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And they don't fit through doors btw.
Well, they gave us a totally braindead AI, so abuse it to your likings ;)
Nice to see that people finally start to use tactics instead of whining all day.
Since gunning them down quickly isn't an option, successfully dodging attacks is a rare achievement, and there's plenty of scripted encounters that you can't possibly avoid.
So, most of the times, it's either cheesing, or a painful war of attrition to see if you can drain them out of HP before you run out of ammo and medkits. This doesn't feel right.
Imo it's how dogs, bloodsuckers, even pseudogiants+chimeras should be fought in the first place. So I wouldn't call it cheesing, I'd call it valid tactic.
I mean, if being shot at I go to cover so they can't hit me, also not cheesing but tactic.
At least until a nefarious concurrence of scripted encounter and RNG spawns make me take slaps from two bloodsuckers at once in a corridor, while a poltergeist hiding in a locked room keeps telekinyeeting random stuff at me 💀
Except I later realised I had already picked up the supposed 'treasure' by parkouring my way through a window. 💀💀
Mutants should be deadly but we should be able to avoid their attacks or minimize them through skillful gameplay--this could mean scoring enough hits to force them to cancel their attack and retreat, or something similar. This is made a lot more difficult since this game has no dodge ability. This means you are relegated to just trying to move and run in a spastic way to bite and avoid with some luck mutant attacks such as bloodsucker or chimera lunges.
Last but not least, mutant HP is way too high. Bloodsucker on Stalker difficulty are manageable post-patch but chimera or pseudo-giants are still absolutely ridiculous. My last chimera kill took 20+ slugs from SPAS-14, mostly headshots or front hits as it was charging me. That is ridiculous as it forces you to reload the gun at least 3 times, which takes ages in combat. Just FYI, I calcualted how much it cost me to fight that one chimera, ammo + repair costs, and it was staggering 12k cupons.
In game it sometimes looks odd when, say, a dog seeks repair behind a narrow tree, probably because mutant AI is coded to consider it cover just like human AI. But otherwise, it's EXACTLY what a predator creature would do. Retreat, hide, and siege, waiting for the prey to eventually come down.