S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Night FM Dec 5, 2024 @ 3:51pm
Defend Zalissya quest bugs as of patch 1.03
I arrived at Zalyssia, and the door to the church isn't locked as some other players are reporting. However, the church is full of non-hostile Monolith soldiers running in place (and since you can't fire your weapon in the church, they can't be killed unless they leave).

Talking to any of the key NPCs inside the church (e.x. Gaffer, Warlock) only initiates their normal dialogue and doesn't do anything to begin the quest. So I'm totally unsure how to proceed.
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Showing 1-12 of 12 comments
GALLONofPCP Dec 5, 2024 @ 3:56pm 
just a shot in the dark cause the trick worked for me to reset the npcs that trigger the door to unlock.. but try luring bandits or bloodsuckers into town and see if it triggers any npc's.

I had the issue with the door, and issue with the monolith soldiers (but that was another issue). But somehow luring mobs into the town caused the npc's to engage into combat, which then after the battle was over, they reset to their positions and things worked from there.
YourBunnyWrote Dec 5, 2024 @ 4:58pm 
I have the same issue, cannot get past it
Night FM Dec 5, 2024 @ 5:01pm 
Originally posted by YourBunnyWrote:
I have the same issue, cannot get past it
I was able to get the quest completed. What I did was talk to Gaffer inside of the base. Even though he didn't have any unique dialogue, it updated my quest with the option to visit Uncle Lynoa's home. Talking to Warlock did nothing, though.

After I killed Uncle Lynoa, I returned to Zalyssia and talked to Gaffer again, and it let me mark the quest as completed. The church is still full of Monolith soldiers, though, and I know of no way to get rid of them unless they happen to wander out of the door. When they do, they seem to turn hostile.
Night FM Dec 5, 2024 @ 5:02pm 
Originally posted by k33th:
Wait, its still not fixed? ROFL :spurdo:
The bug I saw most people complaining about was that the door to the church would never unlock. What's weird is that, for me, it would sometimes be locked but would seem to randomly shift from locked to unlocked, and I haven't figured out why.
Sharpe Dec 9, 2024 @ 4:05am 
Still bugged, the exact same thing happened to me last night. I'm just going to ignore it and do it on another playthrough when it gets fixed.
Grimtasy Dec 9, 2024 @ 4:14am 
Originally posted by Night FM:
Originally posted by YourBunnyWrote:
I have the same issue, cannot get past it
I was able to get the quest completed. What I did was talk to Gaffer inside of the base. Even though he didn't have any unique dialogue, it updated my quest with the option to visit Uncle Lynoa's home. Talking to Warlock did nothing, though.

After I killed Uncle Lynoa, I returned to Zalyssia and talked to Gaffer again, and it let me mark the quest as completed. The church is still full of Monolith soldiers, though, and I know of no way to get rid of them unless they happen to wander out of the door. When they do, they seem to turn hostile.
Exactly the same for me. Someone said that the monolithians stuck in the building is due to an emission and npcs running to find cover, except both loners and monolithians end up stuck in a safe zone where they can't kill each others and it breaks a bunch of scripts for the quest events to trigger. So the right thing to do is to rush to this mission asap after SIRCAA and before any emission happens. Apparently that workaround fixes most issues with this mission.

Edit : monolithians shoudn't need to hide from emissions anyway. In the lore, they are fully immune to the psi-waves from emissions (the thing that actually kills you in an emission by frying your brain).
Last edited by Grimtasy; Dec 9, 2024 @ 4:17am
p00se2 Dec 9, 2024 @ 4:20am 
i had radio call from gaffer asking for help telling me they are under attack

i went to the village but nothing there
everything destroyed and random audio of gunfire but no enemy or NPC anywhere

:summeryeti:
Grimtasy Dec 9, 2024 @ 4:22am 
Originally posted by p00se2:
i had radio call from gaffer asking for help telling me they are under attack

i went to the village but nothing there
everything destroyed and random audio of gunfire but no enemy or NPC anywhere

:summeryeti:
1. Go and aggro monolithians from the Sphere.
2. Lead them to Zalissya while keeping the aggro.
3. Next event will trigger and monolithians will spawn properly out of the building in Zalissya, and you can advance the mission.

