S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Night FM Dec 6, 2024 @ 10:52pm
The Chimera arena fight can be cheesed
If you stand on top of a crate where it can't hit you, it will run and hide behind a crate until you return to the ground.

However, sometimes the Chimera's body will protrude enough that you can hit it, and it won't move even when taking hits. I was able to find a position where I could headshot it indefinitely and finish the fight easily. (Though currently, its HP is so high that if I shot it in the leg, I would use up all of my ammo and it still wouldn't die).
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Showing 1-15 of 23 comments
Baron01 Dec 6, 2024 @ 11:10pm 
Yes, it can and it most likely it is intended to be cheesed. You barely have enough ammo to kill it as it "covers". More definite indication you are supposed to use crates to cheese the fight is the amount of healing items. You die in 3 swipes at most that means you have healing items for 30 seconds of fighting on the ground. You simply do not have enough damage resistance and healing items to face the chimera on the ground.
atrox Dec 6, 2024 @ 11:11pm 
Grats, you found out that they can't jump up and try to hide then. Just like dogs and bloodsuckers....
And they don't fit through doors btw.

Well, they gave us a totally braindead AI, so abuse it to your likings ;)

Nice to see that people finally start to use tactics instead of whining all day.
Serpiko82 Dec 6, 2024 @ 11:24pm 
Originally posted by atrox:
Nice to see that people finally start to use tactics instead of whining all day.
(Not like standing on a crate and shooting at a peeking limb for 5 minutes is peak gameplay, heh)
Night FM Dec 6, 2024 @ 11:41pm 
Originally posted by Baron01:
Yes, it can and it most likely it is intended to be cheesed. You barely have enough ammo to kill it as it "covers". More definite indication you are supposed to use crates to cheese the fight is the amount of healing items. You die in 3 swipes at most that means you have healing items for 30 seconds of fighting on the ground. You simply do not have enough damage resistance and healing items to face the chimera on the ground.
They probably intended for your to use the crates, but I think they intended it to at least move when it's being shot.
Serpiko82 Dec 7, 2024 @ 12:04am 
Sometimes I wonder how, exactly, the Devs INTENDED mutants to be fought. I mean, which tactics they wanted the player to adopt, besides cheesing.

Since gunning them down quickly isn't an option, successfully dodging attacks is a rare achievement, and there's plenty of scripted encounters that you can't possibly avoid.

So, most of the times, it's either cheesing, or a painful war of attrition to see if you can drain them out of HP before you run out of ammo and medkits. This doesn't feel right.
atrox Dec 7, 2024 @ 12:05am 
Originally posted by Serpiko82:
Originally posted by atrox:
Nice to see that people finally start to use tactics instead of whining all day.
(Not like standing on a crate and shooting at a peeking limb for 5 minutes is peak gameplay, heh)
(Shooting it when running around helplessly would even take longer and doesn't add much to gameplay either.)
Serpiko82 Dec 7, 2024 @ 12:07am 
Originally posted by atrox:
Originally posted by Serpiko82:
(Not like standing on a crate and shooting at a peeking limb for 5 minutes is peak gameplay, heh)
(Shooting it when running around helplessly would even take longer and doesn't add much to gameplay either.)
(That's true)
atrox Dec 7, 2024 @ 12:24am 
Originally posted by Serpiko82:
Sometimes I wonder how, exactly, the Devs INTENDED mutants to be fought. I mean, which tactics they wanted the player to adopt, besides cheesing.
It hink they intended it exactly this way. Use high ground for ground bound enemies. They are cannonfodder then. Enemies even react to this and try to hide.

Imo it's how dogs, bloodsuckers, even pseudogiants+chimeras should be fought in the first place. So I wouldn't call it cheesing, I'd call it valid tactic.

I mean, if being shot at I go to cover so they can't hit me, also not cheesing but tactic.
Serpiko82 Dec 7, 2024 @ 12:38am 
Originally posted by atrox:
Originally posted by Serpiko82:
Sometimes I wonder how, exactly, the Devs INTENDED mutants to be fought. I mean, which tactics they wanted the player to adopt, besides cheesing.
It hink they intended it exactly this way. Use high ground for ground bound enemies. They are cannonfodder then. Enemies even react to this and try to hide.

