S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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No hardware Lumen?
There is currently no hardware Lumen option available in the game. The inclusion of a hardware Lumen feature would result in a significant performance enhancement, potentially doubling the game's processing speed. However, the game is currently compiled in a way that does not allow for the enablement of hardware Lumen through console or engine settings. Will they add a hardware implementation of Lumen in future updates?
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Showing 1-13 of 13 comments
cckkcckk Dec 5, 2024 @ 1:25pm 
The best way of bringing this up to those behind the game is here, https://support.stalker2.com/hc/en-us/requests/new
I doubt anybody here can answer if they will add an implementation or not.
SkacikPL Dec 5, 2024 @ 1:45pm 
Hardware raytracing would be in exact opposite direction of performance in this case.
Extra CPU workload of even prepping scene for RT would only serve to increase the CPU bottleneck this game has and there isn't that much GPU headroom either.

They deliberately chose to not support raytracing as it would only make people complain even more that the game barely runs.
Sugar Dunkerton Dec 10, 2024 @ 7:21pm 
Originally posted by SkacikPL:
Hardware raytracing would be in exact opposite direction of performance in this case.
Extra CPU workload of even prepping scene for RT would only serve to increase the CPU bottleneck this game has and there isn't that much GPU headroom either.

They deliberately chose to not support raytracing as it would only make people complain even more that the game barely runs.

Wrong, it's already doing raytracing with Lumen on the CPU. Using dedicated RT cores will actually free up CPU and most likely speed the game up because RT cores are faster at RT than a CPU.
with hardware rt it will look so much nicer and run the same or better with hardware rt in my experience with fortnites lumen it runs better with hardware.
It's still amazing how many people on these forums really enjoy attempting to sound important by speculating about topics they probably really don't understand outside of they have seen the end result of a game process while playing the game.

I mean even the OP thinks that ray tracing functions that are used in games like Cyberpunk, would run better than what STALKER 2 uses....well....it won't. You're taking two different roads to end up at the same 60 fps endpoint...+ or - a few. I mean honestly. People need to get realistic and stop expecting 1000000000000000 fps from 5+ year old hardware or getting a super mega ultra blockbuster game with EVERY release. That not withstanding how games get exponentially more complicated as the years go on.
Prism Apr 2 @ 2:48am 
Originally posted by Chesty La'Rou:
It's still amazing how many people on these forums really enjoy attempting to sound important by speculating about topics they probably really don't understand outside of they have seen the end result of a game process while playing the game.

I mean even the OP thinks that ray tracing functions that are used in games like Cyberpunk, would run better than what STALKER 2 uses....well....it won't. You're taking two different roads to end up at the same 60 fps endpoint...+ or - a few. I mean honestly. People need to get realistic and stop expecting 1000000000000000 fps from 5+ year old hardware or getting a super mega ultra blockbuster game with EVERY release. That not withstanding how games get exponentially more complicated as the years go on.
The game currently uses software lumen which doesn't use any of the dedicated RT hardware in pcs. We know from literal first hand evidence from other UE5 games that hardware lumen runs faster at the same quality level, or runs the same for a higher quality level. This isn't speculation this is fact, surprisingly when you use hardware design to accelerate a task it makes it run faster....
HiggsLP Apr 2 @ 5:32am 
Originally posted by Prism:
Originally posted by Chesty La'Rou:
It's still amazing how many people on these forums really enjoy attempting to sound important by speculating about topics they probably really don't understand outside of they have seen the end result of a game process while playing the game.

I mean even the OP thinks that ray tracing functions that are used in games like Cyberpunk, would run better than what STALKER 2 uses....well....it won't. You're taking two different roads to end up at the same 60 fps endpoint...+ or - a few. I mean honestly. People need to get realistic and stop expecting 1000000000000000 fps from 5+ year old hardware or getting a super mega ultra blockbuster game with EVERY release. That not withstanding how games get exponentially more complicated as the years go on.
The game currently uses software lumen which doesn't use any of the dedicated RT hardware in pcs. We know from literal first hand evidence from other UE5 games that hardware lumen runs faster at the same quality level, or runs the same for a higher quality level. This isn't speculation this is fact, surprisingly when you use hardware design to accelerate a task it makes it run faster....
Pls show the evidencr.
Bc afaik only source for stutter and bad performance in Wu Kong was caused by RTX effects. Every streamer and lot of players turned it off and discovered how smooth the game was after RTX OFF.
Balder Apr 3 @ 7:11am 
Yes, proper hardware RT support would make the game look much closer to what we got, with the previews before the game released.
Rajackar Apr 7 @ 11:13am 
I was really surprised by this omission as well. Lighting can look so damn bad in some situations that I'm really putting off playing more in the hope they will add hardware lumen at some point.
Balder Apr 7 @ 12:19pm 
Originally posted by Rajackar:
I was really surprised by this omission as well. Lighting can look so damn bad in some situations that I'm really putting off playing more in the hope they will add hardware lumen at some point.

Yeah, it's a shame. As a "plan B", some clever use of Reshade helps to make the game look a bit better, giving the illusion of improved shading and lighting.

Try Clarity (soft light) at +450, Curves at +50 (and Colourfulness at +6-7 depending on your monitor). For me that makes a subtle, but significant difference.
Last edited by Balder; Apr 7 @ 12:21pm
Medusa Apr 8 @ 12:47pm 
Originally posted by Sugar Dunkerton:
Originally posted by SkacikPL:
Hardware raytracing would be in exact opposite direction of performance in this case.
Extra CPU workload of even prepping scene for RT would only serve to increase the CPU bottleneck this game has and there isn't that much GPU headroom either.

They deliberately chose to not support raytracing as it would only make people complain even more that the game barely runs.

Wrong, it's already doing raytracing with Lumen on the CPU. Using dedicated RT cores will actually free up CPU and most likely speed the game up because RT cores are faster at RT than a CPU.
No, adding hardware RT just makes it more demanding on both sides, although the difference on the GPU isn't very big, the difference in CPU is quite big.
Originally posted by NeXuS23:
Hardware Lumen can apparently be activated manually:
https://www.reddit.com/r/stalker/comments/1hhwn3o/engineini_foliage_view_distance_best_reflections/m302mbw/?context=3
This looks interesting.....

I hope someone mods this so it can be integrated easily...seems like people are gaining 60% in performance...hopefully they didn't just turn lumen off or down lol....needs more data

Causes some artifacting and ghosting but people are saying it looks better as it should too...I may dabble in this when I get the time and report back on this forum

But I find people tend to up play mods and fixes a bit too much...we'll see
Last edited by Sgt. Flaw; Apr 8 @ 1:54pm
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