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I was almost sure they'd either boycott the 100 Rads bar or force the Bartender to leave, since he used to work with Duty, instead they let him stay and keep running business.
(I'm still relatively early in the main story, I don't know - nor do I want to know in advance - if things are going to drastically change later.)
Man, rly? That far?
Okay, freedom is frendly to bandits, bandits are not friendly to stalkers.
Need more arguments for player decisions? Rly?
Sound logic, but I'm seeking for 'official' side quest )
I've never picked a strong position on either side in the Duty vs Freedom clash, and that worked pretty good in old games (was able to keep decent relationships with both groups).
But now that the Ward came down on everything and everyone, it looks like the Freedom were able to adapt and get the best out of the new status quo, while the Duty, basically deprived of their main purpose, just crumbled and went sobbing in a corner.
So, since that time, they've become "great" again?
That is interesting..
But if there was a "MDGA" quest for die hard Duty fans, why not