Imo it's how dogs, bloodsuckers, even pseudogiants+chimeras should be fought in the first place. So I wouldn't call it cheesing, I'd call it valid tactic.

I mean, if being shot at I go to cover so they can't hit me, also not cheesing but tactic.
Fair enough.

At least until a nefarious concurrence of scripted encounter and RNG spawns make me take slaps from two bloodsuckers at once in a corridor, while a poltergeist hiding in a locked room keeps telekinyeeting random stuff at me 💀
atrox Dec 7, 2024 @ 12:57am 
Originally posted by Serpiko82:
At least until a nefarious concurrence of scripted encounter and RNG spawns make me take slaps from two bloodsuckers at once in a corridor, while a poltergeist hiding in a locked room keeps telekinyeeting random stuff at me 💀
Valid tactic = rruuunnnnn ;)
ᴛᴀʟᴜ 🐦 Dec 7, 2024 @ 1:03am 
Or you can just run around a couple crates and keep shooting it.
Serpiko82 Dec 7, 2024 @ 1:07am 
Originally posted by atrox:
Originally posted by Serpiko82:
At least until a nefarious concurrence of scripted encounter and RNG spawns make me take slaps from two bloodsuckers at once in a corridor, while a poltergeist hiding in a locked room keeps telekinyeeting random stuff at me 💀
Valid tactic = rruuunnnnn ;)
I thought the poltergeist was guarding something valuable.

Except I later realised I had already picked up the supposed 'treasure' by parkouring my way through a window. 💀💀
Baron01 Dec 7, 2024 @ 1:26am 
Originally posted by atrox:
It hink they intended it exactly this way. Use high ground for ground bound enemies. They are cannonfodder then. Enemies even react to this and try to hide.

Imo it's how dogs, bloodsuckers, even pseudogiants+chimeras should be fought in the first place. So I wouldn't call it cheesing, I'd call it valid tactic.

I mean, if being shot at I go to cover so they can't hit me, also not cheesing but tactic.
This can not be correct, simply because there are situations, unavoidable as part of main story, where you will run into mutants and there will be no high ground. It also exposes that mutants and human enemies have same AI that is why mutants try to run into hiding spots if they can not reach you. I'm all for fighting evolved mutants but dogs or other mutated animals trying to find cover when they can not reach you is just stupid.

Mutants should be deadly but we should be able to avoid their attacks or minimize them through skillful gameplay--this could mean scoring enough hits to force them to cancel their attack and retreat, or something similar. This is made a lot more difficult since this game has no dodge ability. This means you are relegated to just trying to move and run in a spastic way to bite and avoid with some luck mutant attacks such as bloodsucker or chimera lunges.

Last but not least, mutant HP is way too high. Bloodsucker on Stalker difficulty are manageable post-patch but chimera or pseudo-giants are still absolutely ridiculous. My last chimera kill took 20+ slugs from SPAS-14, mostly headshots or front hits as it was charging me. That is ridiculous as it forces you to reload the gun at least 3 times, which takes ages in combat. Just FYI, I calcualted how much it cost me to fight that one chimera, ammo + repair costs, and it was staggering 12k cupons.
Serpiko82 Dec 7, 2024 @ 1:50am 
Originally posted by Baron01:
dogs or other mutated animals trying to find cover when they can not reach you is just stupid.
This, instead, makes a lot of sense to me. Anything with basic animal intelligence or even just bare survival instinct (so basically any enemy except zombies), as soon as they realise that the prey is unreachable and turned into an active threat (albeit momentarily), would rather interrupt the hunt and flee from the threat.

In game it sometimes looks odd when, say, a dog seeks repair behind a narrow tree, probably because mutant AI is coded to consider it cover just like human AI. But otherwise, it's EXACTLY what a predator creature would do. Retreat, hide, and siege, waiting for the prey to eventually come down.
ᴛᴀʟᴜ 🐦 Dec 7, 2024 @ 2:35am 
The mutant i hate the most are the psydog, constantly spawning clones everywere.
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Date Posted: Dec 6, 2024 @ 10:52pm
Posts: 23