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Weird ball? I am going to use one but I think i need to find datamined info whether it helps or whatnot. If it offers phys protection when standing, it's useful in sniping fights when you are sniping.
Some sites are saying weird ball only reduces bullet damage, nothing else, and also the weight increases when taking any physical damage, up to 5kg.
Still useful as a tanky build for your suit, if you aren't hoarding loot that is.
But if it's multiplies incoming bullet damage by let's say 0.8 and then physical resist applies on top of it, then it useful.
The file is in the pak at stalker2/content/gamelite/gamedata/ObjEffectMaxParamsPrototypes.cfg.
I believe weird ball is somewhat of a grey area. I can't find any resistances added in the files, however in the effects, it has a flag for damage reduction by weight. If it goes like the wording in the file goes, then it should stack with the cap (weird ball is DamageToWeightCoefficient = 0.1, and protection is EEffectType::ProtectionStrike).
edit: a test that could be done is use the crash anomaly err I mean the gravity anomaly. The one that pulls you in and distorts space. That I believe is physical damage. Step in, note health loss, heal, repeat a few times. Then put weird ball in and do the same a few more times (start recording data after it is max weight). Compare the health loss between the two. Gravity anomaly, whirlwind anomaly, are I believe physical.
edit2: looking at the file, I believe the standing part is just flavor text. Nothing has a movement limiting effect added to the effect. There is also nothing in effectprototypes.cfg for it. All it has is:
DamageToStaminaCoefficient = 1.0
DamageToWeightCoefficient = 0.1
MinWeight = 0.5
MaxWeight = 5.0
WeightDecreaseDelay = 0.0
WeightDecreaseRate = 10.0
WeightDecreaseAmount = 0.1
My findings are:
1. 2x Liquid Rock does not seem to add any significant boost.
2. Liquid Rock + Weird Water provide best radiation resistance but you still die to death trap areas but you will have chance to react and back off.
10 percent of the damage gets added as the weight and stamina penalty, besically stopping you where you stood if you took a lot of damage, also makind you heavier which kinda fits the item description. In a wierd way.
For example,
One maximum level protection artifact is equivalent to 2 strong or 3 medium level protection artifacts.
That means that we can assign the following (relative) levels of protection:
1 - weak
2 - medium
3 - strong
6 - maximum.
How do these levels stack with armor protection bars, which go from zero to 5 bars?
Does each bar of armor protection correspond to 1 level of artifact protection?
Just want to point out that there is a mix up in above statement. Obviously, it is 2 strong bonuses and 3 medium one.
Thank you.
That kinda lives me questionig what the ideal artefact setup would be.
Probably like this:
Hypecube, 2-3 Thunderberries, Weird water or liquid stone.
Could you please post your actual results with damage numbers?