S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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KiffSka Dec 3, 2024 @ 5:32pm
Game's too easy and here's why
You can basically farm 2 physical defense/endurance artifacts/1 medium bleeding and 2 medium radiation protection artifacts in the first two zones and run around like god on crack with any armor that got 3-5 slots from that point on and not take dmg on veteran, you can always take 1 maximum phys and one maximum bleed defense artifact to swap midfight. Farm 1 of each other maximum def type, bring them with you in the backpack and nothing deals dmg since you wont run into anomalies without swapping them. Emissions respawning them makes farming for cash and those utilities early easy as hell with 3-5 spawns each in both zones combined and fast travel costing almost nothing. Worth the 20 min run through old zones in every aspect. At hour 10-20 you got all the artifacts you need for the rest of the game.
Psychic Mutants need line of sight and deal no dmg if you don't want to. A toz alone is enough to kill them with 4 reloads. Bloodsuckers pathing is so bad, jump a table/stone and they don't attack anymore, while 6 shots kill them easily. So only 3 reloads. Everything else is either dead without reloading a toz or just found once you got a spas/saiga to spamkill truely every mutant with buckshot. The most dmg you're getting is from psi, so get a cheap mask and armor that can upgrade its defense and you're even fine with that later on.
Humans don't deal any dmg if you got the artifacts early. Just none. Running through tripmines while being shot at is less dmg than defusing and taking the bleed. Meanwhile high pen weapons even with trash ammo almost oneshots any human, so standing in the open/running at the enemy is fast and easy. First quest ak upgraded is enough to oneshot all into midgame and then higher pen weapons are easy to get.
And even if you go afk to get shot for 20 secs straight without shooting back you're pressing q and 70% health is back bc of a medkit of which you got over 1k lying around at endgame if you don't sell them.
Money aint a problem if you don't take dmg and don't have to shoot much to kill because repairs go way down, while artifact hunt makes you rich af early anway. Running at enemies with a pistol is faster and more cost efficient than taking expensive guns most of the time. The dmg you get is just way too low once you got the artifacts which are uncommon so you'll have the basics at around the 10 hour mark.
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Showing 1-15 of 48 comments
Spillspore Dec 3, 2024 @ 5:45pm 
Bump
maloce Dec 3, 2024 @ 5:47pm 
Every game it's like, me getting my ass kicked, and someone making a large post of why the game is too easy. :P Every game should have a hardcore mode or something, for you ppl. XD
Dracon Dec 3, 2024 @ 5:52pm 
Originally posted by maloce:
Every game it's like, me getting my ass kicked, and someone making a large post of why the game is too easy. :P Every game should have a hardcore mode or something, for you ppl. XD
Chumps sitting with their eyeballs glue'd to whatever popular COD CS Forknite Overwatched game is goin currently and then expect every other game to adhere to their sense of engagement.
Not my experience. I keep a few situational artifacts in my inventory and remove one or two if the radiation gets to be too much. This two headed thing just wrecked me for 5 save reloads until I figured out how to dodge and kill him. It's not an easy game. I'm clearing compounds like it's Squad and there's a hab right there. It's a lot more stressful than what you're saying in my experience.
KiffSka Dec 3, 2024 @ 6:07pm 
Originally posted by maloce:
Every game it's like, me getting my ass kicked, and someone making a large post of why the game is too easy. :P Every game should have a hardcore mode or something, for you ppl. XD
Honestly I'd love that, but here the problem is more in the game itself I think. How cool would it be if the game taught you that stuff, like an early game quest racing a dude that uses endurance artifacts just for the run, wins and tells you to always keep one of those in the backpack in case you need them. What gun type to use for what enemy, talking to the hunter in mainquest before hunting and him telling you you don't need penetration for them.

