S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Ellebelle Dec 5, 2024 @ 6:58pm
crash on shaders compiling
divers have been reinstalled and everything help
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Ninefinger Dec 5, 2024 @ 7:05pm 
you can skip it and try that, shaders will compile on the fly and wont be precompiled but I suggest using this Engine.ini found in AppData\Local\Stalker2\Saved\Config\Windows. if the file does not exist just create it and paste this into it.

the part that skips the compiler is this

[SystemSettings]
;Disables shaders compiler on start game: 0-Disables, 1-Enables
r.PSOWarmup.WarmupMaterials=0


;CONFIG MOD BY ExTaZN. VERSION 2.1.1 [Core.System] ;Paths for plugins and game resource Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Animation/MotionWarping/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/Animation/MotionTrajectory/Content Paths=../../../Engine/Plugins/Experimental/Animation/PoseSearch/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/CommonUI/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/Landmass/Content Paths=../../../Engine/Plugins/Experimental/PhysicsControl/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/Experimental/Water/Content Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Marketplace/ACLPlugin/Content Paths=../../../Engine/Plugins/Marketplace/DLSS/Content Paths=../../../Engine/Plugins/Marketplace/FSR3/Content Paths=../../../Engine/Plugins/Marketplace/PrefabTool/Content Paths=../../../Engine/Plugins/Marketplace/SkinnedDecalComponent/Content Paths=../../../Engine/Plugins/Marketplace/XeSS/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/HairStrands/Content Paths=../../../Engine/Plugins/Runtime/SunPosition/Content Paths=../../../Engine/Plugins/SRLE/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../Stalker2/Plugins/DiscordRpc/Content Paths=../../../Stalker2/Plugins/FlyCorridor/Content Paths=../../../Stalker2/Plugins/GSCFactories/Content Paths=../../../Stalker2/Plugins/GSCLoadingScreen/Content Paths=../../../Stalker2/Plugins/GSCNavigation/Content Paths=../../../Stalker2/Plugins/GameDataEditor/Content Paths=../../../Stalker2/Plugins/Modio/Content Paths=../../../Stalker2/Plugins/PlatformProviderController/Content Paths=../../../Stalker2/Plugins/QuestTool/Content Paths=../../../Stalker2/Plugins/SmartCovers/Content Paths=../../../Stalker2/Plugins/Tether/Content Paths=../../../Stalker2/Plugins/WwiseNiagara/Content Paths=../../../Stalker2/Plugins/Wwise/Content ------------------------------------------------ ;Optimized plugins and game resources +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning ZeroEngineVersionWarning=True UseStrictEngineVersioning=True CanStripEditorOnlyExportsAndImports=True ;IoDispatcher settings s.IoDispatcherCacheSizeMB=8192 s.IoDispatcherBufferAlignment=1 r.IoDispatcher.AsyncBatchReadSizeKB=8192000 ------------------------------------------------ [Core.Log] ;Log Disabling Global=off LogTemp=all off LogInput=all off LogConfig=all off LogMemory=all off LogLinker=all off LogOnline=all off LogPakFile=all off LogAnalytics=all off LogOnlineUser=all off LogOnlineGame=all off LogOnlineEvents=all off LogOnlineFriend=all off LogPluginManager=all off LogOnlineIdentity=all off LogOnlinePresence=all off LogOnlineIdentity=all off LogOnlineTitleFile=all off LogOnlineEntitlement=all off LogInteractiveProcess=all off ------------------------------------------------ [MemoryPools] ;Memory Pools Size FLightPrimitiveInteractionInitialBlockSize=0 ------------------------------------------------ [ProcessLimits] ;Virtual memory limiter VirtualMemoryLimitInKB=0 ------------------------------------------------ [ShaderCompiler] ;Shader Compiler settings MaxShaderJobs=150 bUseBackgroundCompiling=True bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True NumUnusedShaderCompilingThreads=1 bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True bAllowAsynchronousShaderCompiling=True bPromptToRetryFailedShaderCompiles=False bAllowCompilingThroughWorkerThreads=True ------------------------------------------------ [SystemSettings] ;Disables shaders compiler on start game: 0-Disables, 1-Enables r.PSOWarmup.WarmupMaterials=0 ------------------------------------------------ ;FPS limiter: 0-Unlimited t.MaxFPS=0 ------------------------------------------------ ;LOD's settings, Adjust with care! r.ViewDistanceScale=1.0 r.LOD.DistanceFactor=1.0 r.Shadow.DistanceScale=1.0 r.StaticMeshLODDistanceScale=1.0 foliage.LODDistanceScale=1.0 grass.CullDistanceScale=1.0 ------------------------------------------------ ;FX's settings fx.BatchAsync=1 fx.EarlyScheduleAsync=1 fx.BatchAsyncBatchSize=12 fx.ParticlePerfStats.Enabled=0 fx.Niagara.DebugDraw.Enabled=0 fx.EnableCircularAnimTrailDump=0 fx.NiagaraAllowRuntimeScalabilityChanges=1 niagara.GPUCulling=0 ------------------------------------------------ ;Renders settings r.GTSyncType=1 r.CustomDepth=1 r.RHICmdBypass=0 r.GBufferFormat=1 r.D3D12.GPUTimeout=0 r.Shaders.Optimize=1 r.DontLimitOnBattery=1 r.CreateShadersOnLoad=1 r.RenderTargetPoolMin=400 r.XGEController.Enabled=0 r.CompileShadersForDevelopment=0 r.Shadow.CacheWholeSceneShadows=1 r.AllowMultiThreadedShaderCreation=1 r.Shadow.DetectVertexShaderLayerAtRuntime=1 r.EnableDebugSpam_GetObjectPositionAndScale=0 ;Async settings r.AsyncCompute=1 r.RDG.AsyncCompute=1 r.AsyncPipelineCompile=1 r.UseAsyncShaderPrecompilation=1 r.AmbientOcclusion.AsyncComputeBudget=0 ;GPUCrash Disables r.GPUCrashDump=0 r.GPUCrashDebugging=0 r.GPUCrash.DataDepth=0 r.GPUCrashOnOutOfMemory=0 r.GPUCrash.Collectionenable=0 ;DX12 & RHI settings D3D12.MaximumFrameLatency=2 D3D12.AsyncDeferredDeletion=1 D3D12.SyncThreshold=999 RHI.SyncThreshold=999 RHI.ResourceTableCaching=1 ------------------------------------------------ ;Audio renders settings AudioThread.SuspendAudioThread=1 AudioThread.BatchAsyncBatchSize=999 AudioThread.EnableBatchProcessing=1 AudioThread.UseBackgroundThreadPool=True ------------------------------------------------ ;Fixes Dump r.DumpGPU.Buffer=1 r.DumpGPU.Texture=1 t.DumpHitches.AllThreads=1 ------------------------------------------------ ;Vram and Ram manage r.Emitter.FastPoolEnable=1 memory.logGenericPlatformMemoryStats=0 r.GPUScene.MaxPooledUploadBufferSize=-1 d3d12.AllowPoolAllocateIndirectArgBuffers=1 d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize=-1 ;Enter the size of your RAM here r.Emitter.FastPoolMaxFreeSize=16384 d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize=16384 ------------------------------------------------ [RenderingThread] ;Enables Multicore and Optimize Priority WorkerThreadPriority=1 bAllowThreadedRendering=True bAllowAsyncRenderThreadUpdates=True bAllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=True ------------------------------------------------ [TextureStreaming] ;Texture Streaming settings r.TextureStreaming=1 r.Streaming.MipBias=0 r.Streaming.PoolSize=-1 r.Streaming.UseAllMips=1 r.Streaming.HLODStrategy=2 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.UseAsyncRequestsForDDC=1 r.Nanite.Streaming.MaxPendingPages=6 r.Streaming.UseBackgroundThreadPool=True r.Nanite.Streaming.StreamingPoolSize=-1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.PoolSize.VRAMPercentageClamp=0 r.Nanite.Streaming.MaxPageInstallsPerFrame=2 ------------------------------------------------ [ConsoleVariables] ;Optimized Multicore UseAllCores=True bAllowMultiThreadedAnimationUpdate=True bOptimizeAnimBlueprintMemberVariableAccess=True ------------------------------------------------ [CrashReportClient] ;Crash Report Disabling bImplicitSend=False bAgreeToCrashUpload=False ------------------------------------------------ [DevOptions.Shaders] ;Shaders settings WorkerProcessPriority=0 MaxShaderJobBatchSize=50 bAllowCompilingThroughWorkers=True bAllowAsynchronousShaderCompiling=True ------------------------------------------------ [Engine.ErrorHandling] ;Debug Error Disabling bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False ------------------------------------------------ [/script/engine.engine] ;Smooth framerate bSmoothFrameRate=True bAllowMultiThreadedShaderCompile=True ------------------------------------------------ [/script/dlss.dlsssettings] ;DLSS settings bEnableDLSSD3D12=True DLAAPreset=F DLSSQualityPreset=E DLSSBalancedPreset=E DLSSPerformancePreset=E DLSSUltraPerformancePreset=F r.NGX.DLSS.AutoExposure=1 r.NGX.DLSS.PreferNISSharpen=0 r.NGX.DLSS.DilateMotionVectors=1 r.NGX.DLSS.EnableAlphaUpscaling=0 r.NGX.DLSS.ReleaseMemoryOnDelete=1 r.NGX.DLSS.DisableSubsurfaceCheckerboard=1 ------------------------------------------------ [/script/akaudio.aksettings] ;Enables Multicore for audio bEnableMultiCoreRendering=True ------------------------------------------------ [/script/engine.inputsettings] ;Mouse Tweak bEnableMouseSmoothing=False bViewAccelerationEnabled=False bDisableMouseAcceleration=True RawMouseInputEnabled=Enabled RawMouseInputEnabled=1 ------------------------------------------------ [/script/xesscore.xesssettings] ;XeSS settings r.XeSS.Supported=1 r.XeSS.AutoExposure=1 r.XeSS.Experimental.PreExposure=1 ------------------------------------------------ [/script/engine.renderersettings] ;Render optimized r.PreTileTextures=1 r.AllowOcclusionQueries=True ;Correct decal reaction on light r.DBuffer=True ;Z culling settings: 0-Disables, 1-good occluders only, 2-all opaque r.EarlyZPass=2 ------------------------------------------------ ;Graphics Quality: 0-Disables, 3-High ;r.AOQuality ;r.LightFunctionQuality ;r.ParticleLightQuality ;r.ShadowQuality ;r.BloomQuality ------------------------------------------------ ;Distance field for texture: 1-Minimal, 16-Maximum r.MaxAnisotropy=16 ------------------------------------------------ ;Shadow settings: 0-Disables, 1-Enables r.ContactShadows=1 grass.DisableDynamicShadows=0 ------------------------------------------------ ;Post-processing settings r.LumenScene.DistantScene=0 ;Motion Blur & DOF: 0-Disables, 4-Cinematic r.MotionBlurQuality=0 r.DepthOfFieldQuality=0 ;Eye Adaptation: 0-Disables, 4-Cinematic r.EyeAdaptationQuality=4 ;Chromatic aberration: 0-Disables, 1-Enables r.SceneColorFringe.Max=0 ;Film grain: 0-Disables, 1-Enables r.Tonemapper.GrainQuantization=0 ------------------------------------------------ ;TemporalAA settings [Only for uses TAA in game] r.TemporalAASamples=4 r.TemporalAACurrentFrameWeight=0.15 ;TAA Sharpness parameter: 0-Disables r.TemporalAASharpness=0.25 ------------------------------------------------ ;Fixes Denoiser r.AmbientOcclusion.Compute=1 r.AmbientOcclusion.Compute.Smooth=1 r.Shadow.EnableModulatedSelfShadow=1 r.LumenScene.SurfaceCache.Capture.NaniteMultiView=0 r.LumenScene.SurfaceCache.Capture.NaniteLODScaleFactor=0.05 r.Lumen.Reflections.Temporal=0 r.Lumen.Reflections.RadianceCache=1 r.Lumen.Reflections.BilateralFilter=1 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.Temporal.DistanceThreshold=0.05 r.Lumen.Reflections.RadianceCache.AngleThresholdScale=0.01 r.Lumen.TranslucencyReflections.Frontlayer.Allow=0 r.Lumen.TranslucencyReflections.Frontlayer.Enable=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Reflections.Denoiser=1 r.DiffuseIndirect.Denoiser=1 r.AmbientOcclusion.Denoiser=1 ------------------------------------------------ ;Fixes Hair r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=8 r.HairStrands.Visibility.MSAA.SamplePerPixel=8 r.HairStrands.Interpolation.UseSingleGuide=0 ------------------------------------------------ [/script/engine.streamingsettings] ;level Streaming settings s.AsyncLoadingTimeLimit=2 s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingThreadEnabled=True s.AsyncLoadingUseFullTimeLimit=1 s.PriorityAsyncLoadingExtraTime=0 s.MinBulkDataSizeForAsyncLoading=0 ------------------------------------------------ [/script/ffxfsr3settings.ffxfsr3settings] ;FSR settings r.FidelityFX.FSR3.UseRHI=False r.FidelityFX.FSR3.AutoExposure=False r.FidelityFX.FSR3.UseNativeDX12=True r.FidelityFX.FSR3.AdjustMipBias=True r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=False r.FidelityFX.FSR3.ForceVertexDeformationOutputsVelocity=True ;FSR Sharpness parameter: 0-Disables r.FidelityFX.FSR3.Sharpness=0.25 ------------------------------------------------ [/script/streamlinerhi.streamlinesettings] ;Streamline settings bEnableStreamlineD3D12=True ------------------------------------------------ [/script/engine.garbagecollectionsettings] ;Garbage Collection settings gc.MultithreadedDestructionEnabled=1 gc.MinimalAsyncGarbageCollectionTime=0.45 ------------------------------------------------ [/script/winstrumentedprofilerssettings.wtelemetrysettings] ;Disables Telemetry bEnableTelemetry=False ------------------------------------------------
Darc Dec 5, 2024 @ 8:53pm 
This worked, I was having a crash after the Shaders would take forever to compile then get stuck. Thank you!
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Date Posted: Dec 5, 2024 @ 6:58pm
Posts: 2