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1) Good rebels fight against bad military forces. In real life, things are much more complicated, and rebels are often no better than the power they are fighting.
2) Evil scientists try to destroy the world. This one is especially stupid since our world still exists only because of science. At least this is my opinion.
Anyway, what I am trying to say - just play the game and do not try to project yourself into a real life. It will not work.
I play between grad final research papers so this was simply a thought excercise, meant more to see reactions about a game. Turns out I took a 3rd road I did not see coming and it makes sense so far.
Great game and a nice break between hard papers.
So siding with Duty seemed to play out Evil or messed up?
Wait till you are farther into the game; it gets trippy. I see Stalkers as opportunists out to make a buck stealing artifacts that are dangerous. In the game, I love it; stick it to the man. I will say, though, that the story has been getting a lot more...interesting...as I progress. Things are....complicated is all I will say and maybe not what you think.
Someones gotta pay for the damage :D
Don't forget, Noontide sent a exo goon to kill you after you got rid of the controller for them.
lmao, it almost is like a spin on John Wick. They blew up my laundry room. My clean clothes. Kill them all, and let god sort them out!
You can bypass the duty vs freedom slapfight in CoP and arrange peace. Hardly anyone does that because it costs you unique armor and means one of the vendors never sells faction specific specialty weapons/ammo.
Stalker 2 throws out the main reason people go to the zone with "Oh by the way, artifacts just stop working quickly out of the zone now" (CoP endings remind you Railguns worked out of the zone with shards of artifacts boosting the ammo! it was shelved because that is turbo expensive, not because they stopped working!)
And YET. The whole plot of CoP being "Why don't you just use a chopper to bypass ♥♥♥♥ in the zone, idiot-OH NO!... Okay we solved it, the end" is still intact in stalker 2. Complete with watching a chopper fly by on the way to the slag heap after I have a very nice conversation at The Plant and in no way premediated my violence for once.