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This is the Zone. It doesn't care about you and you're not special.
Not to mention these games have never been about loot but "resources", either consumable like food and ammo or turning it in for cash to be able to buy things you need.
These games were never "looter-shooters". Cool things are usually from exploring, or killing "important" characters.
You can find most unique items by exploring or taking minor quests/choices.
Look, i get your point but it´s invalid. I played the other Stalker games and you got awarded for finding stashes. This is not the case. And cut the hardcore stuff out of this conversation. The game unloads endless medkits and bandages etc at you so it´s not exactly like you are starving for resources.
If you engage in the games mechanics you should be rewarded, other itt´s just poor game design imo.
Can only imagine someone who is sitting on 300 medkits and 500 cans of food among other things complaining not to have any money
I would think the devs would like to give you more reason to explore it.
Also *deciding* to risk it and investigate that enticing whatever on the understanding that you were risking your life for what would likely be very little reward....
I would note, S2 rewards are actually far superior to the prior games... ie, the risk generally *does* provide some reward such that messing with suckers, etc, will generally provide benefit, be it rare resources, armour or similar.
Some folks have clearly never actually played the OG.
Back then it was.. .Oh! All you found after carving your way through a swathe of mutants/STALKERS was a sausage and some plinky ammo? Oh, well. Hope the scars were worth it...... :D
Im 30hrs into the game. I have all the Legendary artefacts, and an armour to hold them. I would like to find something new and awesome. Now i just find stuff i turn into more cash.
Some stashes have helmets, armor, and guns.
Is Zone, such is life in zone.
There's a few stashes that are locked behind some unique puzzles, one had me stumped for 30 minutes or so until i finally figured it out....and yeah, the reward was the typical random items.... I wish a few of the unique stashes would pull their inventory from a container list that has some sort of rare item, like a weapon add-on or whatever.
Had a used viper SMG in it!
I miss honest stalker players.
Hey, hey OP. Call of pripyat can hand you a free bear detector for not being an ♥♥♥♥♥♥♥ within five minutes, and a free sunrise suit on top of a gas station another five minutes later (and you start with a sunrise anyways in that one).
Bad stashes may be 'tradition', but GOOD stashes are also tradition-ooh I found a free 5.56 assault rifle under some floorboards, by some boars that die in less than a magazine of 5.45 (in CoP)
Meanwhile: Stalker 2 rips off "One guaranteed anti-rad artifact at X anomaly" from the past for their tutorial, then takes it away with magic scripting even if you stash it someplace where all your stolen assault rifles stick around.
Non-STALKER spotted
"Whaaaaaaa!"
With weight limit being obnoxiously low, I think the developer intention is for players to leave hubs with nothing, or nearly nothing and use the stashes to stock up on basic resources as you require.
The loading screen literally says "Don't get greedy, stashes are there for a reason"
I don't really like it being that way, I just installed a mod that stops equipment i'm wearing from counting towards inventory limit and I stockpile every stash I find and put it in my player stash / sell the tons of excess bandages, vodka etc for repair funds.
From context clues though, that being the loading screen tips and the loot itself, it's not meant to be treasure chests of cool gear, they are just surplus basic supplies, a rare few have a unique gun or 100% spawn for something like a silencer add on, but generally they are just there to give you a few basic healing and food items in the field.