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What a great argument to use when you've run out of real arguments.
"If you don't like that the devs were dishonest about an advertised feature that isn't working at all, then go play the old games!"
When did I say that?
If I did by mistake, oh well, I'll own up to that. But from where I'm standing, my perspective is that the marketing team did this game dirty. External forces pushed them to release the game sooner than they should have, which could have been mitigated if they chose to start the development process by reducing the scope of their project. In the meantime, the marketing team was ready to claim that the game was ready in spite of that.
Allow me to make something explicit: I agree with you. It is really ♥♥♥♥♥♥ that the game is as half-baked as it is. In my case, I can't play the thing without it stuttering every five seconds. And that's without the cool, emergent AI systems I was expecting.
I apologize if I've come off as combative in my attempt to add to this discussion.
It will take several months to have all of these things ironed out and then the ALife optimization to make it really good.
Both of these statements are disingenious. Lmao.
Irrelevant point that doesn't add anything to your argument or the discussion.
Now you're just trying to toss out a smug little tantrum because you have no counter.
Also, if you bother to go through my post history, you'll know that I absolutely despise Gamma. I've been one of the most vocal people on these forums for the last two years about people coming into Stalker 2 expecting Anomaly/Gamma/EFP experiences. So don't quote that Gamma nonsense to me.
You don't have a retort about the A-Life situation because you're wrong. It was a major selling point, it's a core part of the Stalker series, and we were *told* by developers multiple times that it was in the game and functioning prior to launch.
GSC lied. Again, no rebuttal.
I am at that point in the game (and way after) and that is not true - everything still works the same as before.
I agree, everyone that played the Stalker games on launch, and there were many, did so without mods. I only played with mods many years after release.
The games' appeal comes from the story and open world at the same time imo
Great argument. Tell me that my arguments are disingenuous, but can't elaborate on why.
Why is Gamma, which barely has a story and focuses mainly on sandbox gameplay, the most popular OG Stalker overhaul, when there are many overhauls that add new stories?
Well it is true, because im experiencing them. You may be lucky because of choices you made, circumstances that are different. To me ♥♥♥♥ breaks a lot!
Do you think that just like monkeys on typewriters eventually writing Shakespeare, if you just keep throwing out strawmen arguments, you will right eventually?
Because that's a helluva strawman, kid.
Why do I need to elaborate?
The story of the Stalker games has always been a very important part. And Anomaly has a major story mode, too. Everyone knows that.
Apologies if I seem combative to you. I agree, it's primarily the marketing team, though I'm not sure the line between the only GSC representative we've had on these forums and the developers is.
We also had developer interviews where they talked about features and optimization that didn't make it in at launch, as well. I don't leave the devs blameless in this.
It's just getting irritating seeing so much carte blanche defending across the forums for what is essentially terrible business practice, false advertisement, and just scummy lying behavior on GSC's part. So apologies if I seemed to come off too harsh with my reply to you.
Plays fine for most people. The devs have fulfilled all legal criteria and practises, crappy or not. Bring evidence of legal proceedings based on them not delivering all that is legally required of them, then we will talk.
If you have ever bought a new car, you know you test drive. If you like you buy. With new cars they more often then not have teething problems. If they can be fixed, they will do so free of charge. If not, new car. The game runs. The devs are fixing. What can I say.
On release, all 3 OG Stalker games had working A-Life systems that led to emergent sandbox gameplay in an open world. This emergent sandbox gameplay was the inspiration for the most popular overhaul mods that are being played today.