Most of my friends didn't know artifacts respawn and that anomalies can have different ones, while I knew it from old games/books same with the previous things. The game and it's factions are confusing af for new players and then day 1 patch completely takes out the last bit of difficulty for veterans. Previous titles were much more into survival horror than just an arcade story game and I miss that.
KiffSka Dec 3, 2024 @ 6:24pm 
Originally posted by PostNutClarity:
Not my experience. I keep a few situational artifacts in my inventory and remove one or two if the radiation gets to be too much. This two headed thing just wrecked me for 5 save reloads until I figured out how to dodge and kill him. It's not an easy game. I'm clearing compounds like it's Squad and there's a hab right there. It's a lot more stressful than what you're saying in my experience.
Chimera is just run into a door/run up and down between 2 close to each other trees. It can't get in/past. Needs more than one saiga mag tho thats true, but is easily killable with slugs. You got the 3 small physdef or 1 small, 1 big, one medium bleed against human compounds with 2 medium radiation protection? If not it's point proven. With later armors you got built in protection against the artifact radiation if you upgrade. You don't get any sickness as long as you got that and/or some medium radiation protection. The game should have taught ya in my opinion. The first thing to upgrade on any armor is always artifact slots. I always got 4 endurance/phys def artifacts and 1 reduction artifact slotted if radiation protection is possible and i need to run around. Otherwise sprinting around the world map would take ages xD
Wozherd$🐧 Dec 3, 2024 @ 6:24pm 
I just never use artifacts, Even after getting the Bear Detector or whichever has a green circle and direction straight to em.... Forgot which ones can corrupt saves.
Josh Dec 3, 2024 @ 6:29pm 
Easy only in that I can save scum and keep popping kits=) Otherwise, you can get killed in 2 seconds. If its SO EASY, good for you, go touch some grass. hehe.
KiffSka Dec 3, 2024 @ 6:31pm 
Originally posted by Wozherd$🐧:
I just never use artifacts, Even after getting the Bear Detector or whichever has a green circle and direction straight to em.... Forgot which ones can corrupt saves.
As long as you're not one of the ones complaining there's no money/it's too hard that's okidoki to me. Otherwise I'd say it's not playing as intended. :P People complaining would be farming the ♥♥♥♥ out of any upgrade resource for armors in Elden Ring but here it's like noone does and everyone complains its too hard which is sad to me. Such a cool concept for buffs and noone uses it or knows.
bad_ezecha Dec 3, 2024 @ 6:33pm 
game is extremely easy, There is no sense of danger traveling from area to the next. headshots with the rhino kill everyone and you can tank all damage from guns by stimming enough so if your not playin this game like cyberpunk b hopping and poink blank headshotting your playing the game wrong. they cant kill you by defintion they arent programmed right on veteran you can stand in the middle of 30 people in end game and stim it out. its absolutely bonkers anyone calling this game hard. yes they randomly spawn on you. just run bro or run straight at them and headshot them its soooo easy. this was clearly made for console gamers no offense tho but lets be real. i have so much money i dont know what to do with it the game is just new so people dont know what to do. but play a little bit and youll realize how much this game is missing. i want to spend 500 hours in here but i dont see that happening because there isnt that much to offer. lack luster at best.
KiffSka Dec 3, 2024 @ 7:05pm 
Originally posted by thestile:
I'm just playing on the easiest difficulty but I have 115 first aid kits and I just left the beginner zone. Actually sold a couple of them just to see what I would get. Hehe

I should have turned up the difficulty though. That part is on me.

I was actually kind of hoping loot was plentiful though because I'm admittedly a filthy casual:)
:D I play hero defenses on easy cause I can't enjoy them otherwise. But point is its a numerical problem with the possible buffs and the infos around it and nothing related to skill honestly. If here on veteran enemies shoot you for 5% damage while you can oneshot them after 10 hours then something's wrong in my opinion. Imagine playing an rpg that has enchants for armor but you don't know they exist or how to use them properly and fear the side effects. Playing that game on hard should always end in you needing to use the enchants numerically.
Originally posted by KiffSka:
Originally posted by PostNutClarity:
Not my experience. I keep a few situational artifacts in my inventory and remove one or two if the radiation gets to be too much. This two headed thing just wrecked me for 5 save reloads until I figured out how to dodge and kill him. It's not an easy game. I'm clearing compounds like it's Squad and there's a hab right there. It's a lot more stressful than what you're saying in my experience.
Chimera is just run into a door/run up and down between 2 close to each other trees. It can't get in/past. Needs more than one saiga mag tho thats true, but is easily killable with slugs. You got the 3 small physdef or 1 small, 1 big, one medium bleed against human compounds with 2 medium radiation protection? If not it's point proven. With later armors you got built in protection against the artifact radiation if you upgrade. You don't get any sickness as long as you got that and/or some medium radiation protection. The game should have taught ya in my opinion. The first thing to upgrade on any armor is always artifact slots. I always got 4 endurance/phys def artifacts and 1 reduction artifact slotted if radiation protection is possible and i need to run around. Otherwise sprinting around the world map would take ages xD

