S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Leziropav Oct 20, 2024 @ 1:30am
does item/material respawn?
does this game more like survival open world which is the item/material scattered not respawned ? im looking for survival openworld game where the hostile mob a always respawn but the item/ammo/material craft is totally limited.
< >
Showing 1-12 of 12 comments
Serpiko82 Oct 20, 2024 @ 1:42am 
You don't really scavenge "survival" items around in Stalker games. Food and supplies are mostly obtained by either trading or looting corpses / hidden stashes.

What you find around is artifacts (valuable items providing buffs with side effects). Those did not respawn in SoC, while they do respawn with a small degree of randomness in CoP.

Iirc, both mutants and artifacts respawn after an emission (periodic catastrophic, "find shelter or die" event) occurs.
Leziropav Oct 20, 2024 @ 10:11am 
Originally posted by Serpiko82:
You don't really scavenge "survival" items around in Stalker games. Food and supplies are mostly obtained by either trading or looting corpses / hidden stashes.

What you find around is artifacts (valuable items providing buffs with side effects). Those did not respawn in SoC, while they do respawn with a small degree of randomness in CoP.

Iirc, both mutants and artifacts respawn after an emission (periodic catastrophic, "find shelter or die" event) occurs.

do you mean the "corpse" here is enemy mob you killed before? or just plain corpse in environment?
Mr_Purple Oct 20, 2024 @ 10:13am 
Originally posted by ultraleftwing:
Originally posted by Serpiko82:
You don't really scavenge "survival" items around in Stalker games. Food and supplies are mostly obtained by either trading or looting corpses / hidden stashes.

What you find around is artifacts (valuable items providing buffs with side effects). Those did not respawn in SoC, while they do respawn with a small degree of randomness in CoP.

Iirc, both mutants and artifacts respawn after an emission (periodic catastrophic, "find shelter or die" event) occurs.

do you mean the "corpse" here is enemy mob you killed before? or just plain corpse in environment?
Both.
piet11111 Oct 20, 2024 @ 11:49am 
I would hope stuff like artifacts respawn over time and added to that i also hope that the minor anomalies also move around after a blowout.
Bengalskiy Oct 21, 2024 @ 2:12pm 
Originally posted by piet11111:
I would hope stuff like artifacts respawn over time and added to that i also hope that the minor anomalies also move around after a blowout.
Small anomalies will be scattered all over the map in some places, while artifacts should appear in the "Archi-Anomaly" - a large cluster of anomalies of one type (fire, acid, etc.). In previous games of the series there was such an option, and an option when artifacts appeared simply by chance - on the ground. Respawn of artifacts, in theory, should be after the emission (described in the comment above).
Last edited by Bengalskiy; Oct 21, 2024 @ 2:15pm
There's also stashes which you can buy or obtain from dead stalkers.
They should be basically infinite and "respawn" seeing you could also sometimes get a stash in the same location twice in clear sky but with different contents.
BlueSpark Oct 22, 2024 @ 8:28am 
Originally posted by Bengalskiy:
Small anomalies will be scattered all over the map in some places, while artifacts should appear in the "Archi-Anomaly" - a large cluster of anomalies of one type (fire, acid, etc.). In previous games of the series there was such an option, and an option when artifacts appeared simply by chance - on the ground.
Artifacts spawning on the ground somewhat randomly was never an "option," it's simply how artifact distribution worked in Shadow of Chernobyl.

In Clear Sky and Call of Pripyat, artifacts spawned inside anomaly fields, i.e. clusters of anomalies.

Arch anomalies are a completely new feature in STALKER 2. I mean, there was at least one giant, special anomaly in the previous games that I can think of (huge whirligig in the southwest of Garbage), but they were never referred to as "arch anomalies."
Last edited by BlueSpark; Oct 22, 2024 @ 8:28am
Leziropav Nov 5, 2024 @ 5:00am 
thanks for replies, does creature spawn is randomized location? or spawned at same location?
Zyhgar The Phoenix Nov 5, 2024 @ 5:10am 
If alive 2.0 is actually an improvement to alive 1 then spawns should be in selected locations. But they should wonder around the map where they please.
I do believe there are proper monster dens so I'm guessing they spawn from those then move around the map randomly or maybe with a form of logic (like dogs going to spots with prey like flesh).
Serpiko82 Nov 5, 2024 @ 5:56am 
In older games it works this way:

Creatures always respawn in the same places and then wander around, so if you cross an area you basically know that they will be there somewhere, but perhaps in a different spot.

Some mutants in specific locations are instead one-time encounters and don't respawn.

NPCs instead respawn always in the same places and stay there. That means, the same bandits / mercenary camp will need to be cleared again and again every time you pass by, if enough time has passed since the last time.

Plus, random small groups (be them friendly, neutral, or hostile) occasionally travel around.

We don't know yet if and how it will be different in the new game.
StormhawkV Nov 5, 2024 @ 7:36am 
Lore-wise the emission/blowout can create new artifacts in anomaly fields. In the games it only worked like this in CoP but I don't see why this system shouldn't be reused in Stalker 2.
BlueSpark Nov 6, 2024 @ 12:19am 
Originally posted by Serpiko82:
Creatures always respawn in the same places and then wander around, so if you cross an area you basically know that they will be there somewhere, but perhaps in a different spot.
At least in Shadow of Chernobyl, mutants never roamed around. They always spawned at their assigned smart terrain and stayed there.

Not sure about Clear Sky, to be honest. But I believe you're right that mutant groups did wander the map in Call of Pripyat.

As for my wishes for STALKER 2, mutants having fixed spawn locations is fine. But to keep the game from becoming stale over time, we either need a certain degree of randomization as to WHICH mutants spawn there, and/or mutants need to roam the map. Having identical spawns sticking to the same location every time is what made playthroughs of SoC extremely monotonous and predictable after a while.
Last edited by BlueSpark; Nov 6, 2024 @ 6:44am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 20, 2024 @ 1:30am
Posts: 12