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Just highlighting a few things regarding what that other user posted:
1) The default for grenade launcher is holding B. Your prob like me and changed "Change Fire Mode" to something else but didn't rebind anything to B.
As you mentioned keybinds will appear once you changed them in game. Just put any action to B in game - the game will warn you it'll overwrite "Change Fire Mode" or something. Just say yes.
2) Exit the game. The .cfg file will update. Now open the .cfg file in notepad. I did ctrl + f for "oldkey = b". You're looking for the ones with EPlayerActionInputTrigger::Hold.
The other post mentions you should see something like this:
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = ToggleAttachMode
InputActionSID = IA_ToggleAttachMode
Key = None
OldKey = B
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Hold
struct.end
This is true, however it came up twice in my .cfg file. I just edited both of them to Key = T.
I think you specifically need to modify from the top, within Exploration. Looks like
PlayerMappings : struct.begin
None =
Exploration : struct.begin
...
The other struct with the same code for the grenade launcher is written under.
InspectArtifact : struct.begin
...
Also, not sure why I can't change from ::Hold to ::Tap or ::Pressed. I tried to make a dedicated button where it switched on tap/press but it won't do it unfortunately. The button works, I just have to hold it.
I bound the side buttons to quick slots.