why these characters are doing this and that.

At this point I am just errand boy I feel.

Everyone has an agenda over who controls which part of the zone, while others eliminate the hostile competition to create peace in the region like there were a lot of factions but by the end, I think it was cut down by half depending on the side missions
masii07 Dec 8, 2024 @ 1:06am 
Originally posted by Luckyranger1:
Originally posted by masii07:
I stopped understanding story from Noontide support or betray point.
Looked like that should be end point. Then Fausta fight as well..

Since then I been wondering what I am doing, what's happening, why these characters are doing this and that.

At this point I am just errand boy I feel.

Everyone has an agenda over who controls which part of the zone, while others eliminate the hostile competition to create peace in the region like there were a lot of factions but by the end, I think it was cut down by half depending on the side missions
Thanks :steamthumbsup:
Luckyranger1 Dec 8, 2024 @ 2:24am 
Originally posted by masii07:
Originally posted by Luckyranger1:

Everyone has an agenda over who controls which part of the zone, while others eliminate the hostile competition to create peace in the region like there were a lot of factions but by the end, I think it was cut down by half depending on the side missions
Thanks :steamthumbsup:

Also there were two groups and their leaders fighting over who gets to control the income in the region and their bases are on broken down ships, can you believe it
WooKie Dec 8, 2024 @ 5:26am 
Originally posted by SGAMEZ:
Originally posted by BOT Cecil:
I'm not a dev, I'm just telling you how the game seems to be designed and why "new game +" is not viable. At most they could do what Cyberpunk does where the game returns you to the point of no return after the credits roll.

I never asked for new game + only if the player want to start a game from start or some how load you back to where you where before doing the mission just updated the inventory

There's multiple forms/states/times in the zone, it's a player choice where and when to explore. Yes they could revert you to before PONR, but what if you want all the settlements etc. It's best for everyone to put a save where you want it. If anything it increases your playtime and helps get a little more value out of the game.
Last edited by WooKie; Dec 8, 2024 @ 5:27am
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Date Posted: Dec 7, 2024 @ 6:13am
Posts: 15