S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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hi Oct 28, 2024 @ 4:39am
I hope there will be MSAA or res upscale
I don't like TAA and FSAA, so I hope the game will have the tanky but beautyful msaa or resolution upscale. given its on UE, my bet is that there will be an option fpr these.
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Showing 1-12 of 12 comments
Swaggaccino Oct 28, 2024 @ 6:09am 
Deferred rendering vs forward rendering. One allows for more light sources than the other. It's just not possible to have MSAA and raytracing together. We essentially traded MSAA and motion clarity for Ray Tracing, TAA, and forced upscaling.
JefferyNothing Oct 28, 2024 @ 12:25pm 
TAA is alright as long as there is a sharpening filter in the options otherwise it tends to look a little too soft or blurry
Cody Oct 28, 2024 @ 12:31pm 
You can force resolution upscaling in Nvidia Control Panel
Last edited by Cody; Oct 28, 2024 @ 12:31pm
General Plastro Oct 28, 2024 @ 2:57pm 
The game is in Unreal Engine, no?

You can force the game to super sample at least and remove the god awful TAA through Engine.ini configs
Last edited by General Plastro; Oct 28, 2024 @ 2:57pm
randir14 Oct 28, 2024 @ 4:15pm 
Most UE5 games have resolution sliders for upscaling or downscaling. I doubt it will have MSAA, that's pretty much dead tech at this point.
Sanctuary Oct 28, 2024 @ 5:06pm 
high dlss/dlaa/fsr/tsr presets are on par with msaa, so stop repeating this retro nonsense and enjoy good graphics
Swaggaccino Oct 29, 2024 @ 7:25am 
Originally posted by GUMUNKUL:
high dlss/dlaa/fsr/tsr presets are on par with msaa, so stop repeating this retro nonsense and enjoy good graphics
You need your eyes checked. All the upscalers even the so called "greatest" one of them all - DLSS - still has ghosting, smearing and artifacts as far as the latest DLSS 3.7. Even TAA has ghosting with upscalers turned off. DLSS will NEVER match native. It exists solely to give ray tracing a double digital framerate which exists solely to sell high end Nvidia GPUs. All your so called YouTube gurus with millions of subscribers are biased to Nvidia. They will never ever criticize it even in their comparison videos where you can clearly see ghosting and smearing which Nvidia promised to eliminate as far back as DLSS 2.0.
Sanctuary Oct 29, 2024 @ 7:30am 
Originally posted by Swaggaccino:
Originally posted by GUMUNKUL:
high dlss/dlaa/fsr/tsr presets are on par with msaa, so stop repeating this retro nonsense and enjoy good graphics
You need your eyes checked. All the upscalers even the so called "greatest" one of them all - DLSS - still has ghosting, smearing and artifacts as far as the latest DLSS 3.7. Even TAA has ghosting with upscalers turned off. DLSS will NEVER match native. It exists solely to give ray tracing a double digital framerate which exists solely to sell high end Nvidia GPUs. All your so called YouTube gurus with millions of subscribers are biased to Nvidia. They will never ever criticize it even in their comparison videos where you can clearly see ghosting and smearing which Nvidia promised to eliminate as far back as DLSS 2.0.
my eyes are fine, there is no ghosting, opinion discarded
Swaggaccino Oct 29, 2024 @ 7:32am 
Originally posted by GUMUNKUL:
Originally posted by Swaggaccino:
You need your eyes checked. All the upscalers even the so called "greatest" one of them all - DLSS - still has ghosting, smearing and artifacts as far as the latest DLSS 3.7. Even TAA has ghosting with upscalers turned off. DLSS will NEVER match native. It exists solely to give ray tracing a double digital framerate which exists solely to sell high end Nvidia GPUs. All your so called YouTube gurus with millions of subscribers are biased to Nvidia. They will never ever criticize it even in their comparison videos where you can clearly see ghosting and smearing which Nvidia promised to eliminate as far back as DLSS 2.0.
my eyes are fine, there is no ghosting, opinion discarded


https://youtu.be/wLLBC2CXC4A?si=09tfpvY_A0DtZS0G

Cope
Sanctuary Oct 29, 2024 @ 7:38am 
Originally posted by Swaggaccino:
Originally posted by GUMUNKUL:
my eyes are fine, there is no ghosting, opinion discarded


https://youtu.be/wLLBC2CXC4A?si=09tfpvY_A0DtZS0G

Cope
> Pinned by S2Games Bench
> @S2GamesBench
> 3 weeks ago (edited)
> Edit - Patch 1.04 came out and fixed this issue
imagine yourself trying to make argument based on a bug that was fixed nearly a month ago
*D4rKsKy* Oct 29, 2024 @ 7:54am 
Originally posted by GUMUNKUL:
high dlss/dlaa/fsr/tsr presets are on par with msaa, so stop repeating this retro nonsense and enjoy good graphics
Lol they are not.
Swaggaccino Oct 29, 2024 @ 8:21am 
Originally posted by GUMUNKUL:
Originally posted by Swaggaccino:


https://youtu.be/wLLBC2CXC4A?si=09tfpvY_A0DtZS0G

Cope
> Pinned by S2Games Bench
> @S2GamesBench
> 3 weeks ago (edited)
> Edit - Patch 1.04 came out and fixed this issue
imagine yourself trying to make argument based on a bug that was fixed nearly a month ago

Imagine not even reading the entire text that you sent to me because you got super excited when you thought you found a GOTCHA:

>Original Text - Game comes with version 3.5.10 by default, which is not that old version but main issue is that it uses Preset D for Quality, Balanced and Performance mode (Preset B for Ultra Performance) and the result is very heavy ghosting. Same can be fixed by update DLSS to latest version 3.7.20 and then changing preset to E, note that both steps are required, guide given below for both.

TL;DR - Patch 1.04 just updates DLSS from 3.5.10 preset D to 3.7.20 preset E.

Here's DLSS 3.7 preset E running in Starfield which still has heavy smearing when you zoom in:
https://youtu.be/AUjCseHnpAc

Native never had smearing. It was never on par with MSAA. Not ever. DLSS was introduced 5 years ago and still can't match the motion clarity of games from the 2000s. Again this is a friendly reminder telling you to get your eyes checked out by an ophthalmologist :)
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Date Posted: Oct 28, 2024 @ 4:39am
Posts: 12