Okay cool I’ll try that next time with the chimera. As for my armor I have the SIRCAA whatever badass armor but I can’t fully upgrade it with artifact rad protection until I actually get into the SIRCAA compound.
Jinu Dec 3, 2024 @ 7:23pm 
What suit early game has 5 artifact slots?
maloce Dec 3, 2024 @ 7:23pm 
Originally posted by KiffSka:
Originally posted by maloce:
Every game it's like, me getting my ass kicked, and someone making a large post of why the game is too easy. :P Every game should have a hardcore mode or something, for you ppl. XD
Honestly I'd love that, but here the problem is more in the game itself I think. How cool would it be if the game taught you that stuff, like an early game quest racing a dude that uses endurance artifacts just for the run, wins and tells you to always keep one of those in the backpack in case you need them. What gun type to use for what enemy, talking to the hunter in mainquest before hunting and him telling you you don't need penetration for them.

Most of my friends didn't know artifacts respawn and that anomalies can have different ones, while I knew it from old games/books same with the previous things. The game and it's factions are confusing af for new players and then day 1 patch completely takes out the last bit of difficulty for veterans. Previous titles were much more into survival horror than just an arcade story game and I miss that.

Yeah that's true. I was able to find more of the same artifact to catch on to that, and I watched a lot of videos and just explored around a lot. I am one who never minds games being a little streamlined, even though I understand some ppl hate that.

I've been gaming since atari, but really, remember NES and above the most lol.

And on the NES, so many great games, I never beat. I like where the hobby is, where games feel beatable.

I think if people love hard games, go retro. Ninja Gaiden, Castlevania trilogy, and on the top of my head, so much more were very friggin hard. XD Double dragon games. o_o

That's another trilogy.
Last edited by maloce; Dec 3, 2024 @ 7:24pm
KiffSka Dec 3, 2024 @ 7:27pm 
Originally posted by PostNutClarity:
Originally posted by KiffSka:
Chimera is just run into a door/run up and down between 2 close to each other trees. It can't get in/past. Needs more than one saiga mag tho thats true, but is easily killable with slugs. You got the 3 small physdef or 1 small, 1 big, one medium bleed against human compounds with 2 medium radiation protection? If not it's point proven. With later armors you got built in protection against the artifact radiation if you upgrade. You don't get any sickness as long as you got that and/or some medium radiation protection. The game should have taught ya in my opinion. The first thing to upgrade on any armor is always artifact slots. I always got 4 endurance/phys def artifacts and 1 reduction artifact slotted if radiation protection is possible and i need to run around. Otherwise sprinting around the world map would take ages xD

Okay cool I’ll try that next time with the chimera. As for my armor I have the SIRCAA whatever badass armor but I can’t fully upgrade it with artifact rad protection until I actually get into the SIRCAA compound.
Never really thought it's worth it then. When I got the tourist armor I couldnt get more slots because of that and took way more damage than with lower armor and slots while it costed 20k to repair instead of 4k in the same time. The most dmg you get in the game is physical and you pay repair money for all the stats increasing which aren't needed 90% of the time. If the full bar for armor is 100% protection at cap then 10% more from lower to higher tiers isnt doing ♥♥♥♥ while costs explode. An low protection artifact adds 25% straight up for no more costs if you can counter the radiation with another/an upgrade. while individual defenses are easy to maximize with artifacts in case you run into anomalies.
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Date Posted: Dec 3, 2024 @ 5:32pm
Posts: 48