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If anyone tells you "That isn't the stalker way, idiot!" they are lying to themselves.
Or some artifact that allows you to fast travel.
I'd say since we don't have wandering groups of stalkers and considering the overall size of the map it'd be good to just have a 3-5 static safe-zone spots in every location with bed, guide, and stalkers chilling nearby.
For now, cheat engine, speed x3-x6, works fine. Textures don't load as fast as you run tho.
What Immersion? There are like 7 mobs spawning in the next room right now.
There's no reason for a guide not to be around Malachite or Zalissya or have like, huts/hangouts just outside major factions so they can guide everyone around the zone regardless of factions.
This issue is even more egregious considering how many mountains/rivers are in the way of your destination, requiring LOOOOOOOOONG and boring walks all around the terrain just to make it. Looking at you, northeast Zaton with your gigantic swamp that you could walk through in previous games but now can't. That and the river on the west/southwest of the map that makes sure you don't have any easy access from Radar/STC to Rostok.
I think the world design, level design, the sound design and the weather/mood is immersive and on point.
it's all the economy and broken spawner that makes it feel like a videogame and ruins it every 5 minutes.
In Stalker i'm exploring things, there are heals, ammo, vodka, food in every building in every room, on every shelf. I'm climbing on some ♥♥♥♥, opening backpack, it contains vodka, ammo, food, heals. I'm opening a locked door, there is a safe, it contains vodka, heals, food, t2 ammo (wow). In 1 case of 20 maybe it'll contain a weapon (probably i don't even need it, only to sell). Idk. I feel like in CoP there was a point to loot every PoI. There were different things in different places. Or some guys with a story. In Stalker 2 i feel like there is a big map filled with randomly-generated /vodka-ammo-heals of random amount and fixed value/ containers. I'd prefer smaller map with some quality, than this big map with random generated quantity.
Weather is cool tho, these lightning strikes are awesome. And world is not bad, its just empty and full of auto-generated random generic loot. It'd better have stashes with some story that contains context-related content. But we have what we have. Every stalker, scientist, soldier, bandit, in every situation hide in his stash vodka, 10 bullets, heals and food. So immersive.
And agreed with your take about guides. Chemplant being locked for Scar's route is pure garbage, they must rethink it somehow or make a base for sparks somewhere in that area.
"But I found so much loot! There was so much loot everywhere!" most of that is first time through only hand placed loot that never comes back.
Funny enough, the sort of person most mad about quest markers in games, is usually in the most denial that their "Loot everywhere" mindset is only true if you do nothing but mindlessly follow quest markers forwards so you don't deal with the reality of "Oh, no more free medkits and food stack by this anomaly the 2nd time searching it." etc.
Adjust for if your luck with animals and roadside anomalies is "seven dogs either reset to their positions, or they all perfectly weaved through a mix of fire and acid patches flawlessly welp this is why I keep my entire stockpile of SMG ammo in my pack"
yea its like they made this game together with Starfield.
Empty dead world of nothing.
As far as I know stashes are for finding blueprints but generally the supplies themselves are useful