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What you find around is artifacts (valuable items providing buffs with side effects). Those did not respawn in SoC, while they do respawn with a small degree of randomness in CoP.
Iirc, both mutants and artifacts respawn after an emission (periodic catastrophic, "find shelter or die" event) occurs.
do you mean the "corpse" here is enemy mob you killed before? or just plain corpse in environment?
They should be basically infinite and "respawn" seeing you could also sometimes get a stash in the same location twice in clear sky but with different contents.
In Clear Sky and Call of Pripyat, artifacts spawned inside anomaly fields, i.e. clusters of anomalies.
Arch anomalies are a completely new feature in STALKER 2. I mean, there was at least one giant, special anomaly in the previous games that I can think of (huge whirligig in the southwest of Garbage), but they were never referred to as "arch anomalies."
I do believe there are proper monster dens so I'm guessing they spawn from those then move around the map randomly or maybe with a form of logic (like dogs going to spots with prey like flesh).
Creatures always respawn in the same places and then wander around, so if you cross an area you basically know that they will be there somewhere, but perhaps in a different spot.
Some mutants in specific locations are instead one-time encounters and don't respawn.
NPCs instead respawn always in the same places and stay there. That means, the same bandits / mercenary camp will need to be cleared again and again every time you pass by, if enough time has passed since the last time.
Plus, random small groups (be them friendly, neutral, or hostile) occasionally travel around.
We don't know yet if and how it will be different in the new game.
Not sure about Clear Sky, to be honest. But I believe you're right that mutant groups did wander the map in Call of Pripyat.
As for my wishes for STALKER 2, mutants having fixed spawn locations is fine. But to keep the game from becoming stale over time, we either need a certain degree of randomization as to WHICH mutants spawn there, and/or mutants need to roam the map. Having identical spawns sticking to the same location every time is what made playthroughs of SoC extremely monotonous and predictable after a while.