S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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mutant loot
I guess the devs could see most of the community hated getting nothing from mutants, so many people argued that mutant loot was pointless and they left it out for a reason. Well it seems that "reason" never existed.
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Showing 1-15 of 16 comments
Romey1son Apr 15 @ 10:39am 
And if it did it wasn't a very good one.
StormhawkV Apr 15 @ 11:51am 
It was only a thing in SoC, a super minor one used for fetch quests. We already had two Stalker games before Stalker 2 where mutants didn't drop 'loot' and no one ever complained because no one likes soulless repeatable fetch quests.
theres a mod that adds it in nexus
sgt_magor Apr 15 @ 12:02pm 
finding rare artifacts , coupons, and assorted medical supplies would be welcome. miss trading mutant body parts for special equipment in prior games.
StormhawkV Apr 15 @ 12:10pm 
Originally posted by sgt_magor:
finding rare artifacts , coupons, and assorted medical supplies would be welcome. miss trading mutant body parts for special equipment in prior games.

As I already said, it was only a thing in SoC and you couldn't trade them at all. They were only used for quests, everything else was a mod.
JustinF Apr 15 @ 12:22pm 
Yes you Could sell them to the vendors, and the scientists offered the best price
Originally posted by StormhawkV:
It was only a thing in SoC, a super minor one used for fetch quests. We already had two Stalker games before Stalker 2 where mutants didn't drop 'loot' and no one ever complained because no one likes soulless repeatable fetch quests.
Well the game already has a tone of fetch quests like the collars and obviously people complained about it and it's why they are adding it, I was in the forums from day one talking about it multiple threads. It would add a new side quest and could make the barkeeps quest more interesting, because they are the worst quests in the game and feel pointless and useless.
Originally posted by Romey1son:
Well the game already has a tone of fetch quests like the collars

That's not a fetch quest though, it's a unique sidemission. The way fetch quests worked in SoC was there were stacks of missions that reset every 24 hours and completing one unlocked the next in a line of 5 or so and not completing the next within those 24 hours reset the entire line regardless of your progress.
Originally posted by StormhawkV:
Originally posted by Romey1son:
Well the game already has a tone of fetch quests like the collars

That's not a fetch quest though, it's a unique sidemission. The way fetch quests worked in SoC was there were stacks of missions that reset every 24 hours and completing one unlocked the next in a line of 5 or so and not completing the next within those 24 hours reset the entire line regardless of your progress.
yeah unique side mission where you fetch collars and to give to Dvupalov. And yes I know I been playing stalker since I was in grade 8. No one is asking for those old timed side quests, people want the devs to implement mutant parts in a new way thats add lore and story, for example being a hired mutant hunter where you can track and find clues to unique mutants (like a glowing snork or something) and you have to bring back his head as proof, there are so many ways to go about it.
Last edited by Romey1son; Apr 15 @ 9:43pm
StormhawkV Apr 15 @ 10:20pm 
Originally posted by Romey1son:
No one is asking for those old timed side quests, people want the devs to implement mutant parts in a new way thats add lore and story, for example being a hired mutant hunter where you can track and find clues to unique mutants (like a glowing snork or something) and you have to bring back his head as proof, there are so many ways to go about it.

I haven't read anything along those lines. The comments I saw only mentioned that fighting mutants is nothing more than an ammo sink because you get nothing of value from them which is nuts imo.
Romey1son Apr 15 @ 10:24pm 
Originally posted by StormhawkV:
Originally posted by Romey1son:
No one is asking for those old timed side quests, people want the devs to implement mutant parts in a new way thats add lore and story, for example being a hired mutant hunter where you can track and find clues to unique mutants (like a glowing snork or something) and you have to bring back his head as proof, there are so many ways to go about it.

I haven't read anything along those lines. The comments I saw only mentioned that fighting mutants is nothing more than an ammo sink because you get nothing of value from them which is nuts imo.
Well I agree, I don't think every mutant should be dropping parts, it needs to have a purpose and not just an extra thing to pick up and sell. Which might be the case unfortunately
Last edited by Romey1son; Apr 15 @ 10:26pm
stalker 2 is a game. games are supposed to be fun. loot is fun
Yuriqa Apr 16 @ 1:55am 
At least it give reason to kill mutants :D
Dust Apr 16 @ 3:09am 
Originally posted by Romey1son:
I guess the devs could see most of the community hated getting nothing from mutants,

The problem with this community is that they expected this game to be the sequel to a mod. Mutant loot being "missing" was never a problem before Anomaly and Gamma peaked in popularity because those of us that were there since the first few games didn't miss that particular mechanic at all in CS and CoP since you'd leave the mutant loot on the ground after you'd done the very few quests that required them at the very beginning anyway.

Originally posted by Cold Gespenst:
stalker 2 is a game. games are supposed to be fun. loot is fun

Games are an artistic medium, they aren't "supposed" to be anything other than what the developers and possibly the publishers intended their game to be. We've long moved on from space invaders and pacman.
Noyan Apr 16 @ 6:43am 
They could come up with crafting etc. Chopping and selling mutant parts wasn't a bad deal. A good economic contribution could be devised to be honest. Not a leg or hoof but maybe rare mutation developed parts..

This is zone man, it's magic. The first game was so mysterious even if it was like a wood plank. Devs really emasculated the game instead of adding more and more.

I dont expect a sh1lt ton of unnecessary detail, it's just rare stuff coming from any mutant.
Last edited by Noyan; Apr 16 @ 6:44am
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