Seems to work consistently for me (tested and it worked 3 times out of 3)
Flyingdebris Dec 9, 2024 @ 1:23pm 
it took me a lot of retries, but I also used the lure Monolithians from the sphere technique to eventually fix the mission sequence in that area.

when everything got all messed up with the doors not opening and no monoliths to shoot at, I backtracked to a save from when i had just finished the missions at the sphere, and there was still a squad near the entrance that was alive. I aggroed them and managed to kite at least one of them into the town. Killing him in town caused the doors to unlock, but i still had the default dialog of the people in there.

Initiating default dialog seemed to meet some mission prereq even if they didn't say anything new.

Just kinda f-ing around town and trying to leave eventually caused a proper monolith fight to break out outside the building all the npcs were in for me. Finishing the fight and coming back in seemed to finally fix the dialog issue and they were giving proper missions now.

After doing the missions for the medic, getting the bartender's gun, bribing hamster's bodyguard, clearing out the monolith scouts, and taking care of the Uncle out of town, everything was kinda working, although some of the NPCs now had duplicates and a few monoliths were still in the building.

Trying to leave town again after all this caused a red condition GP37 to magically appear in my hands (causing my current gun to get booted to inventory) and gave me another mission to return to the town to defend vs monolithians, which had now spawned properly and were attacking in force.

After this was over, some more important npcs had duplicates, but all the monoliths inside were gone.

I haven't been back yet to see if the duplicate problem cleared itself up.
Last edited by Flyingdebris; Dec 9, 2024 @ 1:24pm
MROOD Dec 9, 2024 @ 1:33pm 
Originally posted by Grimtasy:
Originally posted by p00se2:
i had radio call from gaffer asking for help telling me they are under attack

i went to the village but nothing there
everything destroyed and random audio of gunfire but no enemy or NPC anywhere

:summeryeti:
1. Go and aggro monolithians from the Sphere.
2. Lead them to Zalissya while keeping the aggro.
3. Next event will trigger and monolithians will spawn properly out of the building in Zalissya, and you can advance the mission.

Seems to work consistently for me (tested and it worked 3 times out of 3)

what do you mean by the Sphere?>

I had a look at Zalissya and there about 20 enemy troops in the church, all you can hear is footsteps

theres no way to kill em, and already had the radio call for help


this is the pass version so it seems that regardless of platform, Steam GOG or Pass its very broken

damn thats a key mission to move forward in the game, damn bug
Cosmophase Dec 9, 2024 @ 1:45pm 
Originally posted by MROOD:
Originally posted by Grimtasy:
1. Go and aggro monolithians from the Sphere.
2. Lead them to Zalissya while keeping the aggro.
3. Next event will trigger and monolithians will spawn properly out of the building in Zalissya, and you can advance the mission.

Seems to work consistently for me (tested and it worked 3 times out of 3)

what do you mean by the Sphere?>

I had a look at Zalissya and there about 20 enemy troops in the church, all you can hear is footsteps

theres no way to kill em, and already had the radio call for help


this is the pass version so it seems that regardless of platform, Steam GOG or Pass its very broken

damn thats a key mission to move forward in the game, damn bug
What fixed it for me was running about 100 meters out of town then back in, then make your way to one of the houses - not exactly sure which one but it had a dead vendor and some monolith inside and it should hopefully fix it.
MROOD Dec 9, 2024 @ 1:50pm 
Originally posted by Cosmophase:
Originally posted by MROOD:

what do you mean by the Sphere?>

I had a look at Zalissya and there about 20 enemy troops in the church, all you can hear is footsteps

theres no way to kill em, and already had the radio call for help


this is the pass version so it seems that regardless of platform, Steam GOG or Pass its very broken

damn thats a key mission to move forward in the game, damn bug
What fixed it for me was running about 100 meters out of town then back in, then make your way to one of the houses - not exactly sure which one but it had a dead vendor and some monolith inside and it should hopefully fix it.

yes the dead vendour and dead monolith is the old house where you had your bed and save stash, the same house, I did stroll in there looking for the bed and save stash but the bed is broken and stash missing, everything inside the building is broken, game script I bet, my last save is me standing on the roof of the church trying to figure a way in but its been impossible so far
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Date Posted: Dec 5, 2024 @ 3:51pm
Posts: 13